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Saints Row: The Third - PlayStation 3
on 25 November 2011
Saints Row: The Third
1 Player Offline
2 Network Players Online
Requires: 4037MB minimum of free Hard Drive space
Developed by Volition
Published by THQ
The Saints get greedy and start eyeing up a bank belonging to the Syndicate. After robbing the joint; the Saints get taken hostage on board a plane, once there a fight ensues and the whole plane stems into chaos. With Johnny Gat supposedly dead, the SR leader and Shaundi bail out of the plane and head for land (in Slow motion) whilst at the same time, fighting off several parachuters. Now in Steelport, the Saints start racking up a plan to overtake the Syndicate, the end... or at least it would be if the Syndicate wasn't comprised of 3 other factions: Morning Star, Luchadores and the Deckers who make the Saints visit rather unpleasent by creating Mayhem on gigantic proportions. So it won't belong before the city starts witnessing this and so the people start fighting back with their own elected gang Arsenal known as S.T.A.G.
The story is basically non existent in this game as it doesn't explain the Saints actions very good. 1. Why would the Saints rob a bank in the first place? It is on this impression, where I feel as though Volition maybe milking this franchise for all its worth. 2. Why are the enemies WWF mad? I'm not into wrestling and neither is the majority of the UK, so I don't understand why the developers had to cram this nonscene into a game, which in my view ruined all of Saints Row: The Third to it's entirety. Then to top it off they introduced even more manic scenarios later in the game by bringing zombies and Starship Troopers into it, why? I like the fact that most insignificant game developers think that they can solve a crap story by bringing out zombies, but this is naff concept that basically ruined parts of the map. The Starship Trooper elements are Over the top too, but I must admit, they were the more engaging out of all the story cast.
Throughout my years of playing video games, I've never come across a story so "Topsy Turvy" like this So it won't be surprising then if I give this games story 3/10 (a Freak Show and a Circus in one game)
Steelport is a city built for industry and it even has a monument recognising that fact. But while Saints Row: The Third is supposed to be a step up from SR2, the city is not; as it's very small in comparison to Stilwater and the city has the same derelict look throughout its boroughs Stanfield District, Magarac Island & Carver Island; with Downtown and New Colvin being more wealthier looking. The city can be transformed throughout the story by adding purple eyesores to the landscape, these range from luxury Condos, Skyscrapers to Businesses. The city also houses the Saints headquarters which frequently gets attacked by various enemies, but mainly S.T.A.G. The city in general has had a lot more detail than Stilwater with Volition applying cracks, rust and Pot holes in the game, however Volition still has a long way to go to meet Rockstar authenticity to its Saints Row games. So don't expect to see the same level of detail in this game as you have with Red Dead Redemption or L.A. Noire. The city has improved none the less so it gets 5/10 (landscape ruined by zombies & the colour Purple)
Gameplay: Activities & Customisation
The activities are now split between easy, medium or hard level spread across the city and after you've completed one, that's it. So there's no endless repetition or leveling up as experienced in SR2. However you must do these activities intros whilst playing through the missions. The customisation options are displayed in a cartoony fashion unlike in its normal mode in Saints Row 2 and for some apparent reason it's also difficult to determine what clothing is for which gender cos' on some occasions my character looks good, but on others it is of mixed genders.
The cars have a lot more detail and improved handling physics, however don't expect Mafia II's car handling or detail cos' in Saints Row: The 3rd it still retains that arcade feel on all vehicles. The plains have not improved from SR2 as they still crash land when landing normally, accelerate around 2000mph on the runway and they have no turning mechanism. Simply the worst mode of transport. The trains still play a redundant feature in this game too as seen in SR2 as well. Why Volition keeps adding them is beyond reason, they shouldn't of added them, if no one can use them. The engine sounds on all vehicles is horrible cos' they have this stop and start noise (Wush-Tish) present.
Gameplay: Characters & AI
Your character walks really slowly but other than that it's fine. The other character's that are suppose to help you... don't as they always end up being indisposed or incapacitated leaving to defend yourself against hoards of looped enemies; they also react slowly to the environment or any given command which forces you to wait for them whilst wanting to flee battle grounds. The universal A.I. characters found on the street appear to be waiting for your arrival cos' they don't appear to be doing anything other than walk around and comment to your physique. not advanced as GTA or Mafia II where they sweep up or walk into their own homes.
Overall Gameplay Mark: 4/10 Improving, but not at the same level as other games in this genre.
Simplistic with little thought to authenticity nor detail and needs a lot of improving to be at standards we're seeing in games published by Take 2 Interactive. For the effort in improving Graphics it gets 6/10 (Cartoony, Smooth and a lot of Purple)
The game has many things left out or dumbed down giving it an incomplete look to it. The story became lost due to activities mingling in to it and most of the story not making sense from the start. So I feel that this game is a step backwards compared to Saints Row 2, as Volition went way too far on the silly side, making the game appeal to pubescent teenagers than to adults. So for the excessive WWF thing, graphics and full on silly gameplay, I give Saints Row: The Third 2 stars overall.