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3.8 out of 5 stars
Sniper: Ghost Warrior (PS3)
Platform: PlayStation 3Change
Price:£7.00+Free shipping
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5 of 5 people found the following review helpful
on 24 June 2011
"Are we shooting people ?" That line from the film Three Kings kept running through my head as I tried to play this utterly awful first person shooter. At its heart Sniper has taken one particular role, which you have always been able to play in games like Call of Duty and Battlefield Bad Company, and created a game just about being a sniper. You would have thought that with that concentration on just that one role they would have been able to come up with something better.

I don't claim to be an expert on snipers in the military but I've read a few books which cover the subject and this is how snipers operate as I understand it. Modern snipers operate in teams of two with one shooter and one spotter. They sneak carefully into position making sure to avoid detection and draw a bead on a particular predetermined target. Once they have a positive identification of the target they fire, one shot, one kill. They then relocate to avoid detection and make their way back to friendly lines.

Here's how it works in Sniper Ghost Warrior. You are pretty much on your own, no spotter, and not even a pair of binoculars to help identify targets with. You have no sneak mode so staying in cover pretty much depends on hoping you can't be seen because you are standing in a bush. There are three stances - standing, crouched and prone, but occasionally you might have to stand up and jump over a small branch that for some reason is impassable. Following objective markers which are inevitably in the middle of open ground you work your way right through the middle of an army camp to get to where you are going. You shoot every single guard you see, because if you don't they invariably spot you and raise the alarm. Fortunately these guards come from the Stormtrooper school of henchmen and the fact that their base is littered with the bodies of their friends doesn't seem suspicious in any way. Having made your way into the firing position you have been told to go to by the computer ( such as sitting on the top of a grey stone lighthouse in a green and brown ghillie suit ) you then try to work out who you are supposed to be shooting. You take aim at a particular target, only you don't aim using the crosshairs but use a red dot slightly off centre of the crosshairs to represent the "realistic ballistics" promised in the game. Having hit the target ( or not if the story designates you automatically miss ) you then stay exactly where you are and trade fire with an army of mercenaries, hoping you spot them before they shoot you. Of course all this action is interspersed with numerous screen freezes as the game autosaves. Yep, thats what I call a real sniping experience.

I realise that this is a game and I shouldn't take it too seriously but Sniper takes itself very seriously, from the hammy acting to the aforementioned promises of "realistic ballistics". I mean really, if they are going to just automatically show you where to aim using a red dot on your scope, why not ignore it altogether and just let you use the scope ? At best this game can be like a Call of Duty stealth mission, but even in Call of Duty there was some common sense in remaining discrete when sneaking about. The graphics are nice I agree, but wouldn't it also have been nice to have varied the environment ? Jungle missions are all very good but what about some winter settings, some urban settings, or anything just to give it a bit of variety ?

Another major criticism I have is that the controls and the missions are not explained very well. The basic training rushes you through only a few of the controls before you are thrown into your first mission still trying to figure out how to run and jump. There is no mission briefing to refer to during the game and you have to listen to constantly changing objectives as you go along. My dilemma as to whether or not I should be shooting people repeated itself throughout as I struggled to identify who the hell the target actually was. The controls are similar to most FPS games ( using L1 to aim and R1 to shoot ) but there is also some more specialist equipment that is never properly explained. I then found that in certain situations even your control options are restricted and taken away because it does not fit the story. The same is true of the environment, and a previously open path is suddenly artificially blocked to force you to stay in one place.

This is just a really terrible attempt to create a sniper specialised game that has already been dealt with much better as just one aspect of other FPS games. There is nothing new here, or anything that can't be replicated better by a game like Call of Duty. If you want to play a sniper save your money and just buy an FPS game that includes sniper rifles, avoid this like the plague.
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5 of 5 people found the following review helpful
on 17 May 2011
I have been playing this Game from its day of release,overall it is very enjoyable and very good value for Money.

1) Graphics..Very nice Graphics,Very detailed enviroments,and for a Budget Title these have been rendered very well.Some of the more well known developers could learn a few lessons here.THQ and Bethesda take note..

2) Gameplay..Single player.I am playing on the Hard setting,this game can become very addictive,and is very immerssive as you make your way towards enemy instalations and personel.A very nice touch is the Kill Cam,which kicks in when you enter concentration Mode and your aim is Spot on..time slows down and you watch your Bullet leave the Rifle barrel,and travel towards the Target,finally striking and killing it...all in gorgeous Slo Mo.The Enemy AI is very good,and in the Hard mode you Will be detected and killed very quickly if you dont utilise every scrap of cover and your stealth abilities.The Games controls are simple to learn and use and soon become second nature to use.

3) Multiplayer..A few Gripes here.I found the Multiplayer slightly frustrating,joining Games is fairly quick,but inviting your Mates in to the Game is a pain,they will frequently lose your server.To date i havent managed to place one friend in my team.Once in a Multiplayer Game the Enviroments are again very good,plenty of places to hide out and pick of your victims.No kill cam in the multiplayer,so you dont know where you have been sniped from.Running around like a headless chicken as many do in MW2 will simply get you killed time and time again.The secret of the Game is Stealth and Patience and choosing the right weapon for the Level.

All in all the Game is a very enjoyable and as i said before good value for Money.I have more well known titles in my Game collection,but this Game will keep you coming back for more.Enjoy.
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2 of 2 people found the following review helpful
on 17 July 2011
Well, this is a guilty pleasure. BAM! Right in the face! SPLAT! Blew him out of his hat. BOOM! Down and to the left. It's surprising (and maybe a little worrying) just how much fun Sniper: Ghost Warrior is. That's got nothing to do with the plot, which has all the heft and gravitas of a mid-'90s Dolph Lundgren straight-to-video movie. You're a soldier. There are jungles, some bad men and an improbably sexy sounding woman in your ear. And chickens, which I executed indiscriminately in case there was a trophy for poultry slaughter. There isn't one. But I'm getting to like the feathery explosions.

Imagine every sniper level from every shooter, rolled into one game. There are stealthy bits, levels where you have to defend a supporting team from a distance, stand-offs where you thin out enemies from a high vantage point - just about every permutation of 'shooting people from far away'. The reward for a head shot is a glorious slo-mo bullet cam that tracks from muzzle to brainpan, with an enthusiastic splash of blood as the victim bucks and twists from the impact.

Unlike most shooters, this adds realistic bullet physics. Played on normal, a handy red dot shows you where the bullet will land while a reaction system lets you slow time to guarantee a hit. Shooting increases your heart rate and decreases you time slowing abilities - a clever touch that forces you to take a 'one shot, one kill' style. You stop blasting like a mad man and start hunting. It's a one trick pony for sure, but it's a good trick. And if it was actually a budget game, rather than just feeling like one, it would be more strongly recommended.
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27 of 30 people found the following review helpful
This probably isn't what you want to hear if you are reading reviews to try and decide whether or not you want to buy this game but at the moment I'm liking and hating it in equal measure. I wouldn't rate it as one of my favourite all-time games, but neither would I stick it in the bin- in some aspects it is limiting (no destructable scenery for example, or a simple rock bars your way that logic would dictate you could jump over!) but then again there is some element of choice in that choosing a particular approach or action in a mission impacts on how it will turn out-take for instance the "Leave No Man Behind" misson, where if you are stealthly enough you can sneak onto a lorry and have an easy ride into the next level, though if you go in all guns blazing the lorry leaves and you have more fighting to do then instead. It seems in a number of other missions you can choose to do it the easy way or hard way- for example in the "On Dangerous Ground" you are tasked with sneaking through an encampment without compromising your mission. I eventually got through it with judicious use of silenced pistol and knife, and then watched as someone posted a video on Youtube of them doing it in less than 3 minutes following a path along the trees and bushes without having to engage with one enemy- so there is an element of choice in how you approache some missions.

At the minute the PSN is down and I am assuming that there will be some patches coming- for example,, in the mission above you begin armed with a silent pistol. If you switch to knife to conserve ammo, the pistol seems to vanish from your arsenal, and this did not seem to be an issue with the X-Box versions. There are also some mission strands on the X-Box version that are not replicated here- for example on the X-Box you switch characters for a mission where you clear an oil rig using an assault rifle- more in keeping with a Modern Warfare close combat mission- this is not in the PS3 version where you are simply a sniper.

So do I like this game? In one way yes, in that rather than the close up, full on FPS games out there, this has an element of strategy, where you have to think ahead and not just run blindly firing and throwing grenades- you wil not survive in this game doing that. But there are annoying features too that stop me fully recommending you pay full price for this- as already mentioned in other reviews, each enemy has 100% accuracy from quite a distance away. This can be frustrating especially when at a height and soldiers down below are firing up at you. They seem to be able to hit from impossible angles, so that even if you move away back from the edge, you still get hit.

To be honest I'm at a stage now where more cerebal games that don't necessarily depend on lightning fast reactions suit me better- this mixes strategy with action, and the decision to engage in some cases is up to the player. But some of the glitches, where you feel you are on the cusp of the game freezing, the intrusive autosave feature and the quality of the AI mean I would suggest waiting until the price drops before investing. Some of the instructions, particularly in the tutorial at the start aren't as clear as could be, and sometimes the instructions given by your controller aren't very useful- eg in the mission creeping up to the lighthouse you are told to avoid engaging with the enemy, but as they are standing in the way, particuarly in the room you have to go through, you have to engage.

So basically I like the idea behind this, but the execution does not fully meet my expectations- however hearing that a sequel is being developed, this may form the basis for a great follow up- as long as they listen to the critics.

Hardcore, mini-gun totin', rocket launcher-wielding first person shooter fans may look elsewhere- I could see them getting bored very quickly- and I look forward to seeing how multi=player will stack up when Sony get their act together and get the PSN up and running.

EDIT********************** 12th May 2011**********
OK it is official- I hate this game now! I've been stuck on one level (at medium setting) for ages basically because of the glitches and the super accurate, never miss enemies- I know I like a challenge but this is ridiculous- no clear mission goals and enemies who never miss with super-powerful weapons that wipe your health bar within 2 hits, and again from impossible angles so even lying prone way back from the edge of a tower I am still getting hit- your cover is only good to obscure your view of the enemy- stick your head out a wee bit (according to the meter that measures how much you are seen) to see where the enemy is and night night! Plus the scope has a bad habit of being zoomed in as a default- ie you can only see a small area- by the time you have quickly hit R1 to look down the scope and zoom out to get a fuller, wider picture the "Failure! You are dead." message has appeared!
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1 of 1 people found the following review helpful
on 19 July 2011
I bought this for my gf who is very into snipping, we both love COD and BF and were expecting in no way for this to come close, keeping this in mind the game is a lot of fun to play despite all it's glitches. Sure the graphics aren't close to what you get from IW engine or Dice, and the AI isn't brilliant, and the gameplay can get somewhat messy at times, but this is after all the first game we come across that is only about snipping and that has to count for something, right?

We only played it on hard so the enemies had an astonishing accuracy, though they sometimes they would get stuck behind trees; the short dialogues mean you will end up hearing the same conversation endless times, we were quite sick of hearing about the "captain daughters legs" by the end of the game! The autosaving is pretty annoying but not enough for us to turn it off, and there weren't a whole lot of different weapons, but that's fine by us. You also get yelled to a lot every time you step out of bounds by a very very angry man.

But there are good things about it, it's a lot of fun when it's all working out, every headshot is extremely rewarding and it does encourage moving in stealth mode all the time.

So technically it's ages from games like COD and BF, and we do mean ICE AGES, but if you're in to snipping games and the short missions you get in other series just don't cut it, this might be fun for you to play, and who knows what the 2nd game in the series will bring, perhaps they'll start improving seriously...after all even the first COD wasn't anything compared to what it is now, right?

We didn't play it online, no clue to how good it is.
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14 of 16 people found the following review helpful
on 18 May 2011
With the market wide-open for a great Sniper game i was hoping this would fill the void, but unfortunately after only a few levels on story mode i knew it was a let down. There are stupid amounts of moments playing this game where i've gone "what's all that about?!" out loud so I won't mention all of them! First and foremost despite the nice tropical setting of the game, the graphics aren't anything to write home about. In fact, the opening sequence upon start up features graphics befitting that of an old PS1 game, laughable that the developers would even include this as it won't fill you with confidence on your first look.

The AI is, well, pretty atrocious. There's no room at all to confuse your enemies, if you're spotted it doesn't matter where you hide - they always seem to know where you are which takes a lot of realism away. The most annoying aspect of the AI is the enemy's ridiculously accurate aim with bog-standard assault rifles such as AK-47's. Once particular segment sees you trying to snipe 2 truck loads of soldiers from a rooftop 400yards away, yet every shot they fire is a dead hit on you - despite you lying flat on top of a light house 400yards away in the distance! Huh?! There are other moments where its like playing Lemmings, one enemy after the other following exactly the same route and shooting from the same position. The game also disappointingly leaves little room for close combat. If a soldier finds you at close-range, your stumped as the game more often than not only allows you to carry one weapon at a time, you don't even get a small pistol as a second option for close encounters.

The game environment isn't vast at all. At the start of every mission you'll see a white dot which is your destination on the map (don't even get me started on how pointless the map is!) but unfortunately you'll only find one or a maximum of 2 possible routes to get there. The white dot you follow which displays how many metres away you are from the destination is also totally pointless and adds to the very restricting feeling of the game. The auto-save and your spotter's intercom chatter is also baffling at certain stages. You'll walk up a hill to reach your stop spot where you'll be prompted to move on, only for the game to auto-save. Your spotter will again tell you to walk another 100 yards up the hill, no enemies to kill, no nothing, just walking and what do you know - you reach the top of the hill after doing nothing and the spotter will once again tell you to carry on - while the game auto-saves!!

Lastly, i'm a big fan of 'bullet-cam' generally in games, but there was something missing here for me. You'll watch your bullet sail majestically through the air towards your target only for you to watch the actual bullet strike on your enemy from a wide-angle which results in a loss of gore and detail. On Rebellion's superb Sniper Elite on the PS2 (the best sniper game yet imo) you literally follow the bullet straight into your enemies head/face/body which adds satisfaction & drama to your great shot.

Although i've stopped playing the story mode i'm yet to try the online gameplay, which could be it's saving grace. Still, there's far too many things wrong with this game. Save your dough and wait for Sniper Elite 2 to come out this time next year.
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1 of 1 people found the following review helpful
on 2 August 2011
This is a very addictive game,as in you want to keep playing.
It is a bit annoying in places where you can't go or do what you want
As in climbing certain rocks or different ground levels.
Also you are a gillie sniper in camouflage but the enemy can see you
Before you see them. It is a game of decent length of play,I mean not
Set up for mainly online. But I liked it. Play is much like MW controls
so straight in to play,but look hard for enemies they can be well hidden,
and far away but they will get you. Anyway worth getting,I like being a sniper.
Have fun. 9/10 I'd say. See you online in my sights lol
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on 18 March 2013
Sniper Ghost warrior is just Atrocious! The story revolves around Sergeant Tyler, Private Cole Anderson and El Tejon. The whole story is based around a general named General Vasquez, who overthrows some fictional Democratic country and these men i mentioned above, pretty much have to go in and Assasinate him. The Characters in the game got no personality and are very genertic! The story is pretty poor and generic as well. Now what about the gameplay, graphics, etc? Well the graphics are very bad and the texures are very blury. This game has some of the worst screen tearing that i have seen in a video game, if not the worst. The sniping in this game is pretty sub par and comepletely unrealtic. Sometimes its hard to see because of the bluryness and texures pop ups. Enemy AI is some of the worst this generation. They run into walls, they walk around in a jerkey, scripted fashion. They sometimes continue to talk, even when their dead. If you try to sneak up on one of them, they pretty much know automaticaly your there and you die very easily, so the knife is absolutely useless. They run around in circles at times and when alerted, they mindless look around in the open in a crouch position, waiting to get shot by your sniper bullet. Oh, they can also see you from a couple of miles away, as if their eyes have binoculars or something. And last but not the least is the ending, lets just say, worst ending ever in a video game! Zero effort was placed into the ending, of a very bad video game. Multiplayer is pretty bad and is not very enjoyable. It's lacking in modes and depth.

You must have extreame patience to play this garbage! Stay away!
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on 22 March 2012
Stick a picture of a soldier on the box of a first person shooter and watch the sales rocket. Don't believe me? This is the exact technique that City Interactive used with their game `Sniper: Ghost Warrior'. The game is a below average shooter that is less poor man's `Call of Duty' and more a poor canine's dog's dinner. The game's USP is the fact that this is a `realistic' sniper game. Whilst there are many army shooters out there, the sniper genre if not as well catered for. However, despite having the name Sniper in the title the game has more generic run and gun gameplay than sniping. When you do get to play the silent long distance killer the mode is nowhere near as good as the brief sections seen in the likes of `Call of Duty: Modern Warfare'.

`Sniper' is essentially a game that has stolen as many aspects as possible from the various uber franchises that currently dominate the FPS market. However, in terms of graphics, voice acting, level design and physics it is all below par. There is certainly a serviceable game hidden away here, but why you would bother when there are so many better experiences out there? For someone who has played absolutely every AAA shooter, there is something to be said about playing one of the lesser games, but why not try one of the more interesting FPSs like `Singularity' instead? At least that has added elements to the generic shooting.
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9 of 11 people found the following review helpful
on 7 May 2011
Ok, so I bought it on the day of the release and here are my initial thoughts.

Overall a good game, but feel like it could have been made better. I read that the previous Xbox release had tons of problems, which were supposed to be fixed, but the reviews of that version said something else. The company stated that the PS3 version would be better and all the problems fixed - hmmmm......questionable.

Graphics are good, of course they are not in par with Uncharted 2 or Red Dead, but they are not bad. Gameplay is fun I have to admit but could be better. The one thing I really hate is the autosave feature.....why the hell does it freeze for a second or two for the game to save at the checkpoint, since no other games do that - it should be continuous play.....totally messes the gameplay.

I hope that the company brings out a patch to fix this as it is very very annoying. This could have been a great game but somehow the company missed the chance.....I heard that they are making Sniper 2.....I hope they don't mess that up also.

I haven't tested out the multiplayer as the PS3 network is down, so once it's up I will test it and see what it's like.

Cheers !
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