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4 of 4 people found the following review helpful
4.0 out of 5 stars Great
This is a really fun game and only any minor bugs. You wont have to install any trash on your PC to play it too.
Published on 9 Jan 2012 by l

versus
3 of 3 people found the following review helpful
3.0 out of 5 stars Not a true Splinter Cell game
I have owned and enjoyed all the previous entries in the Splinter Cell Series but really this game is Splinter Cell in name only. Gone are your night vision googles and an emphisis on stealth. Instead you spend much of your time fighting the enemies instead of slipping past them like a ghost. Basically this is a third person shooter and a short one at that.
There are...
Published on 6 Oct 2011 by Rollo Tomasi


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4 of 4 people found the following review helpful
4.0 out of 5 stars Great, 9 Jan 2012
= Fun:5.0 out of 5 stars 
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
This is a really fun game and only any minor bugs. You wont have to install any trash on your PC to play it too.
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10 of 11 people found the following review helpful
5.0 out of 5 stars Truly under-rated game at a steal of a price., 20 July 2011
By 
Matt (South West UK) - See all my reviews
= Fun:5.0 out of 5 stars 
Verified Purchase(What is this?)
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
Being a so-so fan of the Splinter Cell games back on the Xbox, I've always seen the series as being quality but never that big of a name in gamer's minds.

And in this case with Conviction, it's a series shame.

Yeah its not rated all that well among critics, a bit ''too much of the same'' for the Splinter Cell series, but this latest entry is truly, truly fantastic and, judging by the cant-resist low price it's going for on the PC, seriously under-rated.

It is scarily realistic in everything from the look and feel of the weapons to the jaw-dropping look of Sam. His postures when crouching, the way he holds the weapons, the way he walks, every diving animation, are all ridiculously realistic.

Graphically pretty darn good. Almost photo-realistic but at the same time a bit cartoonish, especially with the blood. System demands are actually quite generous when you see the game in motion.
Running on my GX740 laptop, i7 720qm (2.8ghz turbo'd), 4gb RAM and an ATI Mobility HD 5870 (1gb) which is essentially an HD 5750 desktop equivelant, running at 30-40fps on max settings at 1650x1050 res. Runs smooth and looks sharp.

Sam is much more stripped down compared to other entries in the series. You feel more like Jason Bourne in this version than in the trademark black body-hugging infiltration suit(s) and green goggles of previous games. This adds an almost militia feel to Sam, more James Bourne (see what I did there, wow, cheesy) than Sam Fisher. Seeing as Sam is no longer tied to his previous game's employer, Third Echelon, you are now a hero who gains new tech and weapons from what he finds around him. Want that new assault rifle? You have to go pick it up. Miss it and you'll simply never have a choice to select it in the level's weapon cache's (where upgrades and gear selection are made). Sam', for the most part, most techy gadget is his bluetooth headset which has a green light in his right ear, even the trademark goggles much later are of limited use as they allow you to see through walls. Sam has his hands, whatever guns he cant get a hold of and a small array of the typical Splinter Cell gadgets (sticky mines, sticky cameras and EMP grenades which blow out all the lights, flashlights and radios in a room for a few seconds while you fly in unseen, take down a few bad guys Bourne-style, then fanish without a trace, playing tricks on the minds of your enemies and you hear their panic in their voices, as well as the usual grenades and flashbangs)

As a result of the James Bourne makeover, same is a SERIOUS bad-ass, and the story has made him seriously pissed off. He's ruthless and violent, all the while almost necessary and understandable as the story progresses. Some scenes where his rage is shown off require the player to interact with the odd button push here and there, not a quick time event by any means, but without doing so there is no progression, so you're forced into it, but often find yourself either hesitating to push the button for fear of Sam's next move, or in anticipation if youre that kind of person of course.

This new founded rage is most obvious in interrogation scenes where you are in control (somewhat) and intereact with the environment, in one scene pounding a guy's face into a convenientyly-placed piano, beating faces into a toilet and then punching down so hard his face smashes through the porcelain (making you whince at the pain the guy must have gone through, giving you a moment of ''oooh, thats gotta hurt''), throwing people out of windows, and his new take-down animations are incredibly brutal. Creep up behind someone and no longer can you just human-shield the guy or punch him in the side of the head. Every-now-and-then Sam just punches the guy, especially from the front, but the takedowns from the side, rear or when you're ''spotted'' are brutal. Snap the leg, round in the side, round in the head. Smack the gun out of the guy's hand, twist his wrist, gun to his forehead, pull the trigger. Shoot the guy in the back of his calf, multiple rounds in the square of his back, snap the neck and toss the guy aside. So brutal, they're great to watch and give Sam a gritty, seriously dark feel.

Story as a result is one of revenge, it's okay but nothing shocking, and is ultimately predictable as usual with games these days.

Some new gameplay mechanics have been added, such as sliding to cover, hints and objectives being projected onto the walls are stylish and a very unique way to display it (hard to find someone unique in games these days), videos in black and white being played on walls or behind characters, it's done very well. The new addition though is mark and execute. Take someone down face-to-face and you ''unlock'' these executions (4 maximum), the amount of which you can do is affected by the upgrades on your weapon(s), such as adding a halo sight increasing your execution number by one (quite realistic I guess, nice touch), and then there's the usual lazer sights increasing accuracy (dot isnt seen by enemies though weirdly), increased magazine size, better bullets etc (standard stuff).

With the executions, its a bit of a sit-back-and-watch-Sam-do-what-he-does-best button. You ''mark'' targets, limited by the number of executions you have, after you take someone down close range, and then you hit one button and Sam goes slow-mo, it zooms in, and he takes down each target with a headshot in quick succession. If the target is marked as red, he's in range, grey means you are out of range and cant execute them. Incredibly stylish to watch with depth of field being used to add a cinematic look.

Another great new addition is ''last known position'', seeing as this new return to form has somewhat ditched the usual hide in the shadows and wait for guards to walk past approach, gun fights are more frequent as the AI is sharper and more responsive. Shoot out the lights and radios go wild saying they suspect you're around now, and the slow, nervous search is on, as the AI sweeps rooms with flash lights and cautiously enter rooms by leaning around doorways first and seemingly working together. Once spotted, a threat level shows up as the guard almost focuses his eyesight on you, confirming what he is seeing is actually you, giving you some freedom in moving quickly between cover, giving you a sense that the guard thinks he saw something, but you vanishes so quick he shrugs it off and continues walking around. Get spotted though and shoot out a light or move when nobody sees you or you kill the guy that spotted you, and a white outline of your position is displayed, and guards will check that area or continue to fire on it until you're spotted again, making flanking enemies much more logical, effective and satisfying (sneaking up behind a guard firing on your last position and taking him down Bourne style is oh so cool).

There's decent co-op and a seperate ''Denied Ops'' is truly great, where you're given goals to make in a big level (kill x people in x way for example), and you can control a time-limit as well as what weapons you are forced to use (eg pistols only etc), but Ive yet to try that to be honest.

So all in all, awesome game for a ridiculously great price.
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3 of 3 people found the following review helpful
3.0 out of 5 stars Not a true Splinter Cell game, 6 Oct 2011
By 
= Fun:3.0 out of 5 stars 
Verified Purchase(What is this?)
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
I have owned and enjoyed all the previous entries in the Splinter Cell Series but really this game is Splinter Cell in name only. Gone are your night vision googles and an emphisis on stealth. Instead you spend much of your time fighting the enemies instead of slipping past them like a ghost. Basically this is a third person shooter and a short one at that.
There are some nice touches like the execution mode, the overvall presentation and the excellent voice acting of Michael Ironside as Sam Fischer.
Overall this game's main failing is that is that it pretends to be a Splinter Cell game.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Splinter Cell Conviction... Excellent Game!, 7 Aug 2012
= Fun:5.0 out of 5 stars 
Verified Purchase(What is this?)
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
At 00.98p + postage this game just had to be tried. I'd not played any Splinter Cell games before but have regularly played MOH series, Call of Duty, Brothers in Arms and Battlefield 2 games in Single Player mode. I enjoy a good Shoot'Em Up and Splinter Cell doesn't dissapoint. This game needs a little careful strategy and thinking to get right but it's worth it.
The Deniable Ops games are very challenging and addictive.
At 00.98p this is unbeatable value for money. If you see it, grab it quick
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2 of 2 people found the following review helpful
4.0 out of 5 stars A good, more action-oriented Splinter Cell, 18 Jun 2012
= Fun:4.0 out of 5 stars 
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This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
The game is faster and more action-oriented than previous games in the series. Sam Fisher moves a lot faster through the world and noise works differently now. Instead of having a multitude of different speeds you could walk or sneak at and having missions play with how noise detection works, now you're always quiet if you sneak, even if you're still running around. Being hidden is also easier, since shadows that can hide you are now brighter. This also makes the game less dark and actually prevents you from playing it in night vision the entire game - although since you only get your goggles later, you can't anyway.
The new mark + kill mechanic works well. Overall the game feels more like a Bourne movie and Fisher really comes across like a super agent who can kill 5 people in mere seconds. It all looks and feels cool, although it's different from what the true stealth Splinter Cell once was.
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2 of 2 people found the following review helpful
3.0 out of 5 stars Splinter Cell Conviction (PC), 17 April 2012
By 
SILEeeles (Abingdon, UK) - See all my reviews
= Fun:3.0 out of 5 stars 
Verified Purchase(What is this?)
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
My reasoning for low stars are merely because of how bad this game has been ported to PC.

So many developers are focusing now on console games (I guess that's where the money is) that PC gamers such as myself get left with Star Trek online RPG and I wouldn't play that if you paid me, and I like sci-fi stuff.

I just want ONE game that works on PC as it should. Unfortunately no developer ever thinks about PC games and only a few of them ever end up being optimized (Borderlands and both Mass Effect games are brilliantly optimized PC games, for instance) where as this one was, I suspect, just ported and "it works, sell it!" strategy was applied, which I can imagine is what happened with Bulletstorm, Fable 3 and so on.

Any developer SHOULD KNOW that mouse smoothing isn't needed on Computers. Its for consoles, SO REMOVE IT!

the controller schemes. With the keyboard and mouse combination, although not everyone's favorite (and if its not your likely a console gamer), you know how customizable it is, and how much more accurate the mouse it, and developers often make it difficult to re-bind keys and so on, aside from making it feel like i should be using a controller and its not on. I chose to play this on PC, and its your job to make sure it all works and feels right. Does anyone ever test these games once they've been ported?

The game itself is actually a pretty good game, and I liked the story aspect of it, but the whole technical side of things just ruined the experience for me. I'm well within the recommended specs (and above) and I know I'm not the only one who has struggled with this game somewhat.
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1 of 1 people found the following review helpful
3.0 out of 5 stars Very Average, 10 Feb 2012
By 
= Fun:3.0 out of 5 stars 
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
Unfortunately this game was designed for consoles and absolutely no thought has gone into the pc version.
The controls are strange and as a result the game never feels fluid.
It is impossible to aim with the mouse which feels very slow and delayed and there is no adjustment for it other than to make it slower.
The graphics are very poor for a 2010 release yet the game uses more system power than crysis 2.
There is some fun to be had here, hanging from a window ledge and pulling someone out to their death is quite satisfying or dropping on them from above and taking out multiple targets at once with headshots, but it gets old very quickly.
If you like stealth games then i would reccomend Deus Ex Human Revolution instead.
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4 of 5 people found the following review helpful
4.0 out of 5 stars Very good game for an incredible price., 14 July 2011
= Fun:5.0 out of 5 stars 
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
Much has changed in this game. The developers have thought a lot about improving the game mechanics (which to be fair were not bad). To this end they have succeeded, although not entirely. A new edition is the cover system. Yes sir, this is the way it should be done. It is far slicker. Just point to a location with the left trigger (I'm using an xbox controller) and an arrow will indicate where you can move if you chose. Hit (A) and Sam will move there. Keep the trigger pressed and Sam will stick close to the nearest wall. Then there's the innovative story telling mechanism. Sam's thoughts are projected onto walls allowing you to stay in the game, but also providing a rich ambience to the player's activity. Objectives are also projected onto walls. It's done very well and it keeps things moving.

A new gameplay mechanism called mark and execute has been introduced too. It works really well and allows Sam to take out multiple enemies after you've tagged them. This could seem like an over simplification, but can only be used after you've eliminated an enemy using a hand to hand take down and (depending on your weapon and upgrades) you are limited to 2-4 targets. This also can be used very creatively. Suppose you have five enemies and mark and execute is not available, you can mark four of your targets, then sneak behind the remaining one and take him out hand to hand and then execute all of your targets. It is really satisfying when it works and there is added tension because you can only execute marked targets that are in range or are not obstructed.

One thing that players (including myself) would be mildly disappointing to learn is that you cannot hide bodies even though enemies will notice and react when they find them. You can grab an enemy and the silently walk him to a dark corner before callously killing him. Sam sure is mean in this story. Other things that detract from this game are the enemies. The AI is mostly good, although I found it strange that in inflitration mode (where you cannot allow the enemy to detect you), finding a body did not neccesarily raise an alarm. Also when searching for you, enemies like to yell out (even when there's only one left) instantly giving away their position and letting you know whether they are close. Perhaps they added this to prevent frustration, but again it slightly burst my immersion bubble. As if Sam, doesn't have enough going for him. He's got sonar goggles that allow him to see through walls, remote minds, sticky cameras (that detonate) and EMP devices that disable electronics. Forgive me, but he'd better win with all that gear right? Despite all this the developers do keep the game challenging. I played on the highest difficulty (realistic) and it took for forever (say 15+ hours), whilst most people reckon that the story campaign takes about 6-10 hours. However throw into the mix the equally sized and satisfying denied-ops mode and also the co-op multiple player and this game is actually quite substantial.

The story, while not incredibly inspirational or original is nonetheless gripping enough to keep you interested until the end, and it is told in a way that is reminiscent of a Hollywood spy thriller. There are some cheesy bits though and the ending you will see coming from miles. The sound and the music for this game are sensational and really well chosen. They have definitely taken a leaf out of the Borne films for some of the more intense moments and there was one part of the denied ops mode that was simply perfect. Think Portishead for mood and tone. The denied ops mode is an excellent set of single player maps where you must eliminate targets , protect an EMP device. Its pure splinter cell really and by no means feels like a bolt-on. You get to change the difficulty as in the story mode, but more importantly you can make things much harder or easier for yourself by restrictions such as a time limit, pistols only or no gadgets. You can imagine how challenging this could get and there are loads of maps. There's also a co-op multiplayer online mode that I have not gotten around to playing yet, so I'll update when I do.

So all in all a fantastic game at an unbelievable price and well worth the time spent playing. If you have enjoyed Splinter Cells before this (I really liked Pandora tomorrow), then buy this you'll love it. This game has so much going for it and I thoroughly recommend it.
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3 of 4 people found the following review helpful
1.0 out of 5 stars Uplay, 24 July 2012
= Fun:1.0 out of 5 stars 
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
Seems games companies now want you to logg into their systems to be able to play a game you have bought. After loading the game I was faced with Logg into UPLAY to continue, If I refuse I cant play the game. Principle tells me no I wont. I have purchased the game and now have to logg into thier servers to play it. Ubisoft this is stupid and I boycot everygame you being out. For shame. I am asking forr a refund as the game is unplayable. Got Uplay set it all up and the thing wont let me online, there is a problem, looked on the forums there are many many people having trouble with Uplay. Im going for a refund and not buying an Ubisoft title ever again.
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5.0 out of 5 stars The game, 3 Jan 2014
Verified Purchase(What is this?)
This review is from: Splinter Cell Conviction (PC DVD) (DVD-ROM)
Is splinter cell conviction the real action game for somebody looking for personal revenge for your enemies who dry to harm your daughet,many missions with good results for you and bad for the enemies.I recomanded to all
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Splinter Cell Conviction (PC DVD)
Splinter Cell Conviction (PC DVD) by Mastertronic Ltd (Windows 7 / Vista / XP)
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