Top positive review
9 people found this helpful
on 25 July 2011
In word, that is the description of what this game is. Not much in the way of tactics (Besides what to shoot, when to run for a health pack, when to go and revive your friends and using your characters abilities). Its just wall to wall blasting, all the time! Which is why this game is brillient.
Those who played and enjoyed the last game (EDF 2017) This game is how a sequal should be done- better in every way.
- Better controls (Manual reload button, separate roll button, a sprint button)
- Better graphics if you care for such a thing (now just average instead of just plain bad)
- Better sound (Many enemies can be identified just by the sound they make)
- The vehicles actually work this time (charging through the city in a tank with two friends manning side-mounted turrets is great fun, no helicopters this time though)
-More types of enemies (Ants, spiders, wasps, ticks, praying mantis, boss spiders that shoot ticks, really big robots, REALLY REALLY BIG ROBOTS,UFO's, Dropships, daddy long legs) Some with "Metal" varients that hit harder and are tougher.
- Armor classes: Trooper- standard but can use most weapon types, run faster and revive team mates more quickly. -Battle: slow but tough and can use the largest of weapons. Also has a riot shield to block attacks and an "Area effect blast" which is useful when your surrounded, just watch out for any nearby team mates! Jet: Fragile and weaker weapons but is really fast and can fly. Tactical: Average in weapons and stats but can build turrets to kill enemies. There are several different colours you can colour them with (Preset).
-Online multiplayer: 3 player online on campaign, 6 on survival. "jump in jump out" bots fill in if somebody quits. However there IS a host so if they go, everyone goes. Two player splitscreen.
-Improved AI: Even on normal the enemies do a good job of hunting you down and attacking, maybe not so much on there own, but as a swarm you can quickly be in trouble. On the last game enemies often "forgot" you were there or remained passive until you attacked them.
-Better pacing: In the last game, combat was intense, but once you had killing everything in the area you could be left wandering around for five minutes to get to the next fight. This game has simple objectives which focuses the action. nothing too taxing just "go to this waypoint, defend this area, blow up the anthills, set a bomb etc". A bomb must be set to blow up the anthills this time, leaving you open to attack for about five seconds while setting it. The progress bar zero's if you are hit, so the area must be cleared first!
A few things that may put some off:
- All missions are set in a city, no beaches, grasslands or mountains. I think this is ok because the levels outside of the city bored me in the last one.
- 15 core missions: As opposed to the last games 50, however quite a few of the 50 in the last felt like copy & paste or "filler" levels and only a handful were truly awesome. All 15 in this game are great, would have liked a few more though, maybe 20- 25 levels would have been the sweet spot. It took me around 3-4 hours to beat the game on normal online. The game scales (More players= more enemies) depending on how many players are in the game so it may take significantly less to beat on single player (not recomended, play online or split screen, even with random people, its much better) The bots who fill in on single player do a good job of killing enemies and reviving you. Once this is done there is a "Campaign remix" which changes up the enemies that attack you in the campaign, effectively making another 15 missions. Survival is endless... just keep going until all players are dead, however in this mode everyone is locked to the "Trooper" class and there are only a handlful of weapons to choose from. There is no leveling up in this mode either.
-Enemies disintergrate quickly. I kind of miss the ants piroetting into space when they died, but also don't because the bodies that stayed on the ground stopped you from moving and blocked bullets. At least there is a cool effect now, unlike the disappearing act of the last game. Don't worry the larger enemies still explode most satisfyingly!
-Experience instead of pickups: Points you earn turn into exp that level your armor class up (All four are separate to eachother) which unlock new "tiers" of weapons and abilities (such as flying longer, more health etc) I think this is a good thing, because having to run around for all the weapon/ armor pickups in the last game got slightly annoying for me. There still are random weapon pickups, but they are only dropped by the larger enemies. Also you may not be able to use them because you are not a high enough level. The exp is then turned into "credits" which is used to buy new weapons that are unlocked. This is slightly pointless because they are all cheap to buy and you get a lot of credits while playing.
- A little bit of the humour is gone: One reason why i liked 2017 was the cheesy, offbeat oneliners the EDF troops yelled, all of them randomly put together sometimes creating some hilarious quips such as "The old man is dead! Yaaaaaaay!" There are still many amusing quips, just not as odd as the last game.
-Not QUITE as many enemies attack you at once: But a satisfying amount can still attack you at once, about 30-40 probably. not as high as the last game but to be fair the few times it did throw everything at you the game couldn't handle it and turned into a slideshow. On this game the worst it gets when things really get busy is a weird "slow-mo" effect which is still quite playable.
so to some up:
-Gameplay: Nice and simple to grasp, anyone can play! Just aim and shoot, some larger enemies DO have large red weak spots to aim for, and as said before some objects need to be blown up. But thats about as complex as it gets. There are still hundreds of weapons to unlock, from regular rocket launchers and assault rifles to laser guns and plasma cannons. As well as some stranger weapons (Sub machine gun with homing bullets?) The addition of armor classes is brillient, with each having their own role to play, even the humble trooper, with his fast movement and quick healing of others. The game is set in a city so you can wander around as you please (within reason, if you really wander far away a barrier will stop you).
-Graphics: Not up to par with any of the newer games these days. Slight clipping aplenty but no major gamebreaking glitches as of yet. But the amount of enemies on screen and number of projectiles firing from both sides is staisfying. Buildings can still be destroyed (Petrol stations being quite entertaining.) Explosions look great, sometimes the regular fireball, other times green, blue or purple explosions. The designs of the EDF troops, mechs and enemies also look quite cool. (The robots having more than a passing resemblance to a certain robotic enemy in mass effect).
-Sound: Enemies sound great and have satisfying "Death screams". The voice acting is knowingly cheesy. The weapons vary quite a bit, the machine guns and shotguns sound weak, but the various rocket launchers, lasers and grenades sound quite good.
-Online: The menus are easy to navigate, the matchmaking works very well, only sometimes trying to connect to games that are'nt going anymore or are already full. And public/ private games can be made. can also find "Friends list games" or "xbox live party games". Online, even with six players never lagged once or dropped me out of a game. As stated before it only went into "slow-mo mode" when things got really hectic. There does seem to be a healthy community at the moment, never went for long without other players joining. Everyone seems to be fairly good team players as well (Even if all that amounts to is reviving you when you die).
-Length: Not sure what to say here. It is a very simple game and may lack some depth of other games, seems like the kind of game that you will come back to every now and then or to play with a few friends. Leveling all the classes up and finishing the game on all difficulties will take a while. The game is short, no story to speak off (Besides aliens! kill them!) but is made to be replayed over and over again. Like an arcade game i guess.
Is this game worth £25-£30: No, but 20 or lower, of course!