Top critical review
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Crippled by a low budget, but not a complete waste of time
on 6 September 2010
I started playing this game having heard only a few things about it, and all of them overwhelmingly negative. After finishing the game I gotta say I can see where they're coming from though I do not completely regret my time playing this. There are a few neat ideas on show and its not impossible to imagine how they could have been formed into a genuinely solid title though it's constantly apparent that the game was made on a very small budget and this has a negative effect on almost every aspect of the game.
It plays like a standard turn based jrpg with a few original ideas. The combat system is pretty unique and seems like it could work really well but is hugely unbalanced and becomes incredibly easy after the first hour or so of play. The way you're forced to alternate between magic and physical attacks seems like a good balance to begin with but not so long into the game you'll find some techniques that make it way easier to just use the physical attacks.
There are a significant number of magic attacks available and each enemy has their weaknesses so it seems a real shame that this is put to waste, as I found I only used two of them at the start and never had to use them again later.
The game is also feels really short, and at about 15 hours it is for an rpg. This affects the pacing of the game, most noticeably in the levelling. The game being as short as it is you'll find yourself levelling up very rapidly and an a single trip through the, kinda small environments, you'll go from being about the right level to take on the local enemies to being way overpowered.
The story is pretty decent. The shortness of the game kinda cramps its scope but its a good story and the characters are good, though the voice acting is questionable at times. Another dampener is that the cut scenes are all played out with static images. This wasn't such a major issue for me though, whilst some of the illustrations a quite nice, some of them were terrible and really look like they were drawn by one guy rushing to get through the games worth.
The graphics in the game play share much the same fate, decent character design and a kind of stylized look do ease to problems a little bit though the environments are really sparse and wouldn't look out of place on a handheld. The music I personally liked no memorable tunes but more ambient industrial sounds. They fit the tone of the game without ever being stand out.
Last Rebellion is not totally unplayable. There are a few nice ideas and interesting mechanics and it's not hard to imagine how this could have been a much more enjoyable game. The story was good and the ending genuinely satisfying, but you've got to get past the terrible presentation to get anything from it. Whilst short, the length did at least mean the game was over before any of the issues became too much of an irritation. If you can find it real cheap it might be worth a play through, though it's hard to recommend it over any of the other similar titles on PS3 at the moment.