Like many people, I was excited about the upcoming Diablo 3. I wouldn't call myself one of the core fans, but I liked the first two Diablo games, and this game had been a long time in the coming, and from what I saw in the video previews was interesting.
Even my tempered expectations for this game however have not really been met. Don't get me wrong, I think that it has its place in the gaming industry, but when compared to other games currently on the market, there just isn't enough to it, nor are some of the core elements of it actually functioning as I believe they were intended.
Nostalgia:
This game is primarily built on nostalgia. I loved that. There is so much of the old games in this new one that there wasn't such a great leap, and you certainly KNOW you are playing a Diablo game. It has the same style of play, the same camera angle, the same way the maps work, but the graphics are updated to modern standards, and I was really impressed with that. So many games these days have dumped the old gaming history dealt out by Baldurs Gate and Icewind Dale, and indeed Diablo and Diablo 2, but this game is certainly living up to that without it feeling dated right now.
Character Creation:
One thing should be mentioned is that you don't get to customize your character, at all, except in what way you dye your gear, or what you put on. There is no way, even minimally, to change how your character looks. I was disappointed at first by that, but as soon as you start the game it becomes obvious why that is the case. They have made stories for each of the classes, and the voiceovers and stories with them are illustrated. This indeed helps to draw you into the game, though it does mean that if you don't particularly like the voice or look of the character, well, there isn't anything you can do about it except for playing a different class or gender.
Game length and game acts:
I was not really that happy with the game length. As in the last games, in order to get a more difficult difficulty in the game, you have to complete the game all the way through. But in all honesty, I was expecting it to be longer. I went through first time, doing all the quests (you can't skip doing quests) and fully opening each map when I went through them, and it took me, as a slow player, about 25 hours to go through it at normal difficulty. And yes, of course, you get to do it again on more difficult levels much as the last one, and you can level up more, but it's all the same except for the upgraded monsters and better drops.
Also, the Acts, of which there are four, don't really feel that long, and they are pretty much the same locations as the previous games apart from one. This could be a good or a bad thing really, especially in terms of how samey it feels compared to the previous games. Some people will like it, for nostalgia sake, others will find it a bit boring. At first the nostalgia was good, but after a while, I realized that I would have preferred a world that was a bit more diverse, or had a few more acts that had different locations.
Loot, Crafting and Auction House:
Talking of loot, I don't think this has really worked out as Blizzard intended. In previous games, a lot of the challenge in the game, other than the difficulty, was finding good gear, because it let you take on stronger mobs, and get better loot, and gear up along with your level. This still happens, however they have added Crafting to the game.
I thought the crafting was an excellent idea, because it gave you another way to invest in your character, and indeed your account, because the level of your crafting stays with your account, meaning you can use it to make stuff on your low level characters to. However, you pay to upgrade your crafting, and it is quite a lot of money to do that, and then you pay more, and in salvaged reagents in order to craft things. That is a LOT of money, and in all honesty, I generally found that I was finding gear that was better from looting monsters.
But more than that, and something that I find a serious flaw in the game is that no matter what you make in the crafting, you can get better equipment on the auction house, and it is significantly cheaper. Even if you don't take into account the cost of upgrading your Blacksmith, the stuff you can find on the auction house, put there by other players, is usually LESS than the cost of the crafting you would use, especially since the magical attributes you craft into it are ENTIRELY random. This means that even if you find, out of the limited selection, something you want to craft, you may have to pay to craft the item three times if you are lucky, to get attributes you are generally happy with.
This of course means that the crafting is useless. There is no reason for players to use all their money doing crafting, when they can invest the money in buying gear from other players. It also means that the constant hunt for gear in the game itself is pointless except from bosses or rare mobs, and this actually takes away from the game in my opinion.
Connectivity:
The auction house is one of the main reasons why this game was set up to be one that requires a constant internet connection, even if you are playing alone. This requirement for connectivity is, in my opinion, a glaring fault with the game.
Now, I understand that at the beginning of any launch there are bound to be difficulties, bugs, server overload. That is just part and parcel of having a game that requires all the gamers to link up to servers. However I have not been that pleased with the ammount of downtime the game has, especially since I mostly have played it solo and therefore not needed to group up with friends from far away places. It has been a week since the release of the game, and I have been able to play the game around the same amount of time that I have tried to get on the game and been unable to because of the servers being down from errors or from server maintenance. This is a LOT of time where the game I purchased has been unplayable through no fault of my own, and I would be remiss in not pointing out that this has put a damper on my affection of the game.
A game, in my opinion should be playable, and only at the discression of Blizzard/battle.net servers is this the case. I feel there should have been settings that allowed you to play offline, as other multiplayer games (including previous Diablo) ones have done. This would also have aleviated stress from there servers, and therefore hopefully have reduced the downtime and server lagg that many people have put up with.
Achievements:
One thing that has been added is a full list of achievements. These range from different conversations and lore you find in the world, up to different achievements for boss fights and other challenges, including class ones. I feel that it was a good thing to add to the game, as it allows a bit more reason for people to play through things several times.
Multiplayer:
For all its faults, Diablo 3 can boast to have a good multiplayer setup. It is easy to join up with other friends (assumung they are on the same region server, people in europe cannot play with someone on US servers unless they create a new character on that server) to run around the world together and do the quests. Indeed the game works far better as a multiplayer than a solo player to be honest. The mob levels adjust to how many people are in your group, and what level they are. Indeed, you can have a level 57 character come and help level 31 and so-forth. It also makes grinding the levels pretty easy if you have a good group going, and it also makes it a lot faster.
However, one of the main reasons I liked multiplayer, was the fact that I can run around with my friends and kill things. But the fact remains that I can do that in other games, that are more fun, diverse and interesting than this one, and have more long-term appeal, such as Rift ([...]).
Cinematics:
I have heard a lot of people raving about the cinematics in the game. There are several such cinematics. Yes, they are well done, yes the skin texture looks amazing, but this really isn't, in my opinion, a good enough reason to buy a game. A game should be about gameplay, not cutscenes.
Summary:
For all the hype, I still feel that this game is mediocre.
Compared, as it should be, to older games such as Baldur's Gate, the game is short (perhaps due to all the disk space needed for those cinematics and voiceovers), and the main reason for levelling up and playing the game falls back on money grinding for the use on the auction house, and for achievements.
The game is better by far in Multiplayer, though it has no voice-chat facility, but I found myself thinking that this game is not so much a NEW game, as an updated expansion pack to Diablo 2. If you think of this game as that, then you will be less disappointed, and if you are happy with that, you may well love this game, but it really doesn't seem like a 'new' game, except for a couple of new class types.
Overall, I would suggest to people that this game is not worth the initial price of £35-45 for the standard edition. It is a mediocre game and I would not expect people to pay premium prices for it. I think if you can pick it up for £10-15, that is fair.
I suppose that after playing other games, I just found Diablo 3 to be lacking both in terms of a single-player game, and as a multiplayer when compared to other games on the market. Other games have far more content, better customer service, less online downtime. If you want nostalgia and don't mind paying highly for it, I guess Diablo 3 could be your cup of tea, but don't expect miricles. There are flaws, and in my opinion, big ones.
I am going to be brutally honest about this review.
I have Diablo and Diablo 2. Played Diablo 2 and finished hell level. Played softcore, hardcore as well as PvP.
Overall, I'm going to say this: THIS GAME IS NOT FUN TO PLAY. What game can be considered good if it's not fun?
Note: mobs - monsters
Plus of this game:
1. More hints to help you move along the game. More idiot-proof (too much guidance in my opinion, but some players may like it)
2. Relatively enjoyable cutscenes, though it's repeated for every character class with little variation. Both genders offered for each of the 5 character classes.
3. Bigger stash, shared among characters so transferring between characters is easier. Items take up less space compared to previous games.
4. References to older games which many players can identify with.
5. Abilities are more impressive, lots of explosions and earth shaking attacks.
Minus of this game:
1. IT IS NOT FUN TO PLAY. This is the biggest problem. Save yourself the anguish and go play some other game that's fun to play. I believe most gamers expect to at least finish the game and enjoy it while doing so. This is the biggest problem with this game - balance. The game has not been play-tested properly and sufficiently for balance. Some mobs are relatively meek but others are downright impossible to go up against. Elite mobs are more difficult than bosses.
2. Part of the fun in Diablo and Diablo 2 is in finding nice items (loot) when killing mobs. The items drops in this game are bad enough that I did not find a single legendary item (highest level item type) after completing the game in normal, nightmare and hell difficulty. Many other gamers reported the same experience. It's not fun picking up lousy stuff 99% of the time. Finishing the game 3 times in 3 difficulty levels and not seeing anything nice at all? That's not right.
3. The Development Team of the game wanted to make gold a valuable commodity of the game. In order to do that, they made all the items worth very little when you try to sell them. Normal level items are worth 2-20 gold (very little), so nobody picks them up anymore. They also made repair costs higher (several thousand per repair at higher levels, which 'forces' players to look for and pick up the gold they find). It makes it very painful to die, especially at higher levels. They also imposed a timer to stop players from playing, from a few seconds to 30 seconds - to stop players from taking dying too easy. Some players like it that way, most don't.
4. Playing the game, especially at higher levels, entail a lot of dying. Not fun. At hell level you will die if any mob scratches your back if you do not have decent equipment. At inferno level (most difficult level), most players die to 1 hit by any mob. It it not fun to play. Its just frustrating. The only time you can get through with reasonable fun if you have super equipment, but the only way you get super equipment is to get to the last part of inferno (act 4 inferno), so it becomes a catch 22. The development team's idea of difficult is you die and die and die. Fun right? No.
5. Some elite mobs are downright impossible to beat, so you have to skip them (run past them as quickly as possible and move to the next area of the game). Its not fun to have to do that a lot of time at the higher difficulties.
6. Many elite mobs take a lot of time to beat. Some are more difficult than bosses. Part of this is due to the mobs getting totally random affixes (abilities). The balance is totally and completely off.
7. In inferno mode, many characters will die in 1 hit. Many tank characters die in 2 to 3 hits. That is not right. If a tank with relatively good equipment can't survive then who's going to tank? Dying all the time and spending most of your time waiting to resurrect is not fun. Now the development team wants to make dying even more undesirable by increasing repair costs by 6-8 times. Even worse because now you have to spend time looking for gold in lower levels (like gold farmer in wow). So now you're not enjoying your leisure time killing mobs, you're spending time doing gold farming. I'm sure many of you already have a full-time job if you're working, or a full-time studies if you're a student. You don't need another job - gold farming.
8. This game has so many flaws it glows with it. Although the franchise is still strong, it appears to me at least, this game is not complete when it was released in the middle of last month.
9. This game also requires you to be online when you play it, even if you're only playing single player mode. When the server is under maintenance, you can't play. When there's unscheduled maintenance, you can't play. When your internet connection is not stable, you can't play.
10. Last but not least, this game only supports up to 4 in multi-player (Used to be 8 in Diablo 2) In the beginning I couldn't join my friends because there are already 4 players in the game. To make things worse, nowadays we don't play together. Why? When we play together the mobs get stronger (higher life) and their damage goes up. I just had a game where I joined my friend's game and after playing for a while he told me he can't play with me because the mobs are too difficult to kill. So he goes off to play single player and I go play single player. When playing solo, we die very often. When playing together, we die again and again and again. I wonder if the purpose of this game is to die and die and die? Fun? No.
Please save yourself the frustration of an unfinished game and play something else. I feel that Diablo 2 is a better game than this one.
p.s. In Diablo 2, if you're in trouble you can open a town portal to escape to town. You can choose boots that allow you to run up to 40% faster so that you can outrun mobs. You can leave the game instantly so that you don't die in hardcore. So the development thought, that's unfair to the mobs. So, in Diablo 3, you can only run up to 12% faster? but mobs can have fast affixes meaning they'll run faster than you ever will. They also added a 5 second timer on town portals and 10 second timer on exiting the game if you're not in town so you cannot escape easily. If there's one thing they did right, that is the way they made sure it's difficult to escape from bad situations. They made it difficult alright.
Diablo III the mouse clicking frenzied dungeon crawler, the descendant of Diablo I and II - the gameplay of the Diablo series is based on a simple but frenetic recipe of ever increasing level, gear and monsters. To possibly find that new bit of equipment, or explore that previously unseen area urges the player to just keep on going.
Diablo I nailed this very well, and despite the naive coding issues that generated spawned and hacked equipment it was a great title.
Diablo III then surely cannot go far wrong with this recipe ? With the power of modern computers to impress visually with atmospheric areas and moody sophisticated lighting, the game must have just got only better.
Except it hasn't. Despite being prettier the game doesn't actually play better than what has come before. Why is that ? It's difficult to frame, but the tweaks and the feel of the game are rather flat - after you've played a bit, you've pretty much seen it all. And after you've completed it on the first pass at Normal difficulty, well, you will be hard pressed to find interest further on. But D1 was pretty much the same thing over and over wasn't it ? It was and it wasn't - the levels were always very different, and the styles and creatures you could find just meshed nicely into a myriad of different themes. D3 is far less rich in its replayability. Many of the areas are always the same, the dungeons are largely similar, and the creatures - well you get the idea.
So, D3 is an at best, mediocre copy of D1. At its worst its a copy that doesn't come up to the standard of the first one. Its pretty. No doubt about it. But visuals only get the audience in the door. Gameplay is what keeps them in their seats.
D3 could have been so much better - its apparent that very little thought has gone into its gameplay design, things like the identify are now a strange leftover that does nothing and could certainly have either been implemented better or done away with completely. The design of the dungeons are also lacking in imagination - very samey and locked in some bizarre 15 year old 2d plane layout. Given the richness of the visuals much could have been done with the dungeons to make them more interesting - true 3d heights to allow jumping, climbing and the like, pits, chutes and some clever puzzles could have done wonders to not only just copy what has gone before, but nudge it that bit further down the design path.
But its not only the level design and randomness that is lack lustre.
Things such as customisation of characters is woefully lacking. In fact its so lacking that it seems almost ridiculous you cannot change the look of your character - you are limited to dying your equipment. This seems jarring with the current design of games, MMOs in particular, that allow lots of character customisations to add a bit of personality to your avatar. Sure, D1 didn't have such customisation, but to be fair, that was over 15 years ago and the machine limitations were greater. It seems almost strange that the company that is behind World of Warcraft and has at least some experience with customisable characters launches Diablo 3 which has none of it. A blast from the past !
Blizzard have also tweaked the gameplay of D3 with an eye to milking a cash cow. You can see their thinking. If Diablo is so successful, and gets lots of repeated plays, how can we monetise that recurring popularity ? The answer is in the item drops and the auction house. You can now pay cash for items. Injecting real money into the economy brings a market nature to the game that generates income for Blizzard, and in theory makes your game more interesting by shopping for items. But does it really ? One downside to this is that game balance is secondary to that of game income - Blizzard will want to promote the spending of money rather than the balancing of things to play better. It also brings up the often bitter arguments between those that buy their way in, and those that earn their way in - and tends to disincentivize the earners.
All in all D3 feels like its stuck in the past. Zero innovation, a carbon copy of old Diablo gameplay - but implemented in worse fashion in many areas, a monetisation of items. Not good.
The gameplay ends up being bland. Its replayability surprisingly low for what it should be.
Interestingly enough I think many of the design copy issues are also present between Starcraft I and Starcraft II. For me Starcraft I was one of the best games ever made - its balance was brilliant, its gameplay hitting the sweetspot. Starcraft II seemed to try to replicate it - prettier - but missed its target.
After the disappointment of Starcraft II and Diablo III, I can't help feeling that Blizzard's best days are behind them, and that perhaps some of their best known games were either design flukes - or the loss of the original staff that worked on those games has hit the creativity of the company badly. We'll have to see what Torchlight II is like - many of the staff there actually the guys behind the original Diablo.