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2 of 2 people found the following review helpful
5.0 out of 5 stars A good buy deserving 5 stars, 15 Aug. 2012
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GUI development is a minefield and it is very easy for the unwary to produce truly appalling interfaces. This book will help any GUI developer to avoid the worst pitfalls. It's fine for GUI's on desktop machines but doesn't address the particular problems of industrial GUIs (my current interest is in GUIs for medical devices). On the other hand, users of industrial and medical devices often ask for GUI features that they've seen on PCs and this book gives the designer of such GUIs a good basis for explaining why what the user asks for may not be a good idea.

The book is very clearly written (exceptionally good English for a US author - there's British condescension for you :-). Organisation into chapters is logical and the text is well-paced. Marginal symbols indicate good and bad examples though they are in monochrome and could do with being colour-coded for good and bad. Each topic starts by giving examples of bad practice then proceeds to rules for good practice. Basic principles are outlined and some 70 design and development rules given.

The title is catchy even though it does leave you thinking that "Gui Bloopers" might be a Dutch game-show host.

Overall a good buy and I think it deserves 5 stars.
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