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5 of 5 people found the following review helpful
5.0 out of 5 stars Underrated RPG needs more attention
The first Two Worlds is arguably an abomination, surely it had a decent sized open world, a huge range of equipment and online to boot, it was executed badly and i really mean badly, it's one of the glitchiest rpg's...no, games of this generation.

People were horrified to hear that there was a sequel to this foul game, so much that they thought it was...
Published 18 months ago by Terry 309

versus
2.0 out of 5 stars Not a great RPG
To be fair, I only gave this game about 3 hours of play.
In comparison with other RPG's it just feels cheap the minute you get into it. the character design was not interesting and the voice acting was so so dull.
The maps I played through were quite well detailed but again did not interest me.
Furthermore, despite playing with display settings in-game and...
Published 12 months ago by Sam


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5 of 5 people found the following review helpful
5.0 out of 5 stars Underrated RPG needs more attention, 14 Oct. 2013
= Fun:5.0 out of 5 stars 
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
The first Two Worlds is arguably an abomination, surely it had a decent sized open world, a huge range of equipment and online to boot, it was executed badly and i really mean badly, it's one of the glitchiest rpg's...no, games of this generation.

People were horrified to hear that there was a sequel to this foul game, so much that they thought it was laughable that it even got a sequel in the first place as well as the running joke of "two worlds two" but in fact, a sequel was just what this game needed.

Although it was supposed to be an expansion to the first two worlds, reality pump and topware clearly saw that the first game wasn't well received and decided to improve upon it rather than adding on to it. As a result they decided to make a sequal...though it does seem to be a remaster of the original two worlds with the main villian of the first game returning in which you clearly beat him (ganondorf much?), that is if you picked the good choice. It's easy to say that this game is a lot more engaging than the first and you can see that they really worked hard on this game. The graphics for starters are pretty good, something you wouldn't expect to see after the abomination that was the first game, you can clearly see an improvement. Unfortunately this can make the game pretty unstable at times with plenty of lag issues (especially if you're playing a mage character).

The game opens up in Castle Vahkmaar where you have been taken prisoner by the evil emperor, Gandohar (what a step up eh?) and you have to escape the prison where you end up on this small island and meet a prophet as well as a band of orcs, afterwards you are free to explore the open world...well not exactly everywhere. You unlock new areas as you progress through the main quest which may be off putting to some. One of the games strong points is it's questing. Unlike most wrpg's Questing doesn't always feel like a tedious affair, sure there aren't as many quests as most wrpg's such as elder scrolls but there are a lot less "filler" quests, most of the mundane ones being buliten board quests. Quests in Two Worlds 2 feel more interactive than most, though the main game gives you very little options in choice, there are often multiple paths/choices that you can take in side missions and many of them are engaging if only for the bizarre sense of humor in them and their creativity. Some quests may seem plain and simple at first however there are many twists and turns which may take you for surprise or they're just plain funny. Some quests can be pretty mundane but there aren't that many of them, thank god (seriously if you're going to add side quests at least make them interesting).

The main story itself is pretty standard fare for most wrpg's, don't expect anything amazing. Two Worlds 2 can catch some players off guard though as it's storyline does have a few twists and they are well explained. put simply, do not play this game for it's plot. The main story does have some interesting moments and scenes however, just don't think about the plot much and enjoy your time in antaloor, pay the story no attention.

The game play has improved from the first game and is similar to that of Diablo 3 but far superior (expect something Diablo esque with the game play) every element of game play feels reminiscent to Diablo, heck i even made some spells from the original Diablo in two worlds 2 such as immolation and nova as well as mana shield. Expect a lot of potion drinking and keep well stocked. Unlike Diablo however, this game is more open world style and isn't top down, so if you want a more modernized rpg with a Diablo like combat system, you've found it (heck even the health orb is reminiscent to Diablo). There are three different classes, melee archery and magic (Diablo much) and you are able to become a hybrid of these three classes should you choose to. Each class has their own set of skills available which you can learn in any order you please but before you can begin leveling up your character's skills you need to buy skill books to learn the skills initially (formerly learned from trainers in the first game) in order to use them and to level them up.

Melee learn skills which can assist them in staggering the opponent and breaking guards, they can also deal extra damage, one move in particular allows you to deal considerable damage to an enemy but is only useful against an enemy who is left open to attack as is is easily blocked and hard to connect with. Using these skills also allows you to interrupt enemy attacks so you should use them wisely

Ranged learn skills which can alter their elemental attributes and affect the speed and damage, most ranged skills are passive. There is a sniper mode however it is badly implemented which makes it useful only to pick off foes who haven't noticed you yet which is useless in many of the games dungeons due to their lack of space.

There is also a "sneak" class however sneaking isn't effective enough to be considered a class of it's own, sneaking doesn't seem to work well in this game and it is simply easier to not bother with it.

Mages are arguably the most diverse class as Two Worlds 2 allows the player to customize their own spells to create new ones using spell cards which give mages devastating effects. This is one of the games strong points as it allows you to experiment and be creative which is always good. the only problem is that their strength is limited, very much like in Diablo, unlike melee classes which become stronger and deal more damage with strength, mages do not get stronger with willpower as it merely gives you more mana and grants access to higher level mage skills, this is rather disappointing and in the later half of the game you will usually end up using ricochet spells simply because they are the best spells available and deal the most damage just so the mage can keep up with the other classes.

The melee class is arguably the strongest in terms of base damage but they are required to use potions often, however the mage is a lot more versatile and can take out enemies at a greater range and it's spells can hit multiple targets making it somewhat more deadlier than melee. Ranged isn't really much different from melee other than it is long range. On paper ranged are the best choice of class but they most certainly aren't as they lack the complexity of that of mages and they don't have enough skills to balance with the other classes, unless you are best on being a ranged character i would strongly recommend against it as you will find the other two classes far more interesting.

In terms of inventory and equipment, Two Worlds 2 feels a lot less diverse than the original which is disappointing, you will likely be stuck with the same armor you start with for a very long time and will be unable to upgrade until later. However the inventory system has made several improvements, items are a lot more clearer now on the screen and it is easier to organize, one of the few gripes i have about it though is that when you equip an item, it just shows a highlight marker so if you're not careful, you could accidentally sell it to a merchant. There is a new crafting system to replace the combine system from the first game making it far more balanced and you are able to dismantle items and save their parts for later to upgrade other equipment. There are also gems which you can socket into your gear to give them added effects, you can also combine them to make higher level gems using the fusion skill. You can also colour your own equipment using pigments to give your equipment the colour you desire, though not every equipment can be colored.

Alchemy is back but this time there are no more permanent potions making it slightly less useful, however there are less negative effects of certain potions. Alchemy is useless in the lower difficulty levels for the most part and you will likely never use it but in the higher difficulties they can be really useful to give you that necessary boost required to defeat a difficult enemy/group of enemies.

Since Two Worlds 2 is an open world (sort of) rpg, there are means of transport. you can acquire a horse rather early on in the game to ride across the savannah. Horse riding is controversial though as to speed up the horse you need to constantly press the right trigger but if you press it too much the horse will throw you off. The purpose of this is for a mini game in which you race through the savannah to win prizes including a player owned house. Player owned houses aren't as complex as the elder scrolls games however they provide an area to store all your excess baggage which is essential, though you start with a room in alsorna, you don't keep it forever and you have to find your own place (your parents kick you out or something?) there are three obtainable houses in the game.

The soundtrack is pretty good for a wrpg though i turned off the music and listened to other music from other games which were better over it instead which allowed me to enjoy the game more. It feels very adventurous and epic and really fits the games tropical landscapes.

One of the games unique features is ship travel. For the first time you are able to travel across the ocean in your own little boat which you sail yourself, sailing is pretty complex but can be dumbed down in the menu should you wish to. Sailing allows you to explore those little islands far to the north of your map. As for the big island....

Ok this is a major issue i'd like to cover, this game false advertises you into thinking that the north island, Eikronas which is the biggest island in the game is fully explorable, sadly this is not the case as you can only explore the shoreline and certain areas connected to the story, the rest just appears unfinished though some of the areas are explorable in multiplayer. You literally hit an invisible wall where it tells you "you cannot go there" either that or you fall through the map. Seriously Topware!? Why did you release an unfinished game!?
This is pretty dissappointing to say the least but with that in mind, there is still plenty of things to do in this game and although the world isn't as big as it seemed, there is still quite a lot to explore, i literally went back to explore certain areas i missed for the hell of it. One of the issues i had however is that by the time you have finished every single quest, you've seen pretty much everything the game has to offer. I finished almost every single quest and was left with very little to do in the end game as i had already explored everywhere, there are a few areas that aren't connected to any quests however but there is nothing there.

If you can get over this gripe and you are a hardcore rpg fan, you will love this game. just don't expect skyrim.

Oh and before i forget, lets talk about a multiplayer, if you happen to have an xbox live gold subscription, you can access even more content. (or if you're on pc or ps3 you just need internet, seriously screw you microsoft and your greed).
Multiplayer allows you to create a separate character which you build from scratch which may disappoint some players, however for me it allowed me to experiment some of the other classes, and the fact that you can choose different races and other things made this a good thing to me. You can also select your gender as opposed to the single player where you are always male.

Multiplayer has several modes, the main two are adventure and villiage mode, especially if you don't have any friends. Adventure mode plays out in scenarios separate to the main story in which you play as a mercenary hired by Gandohar to find a sarcophagus and deliver it to him. There are 7 levels which you can play cooperatively with friends, but you can play it solo as well though be warned, it is very difficult to tackle it solo but i managed it. In fact tackling adventure mode solo is a fun challenge though can take multiple deaths to get through, you also lose xp if you die which makes death punishing, so try not to die. Multiplayer feels very grindy and once you reach level 30, leveling seems to take forever, this means getting access to decent equipment can be quite the task.

Sadly the online community is dead, the only people who play it are generally modders, (seriously someone traded me a modded Reist armor with ridiculous stats and a crystal sword, it helped a lot with the grinding though).

There are PVP modes available however since the online community is dead, don't expect to play them any time soon unless you have friends. In case you're interested, here are the modes available:

Deathmatch: Similar to battle grounds in WOW but it is a death match, you spawn in an area with a team of others and you have to beat the other team on a map, (think of a first person shooter map). As the title suggests, the team with the most kills wins.

Duel: A 1v1 battle in a small arena, unlike deathmatch, you are confined to this area for battle.

Crystal Capture: there are crystals on the field and you have to obtain more crystals than the the opposing team, if you hit a skull marker, the crystals disappear so you have to be careful, hitting a green marker swaps the crystals with skulls which can be used to fool the enemy team.

Good luck getting into these games though.

And before i forget, lets talk about village mode. Village mode is a Sim city esque mini game in where you get to build your own village hub where players can gather and buy items and just chill (there's a dice table where you can play mini games with your friends). You also have your own house where you can store your stuff like in single player. Village mode serves two purposes, a source of income and a place to buy high level equips which are unobtainable from the merchants in adventure mode. You start off by building farms to generate income but later you can build other buildings to give your shops more stock, whatever you build all depends on your preference and usually your class. Every night, the village will be in trouble which can cause the peoples morale to fall, so you have to slay the monsters as told by the village leader so you can continue gaining income and shop, this can be annoying especially when you haven't played in a long time and your village refuses to give you income.

All in all Two Worlds 2 is a game you shouldn't miss out on if you're a hardcore rpg fan, and manages to tick all the boxes for me, so long as you are not bothered by the issues this game has, id recommend you buy the game of the year edition as it is rather cheap and includes the expansion as well as some extras.

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This section is for the game of the year edition and will cover the expansion

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Pirates of the flying fortress review:

The expansion continues on after the events of the main game (though you can start a new character which feels kinda weird especially if you were running a mage in the main game and a melee in the expansion but whatever) you are referred to as the same character from the maingame regardless and are able to transfer your character to the expansion which is good.

The story starts off in a bar where there is a flashback in which you are in control of your character. You are told to meet with Ed Teal captain of The Wandering Wraith who has a mission for you to undertake. Upon meeting him, you see that he is ruthless and kills off one of his crew, he then captures you and throws you in prison where he questions your identity. You are then freed and are ordered to assist the captain in his missions, on and you are an unofficial member of the pirates now (yay) and can earn pirate medallions which you can wear to give you bonus stats, you can also gain rep and shop on their ship and get discounts on their wares. There is a personal chest for you on the ship to store your stuff (like your personal chest at your house in the main game). Sadly there are no houses you can own in the expansion as the ship is classed as your home (even though all the pirates seem to want you out). The game isn't really all that "piratey" but it sets up a far deeper plot line which is surprisingly more deeper than the main game though it's still nothing special.

There are several new features, for starters, there is a whole new world to explore and a ship to boot, the islands are smaller this time round but you can explore freely now and are no longer restricted to where you can travel which is a plus for explorers, however like with the main game, the quests cover just about every area but if you enjoyed the quests in the main game, you're going to love this expansion, the quests are even more amusing this time around, some of which are really bizarre and awkward in a funny way.

There is a new weapon, the cross bow which i haven't used personally but it's there. If you're a ranged character who wants something different, you've got it. There is also a horse which you can use in the middle island that comes with it's own armor so now you can ride in style and look like a real knight...or mage. you can also dress up as a pirate which serves little use other than aesthetic purposes. There are also badges which you can equip (they are separate to the pirate badges).

The expansion is worth getting the game of the year edition in itself as it is a decent length and it's more Two Worlds 2, plus it has improved a lot and even has a new storm weather effect to make you really feel like a sailor.
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as for the game of the year edition's contents they are as follows:

Map of antaloor (also includes pirates of the flying fortress map) (physical item)

dlc including: 4 new adventure maps
7 duel maps
3 deathmatch maps
3 crystal capture maps
platinum pirate badge (though the code is reuseable and can probably be found online)

Bonus Disk including full soundtrack and wallpapers of both the main game and pirates of the flying fortress for your pc. (physical item)

Brass pirate badge (replicates the badges you are rewarded with in game, can be worn) (physical item)
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Main story: 6.5
Side Quests: 9.0
Gameplay: 9.0
Music: 7.1
Graphics: 9.0
Exploration: 8.0
Lifespan: 8.7
Multiplayer: 7.0
Customization: 8.9
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Overall: 8.9

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Buy the game of the year edition!
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7 of 8 people found the following review helpful
4.0 out of 5 stars shiver me timbers, 20 Dec. 2011
= Fun:4.0 out of 5 stars 
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
if you like traditional RPGs, youl love this, some very unique quests, very good levelling arc, multiple playstyles. this particular edition is worth getting simply because you dont just get some cool gear in the set, but you get the pirates DLC which would cost you 29.99 on XBL. so you get the full game and the DLC in this set, so its really value for money, and the velvet packaging is a nice touch that a lot of other devs wont do since they dont put the effort in to their collectors editions. how many artbooks do we really need??
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5.0 out of 5 stars Five Stars, 30 Jun. 2014
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
my boy thought game was brill & loved the casing, thought it was real cool.
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2.0 out of 5 stars Not a great RPG, 28 April 2014
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
To be fair, I only gave this game about 3 hours of play.
In comparison with other RPG's it just feels cheap the minute you get into it. the character design was not interesting and the voice acting was so so dull.
The maps I played through were quite well detailed but again did not interest me.
Furthermore, despite playing with display settings in-game and on both the xbox and the tv about an inch of display was cut off around the edge, meaning guess work was involved a lot of the time, when it came to choosing commands or reading text.
Traded in without a second chance, Goodbye.
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2 of 3 people found the following review helpful
4.0 out of 5 stars A awfull story within a rich and detailed world., 31 Mar. 2013
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
Still ALOT better than the original game, they didn't improve it that much. The story is weak.

But the world is fantastic and you have alot of options, so you can still put alot of hours into this, and the multiplayer part is really good. Defiently worth trying out.
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5.0 out of 5 stars Five Stars, 17 July 2014
This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
brilliant,thanks
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5.0 out of 5 stars Five Stars, 6 Jan. 2015
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
Great thanks
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0 of 1 people found the following review helpful
5.0 out of 5 stars X Box Game, 14 Dec. 2013
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
Bought as a Christmas present for my son,I am sure he will love it.I will find out on 25th December
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0 of 1 people found the following review helpful
5.0 out of 5 stars Great, 20 July 2013
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
Hours and hours of great gaming for your £ with this game I can recommend it to all RPG players
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0 of 1 people found the following review helpful
4.0 out of 5 stars New review, 29 Jun. 2012
= Fun:4.0 out of 5 stars 
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This review is from: Two Worlds II - Velvet Game of the Year [XBox 360] (Video Game)
I admit it I am terrible at this game. So I reviewed it on the strength of that. The one player game is old school and very hard. The button mapping make me think that this was first and foremost a PC release. I am going to go back and play it again.
This game has a superb multi player hack and slash game included. Also unlike Elder Scrolls you do not need to play £7 a month to play it. I played multiplayer on this game for about 10 hours. The levels are huge.
Also there is create your own village and in this package loads more. With Risen and Risen 2 this is one of the harder RPGs about but quite rewarding if you want to stick with it. Just do not expect it to be like Kingdom of Armalur (as in reasonably easy).
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