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3.4 out of 5 stars79
3.4 out of 5 stars
Platform: PlayStation 3|Change
Price:£3.94+ Free shipping with Amazon Prime
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on 28 May 2011
First things first, Brink will certainly not appeal to everyone. This is because the First-Person-Shooter is in itself a sub-genre of the action game, yet the variety of them gives the FPS its own plethora of sub-genres. In relation to this, Brink is definitely a member of the team-based action fps. By this, Brink is a game that cannot be completed without a measure of teamwork involved, and the fast pace of the game makes it more arcade and action filled, rather than a strategic shooter like OpFlash (although strategy plays a key part in the game still).

The game is not completely like CoD at all, yet I would say that a CoD player could jump in this game than he/she could do easier than others. Similarly, Battlefield fans may like the game due to the interplay of classes, and the interactiveness of the maps. Lastly, players of TF2 may want to give this a look more than most, primarily due to the fact that the game is in fact like a newer (and in my opinion, a slightly better) Team Fortress 2. Despite this last part, Brink manages to maintain a feeling of originality.

Gameplay wise, I thought Brink was smooth and the game executes itself with a large degree of panache. The SMART system (think Assassin's Creed's free-running) is not without its flaws, as a ledge you may think you can reach actually turns out to be unreachable. However, on the whole, it works very well and allows you to feel as if the game's avatar is actually an extension of yourself. The multiplayer is where the main part of the game is at, and all of my matches had a full lobby of 16 players. Lag is uncommon, during the 9 or 10 matches I've played so far, I've experienced 1-2 seconds of lag about twice overall, which is hardly worrying.

Graphically, the textures and bump-mapping do leave something to be desired. However, on the whole, the textures are still mainstream for a current gen game, and the lush art-style more than makes up for it. In fact, its due to the unique styling of the game that makes it the 2nd best looking fps on the PS3 after Killzone 3.

Overall, Brink is a solid and enjoyable shooting experience, and I'd wholeheartedly recommend a purchase if you're into fast paced action and are a keen team-player. Fans of slower paced and more methodical tactical shooters may wish to look into the new SOCOM, and for co-op enthusiasts, the new Operation Flashpoint).
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on 19 May 2011
You've probably heard by now: Brink is technically messy. Regardless of whether you're a fan of its objective bassed play, or whether the lack of more standard modes bores you, it cannot be denied that Brink was released far too soon in its development cycle.

However, what you should also be aware of is that Brink's dev team Splash Damage have a glowing reputation for supporting their products post launch. And while this is no excuse for releasing a game without proper care, focusing on what /has/ happened instead of what /is/ is only going to limit your potential enjoyment as a gamer.

And if you're tired of the lack of teamplay in your online FPSs, then chances are you /will/ enjoy Brink. Immensly.

Brink's gameplay is set up so that teamplay happens organically within a match, even if the players don't realise they're making a team effort. Xp is spread in a way that awards more for completing objectives and making team positive actions (heal, revive, ammo restock, dmg buffs, etc...) and less for killing. So those who play competitively within a team - and would usually imbalance things by attempting to buff their K/D instead of their team - will be directed toward actions that will help the game progress in a positive way.

The shooting mechanic is strong and very fun, and the guns all feel very different to fire. They also have differing statistics that greatly affect the situational advantage of each load-out. Couple this with an in depth customisation system (in the form of weapon attachments) and finding a setup that suits you really won't be a problem.

There are a few weapons that seem to be a little OP, but they're not to the point that using them will give you a game changing advantage. I can imagine the balance will be addressed in future patches.

You can customise the look of your character too, and while it isn't as open as some MMO creators it is very in depth for a FPS and really gives you a sense of individuality within the MP experience.

Within this process you can choose your body type: light, medium, or heavy, and each one has clear advantage and disadvantage over the other. It's all pretty obvious what's what in this regard, but the simplicity is a strength and the variety adds even further depth to what is a really enjoyable creation proccess.

I'm playing on the ps3 version, and as of today I can assure you that the online experience (20mb down, 2mb up here) is smooth and responsive with 8v8 human players. It /is/ p2p host, however, so it can get choppy at times. Skipping out of a game that's lagging for you and finding one that's stable never takes more than a few moments in my experience.

The game isn't perfect, I won't go into the negatives too much here as (imo) none of the maffect the ps3 release to the point of a detriment to actual game play (the worst of all of them is the texture pop issue that happens a few times a match, but I can live with this as it's been marked by the devs for fixing).

If you'd like some more indepth opinions and facts, I'd visit the Splash Damage official forums as there are many users there offering objective and helpful information on a dialy basis. Just do a quick google, you'll find it in no time.

-

Please don't pay too much mind to the 1* reviews here if you think Brink looks like a game you might enjoy. Yes, there are frustrating issues with the game such as ATI cards lacking support, reported consistent lag on the 360 version, and texture popping in a little late, but most of the other complaints are exaggerated and highly subjective opinion being thrown around as absolutes.

Do try the game first if you can as the OBJ based play will not be for everyone, but /do/ try it if you can. Brink is the most fun I've had in a long time online, and I'm a highly critical gamer who expects a lot from their products.

Splash Damage /will/ patch this game to smooth out the techincal issues, they have the reputation for me to print that in confidence, and the foundation of Brink is slick and highly enjoyable. I'd recommend, and if support remains as good as it has been I'll be playing for a long while to come.
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on 22 May 2011
This game will not be everybody's cup of tea; some like deep story-based campaigns and some like highly active multiplayer with 8 v 8 games available 27/7. If your this sort of person, perhaps rent or flat out avoid this.

If however, you're like me and just want something fun to pick up and play on the rare occasion you get a go on it; it's ideal! There's no deep, complicated storyline to have to follow and remember for that sometimes week-long gaming gap (I hated Black Ops' campaign for that, I was completely lost plot-wise!) and the customisation is plenty enough to satisfy the needs of somebody who, really, just wants to sit down and play. Things are quickly unlocked, catering to the casual gamer and it's quite a shallow learning curve, especially since you can set it to Call of Duty controls.

Multiplayer I've only had a little go at, but it seems laggy at times and I didn't once play a game without some quite useless AI bots to make up the numbers, although it is a lot more fun to play missions, challenges or normal matches with some other humans. I particularly like the 'objective wheel' - it gives you some idea of what your team is up to and where the most help is needed.

Yes the game is very 'objective based' as opposed to being geared towards getting lots of kills; encouraging teamwork. But again, some will be let down by the fact that half your team or more could be made up by mindless bots whos AI is, quite frankly, terrible at times.

Graphics-wise, I like it. Cartoon mixed with realism works, and confirms for me that at the end of the day this is really just a bit of fun.

It's not going to attract the masses and it's not going to blow your CoD's and Killzones out of the water, but for the (very) casual gamer, it's spot on. I can dive straight in, shoot a bit, disarm a few bombs etc, no strings attached.
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on 12 June 2011
This game is just amazing with your friends and would truly recommend getting this for anyone who wants a cheap fps game ,also this is a truly funny game with your mates if your trying to look for a good time get this game

the only bad thing is that there not many missions in the game only 8 new mission but there are two sides you can play the good side and the bad side but they are the same missions but just on other sides but there should be a dlc pack coming out soon hopefully.
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on 20 July 2011
Like switching from boxers to briefs, Brink takes some getting used to. Especially if you're from a console-only background, or someone who spends their gaming time solely playing COD (so roughly half the western world). A multiplayer-focused FPS, it actually requires coordinated teamwork if you're to have any level of success, plus you'll need to become familiar with - and somewhat specialised within - the game's class system. Thankfully though, in gameplay terms at least, Brink is good enough at what it does to make all this complexity worthwhile.

For starters, the shooting model is spot on. Guns have impact and weight, and there are discernible differences in each of the massive selection of (totally customisable) firearms. But while most shooters have the wherewithal to nail the actual boomstick bit, what's on show here is intelligent in ways that so many of it's rivals aren't. For example, level design. As you'd expect from a game geared toward multiplayer, maps are far from linear, corridored affairs. But beyond that, they've been devised in such a way that it's impossible for one team to ever completely shut down a section: there's always a side route or a back entrance allowing you a chance of getting around even the strongest defences.

What's also been well implemented is Brink's 'bribery' system. Knowing that gamers are completely self-interested when playing online, Splash Damage offers convincers for basically every action that helps out a team-mate. Buffed a cohort's weapon? Have some XP. Taken on a secondary objective that'll help your buddies? Here's a bit more. Given a shellshocked colleague a reassuring cuddle? Okay, maybe not... It means that players are constantly helping one another out, and although the motivations for doing so aren't purely altruistic, as a result missions actually flow as they were intended.

Plot-wise, the set-up sees a civil war taking place on near-future floating city the Ark. With resources scarce and unrest among the underclass, things have boiled over and you have a choice to make. Do you help the Security forces suppress the uprising and maintain the status quo, or do you assist the Resistance in overthrowing those in power and try to flee the island? Well, most likely you do both, because the game allows you to play through each campaign at your leisure.

All eight missions for each side are unlocked from the start, so you can play them in any order (difficulty ramps up based on your character level rather than mission), and each contains a series of objectives and a timer - so you might have to blow up a barricade within six minutes, then rush a hostage out of a prison in 15. It gives purpose to the gunplay and, with objectives constantly shifting depending on success/failure, keeps the pace up.

There are also secondary goals available, chosen using a radial wheel, and you can change your mind at any time. Typical objectives are capturing command posts for your team, giving you all extra health or ammo, or perhaps constructing a defensive wall to cut off one of the routes from which the enemy can attack. Likewise at any of the command posts throughout each level you can swap your class - the options being soldier, engineer, medic or operative. Each has its own set of abilities, purchased using XP and rank points, and plays very differently. You'll want to experiment at first to find your niche, but it's satisfying after a while to specialise as one - and the unlockable skills for each mean that you can really make a difference to battles if you do.

But your choices don't end there, for Brink lets you indulge your fancy dress fantasies like a well-armed RuPaul. As well as being able to modify your gun with various sites and grips, your character is completely up for alteration. There's a huge array of faces, tattoos, outfits and so on, and you really can create some bizarre looking murder machines. But even more crucial is that you can choose the body type of the (up to 10) characters you create. The light physique allows you increased agility to bounce around previously inaccessible parts of levels using the excellent parkour-style SMART movement system (which automatically allows you to scale and leap about the terrain) while heavy turns you into a stomping bullet sponge. And medium, funnily enough, is somewhere in between.

Despite the strong AI Brink never truly grips as a solo game, partly because the story is weaker than the punch at an AA meeting. It's also very much on the short side, with the campaign roughly six hours long. These things mean that if fails to trouble the very best shooters out there, but at the same time, they have little effect on the game's main features.

Set up a multiplayer match (the invite process is possibly the clearest I've ever seen) and these concerns melt away. And free running over a balcony before placing a last-gasp explosive on a depot door, while one teammate buffs your health and other shields you with a planted turret, is gratifying in a manner almost unique on PS3. Get/bribe some mates and there's a great game here. After all, whoever heard of going into an Ark solo?
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on 19 May 2011
I would have given this game 1-2 stars overall if it wasnt for the excellent character customisation which really is special. The sad thing is you hardly see your own character anyway once the game gets going.

The single player campaign is weak - being a handful of missions played in any order for either side. The narrative is poor. The guns and grenades are weak and the missions are dull.

But this is clearly a multiplayer game anyway so ignoring the above its a shame that the whole thing lags terribly online and there really isnt enough quality in the multiplayer arenas to keep you hooked.

Sorry Bethesda - you usually make great games but this one looked like it was going to be so cool only for the gameplay to let it all down.

Wait unit its £15 and then you wont be disappointed.
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on 17 June 2013
Brink was such a boring first person shooter game, now even though I'm not really a big fan of this genre I have played some great ones like Bioshock, Resistance, Crysis, Gears of War on the x-box 360, Call of Duty etc. and this is by far one of the worst shooters I've ever played. The graphics were bad and the controls were stiff which can be frustrating. Most of the level designs were really bland and generic, it's like you run through the same hallways over and over again. The storyline is about this futuristic city where you decide the role you want to assume as you fight to save yourself and mankind's last refuge for humanity. There isn't much of a plot but I doubt that fps fans are going to play this for its bad storyline. The game opens by offering up 1000 XP for your first character if you stop and watch a comically long video that spends what feels like twenty minutes explaining the ins and outs of every system before you even get to take your first steps.

After the cinema, you can fire up the campaign, do some challenges to unlock more weapons, or hop "online" in Freeplay for some multiplayer. The four challenges, each with three levels of difficulty, but only the first two levels of each challenge will unlock weapons and weapon mods. The third level is strictly for leaderboard scoring. They can be attempted in co-op, but honestly, these are just a chore to unlock the items and can then be ignored. In fact the whole game felt like a chore, I guess the developers forgot the main reason why we wanted to play this game in the first place which is basically to have fun. So what about the weapons? Well, I have not shot a single gun that felt good in Brink. For a first-person shooter, that's a pretty big problem to have. There are assault rifles, sub-machine guns, shotguns, battle rifles, grenade launchers, pistols and even a chain gun. There are a few versions of most of these, but they all feel the same. The game's poor performance makes combat feel disjointed and unsatisfying. Grenades do poor damage and mostly just knock enemies down. Battle rifles shoot too slow to be worth using, leaving assault rifles and sub-machine guns for combat at all ranges. In my opinion this game has failed in every single level, your better off buying the new Bioshock game.
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on 16 March 2012
Reviews have swayed dramatically with his game. It has attained some 9/10 but for those it gets around 4/10. This is a game where your opinion of shooters will sway your thinking. On the surface yes this is another FPS similar to Unreal Tournament in terms of pace but plays like Killzone. But look depper and the implementation of online+single player with bots makes this stand out as a unique online shooter.

You either control two factions harbouring for control of an isolated urban environment stranded on water. Thats...the story essentially. It follows Unreal Tournament in that the missions in single player are just arena based matches with bots or against someone else in a versus mode. The missions though do play out well and the bots have some good intelligence. It is short (if I recall 8 missions per faction...something like that) compared to the plethora of missions found in Unreal Tournament.

Visually, the game is a bit dull. While reminiscent of titles such as Borderlands it still falls flat in the design as well as some of the characters (despite the customisation being extremely deep). The lack of a narrative is always a critique for a game. It is borderline lazy but seeing as this is an online game, it just about gets away with it.

What really stands out is how you can play online while doing the single player and doing both earns all that experience for one rank rather than two separate ones. There are some challenge modes and cranking up the difficulty on those even in solo remains a mission impossible.

The objectives themselves don't break out of the safe zone. They are very much bog standard objectives but this does nothing to the missions in how well they are played at all.

At the heart of Brink, it is a lot of fun dependent on how much you like shooters. While it stays true to its roots and does not break out of the safe fps mechanics it does implement single and multiplayer to superb effects. This game is cheap..but for that you can hardly go wrong and it is quite a lot of fun. For this price, I would recommend it to anyone with with an active interest in gaming and shooters. If you have neither but are provoked by nothing more than curiousity, it is probably not for you.
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VINE VOICEon 31 January 2012
Splash Damages parkour inspired FPS is difficult to recommend. There are some nice touches, particularly the movement system and distinct visual style. However, the experience is widely inconsistent; gameplay is unbalanced and there's simply not enough content to warrant a full price purchase. Brink takes place in the future, on a floating city known as The Ark, where two factions fight for dominance. The Security team seek to protect the area, whereas The Resistance want to liberate it. Despite this setup, little is done to advance the story or keep the player engaged. Cut scenes introduce each mission, but they don't form part of an overarching plot, and feel incredibly generic.

There are 2 campaign modes, one for each faction. However the offering is still meagre, consisting of 16 missions, split across just 8 maps. Essentially this means the whole experience can be completed within hours. To extend play somewhat, 4 challenge missions are included that unlock new weapons and attachments, such as improved scopes and additional ammo. Unfortunately, it feels like a tacked on afterthought.

Four character classes are available, each with upgradable abilities. The Engineer can defuse explosives and repair objects. The Operative can disguise themselves as the enemy and hack objects, whereas the soldier plants explosives, and the Medic heals comrades. What distinguishes Brink is the fact that a specific class is required to complete a primary objective. For example, blowing up a door will require use of the Soldier, so playing as any other class means you cannot complete the objective, and can only provide support. Instead of teasing experimentation, it can frustrate immensely as Brink denies the ability to play to your strengths, or individual styles. Changing classes is done via command posts, which are usually located at the very beginning of each level. Upon death, the player will respawn there and spend literally minutes running back to this location. After multiple respawns this becomes very tedious.

Brink is clearly a game that was developed for online play. Aside from receiving a 20% bonus for playing online, the bot AI is so utterly atrocious that it's the only legitimate option. AI teammates will endlessly fight over secondary objectives, but will quite happily ignore the main goal. A command wheel is accessed by pressing up on the D-pad, where all primary and secondary objectives are listed. Selecting from the wheel supposedly prompts your team to focus exclusively on that objective, although it is never reliable. Objectives are split into attack or defend categories, which are also massively imbalanced. Some level designs create vicious bottlenecks which makes offensive play rage inducing. Bafflingly for a team based game, there are no squad commands, like provide covering fire. This alone would have made the experience much more consistent.

Brink is yet another rushed title, whose innovations have been compromised to finally get it on shelves. Even at a budget price, it's a weak example of the genre, a title whose redeeming features are buried under a pile of design flaws and technical incompetence.
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on 8 July 2011
One of my favourite games of this generation so far was the highly underrated 2007 game `Shadowrun'. In this game you played online in team versus. However, rather than your usual team deathmatch, which is essential a bunch of individuals on the same side, `Shadowrun' had various character types and skill sets that needed to work together to succeed. Now its 2011 and a similar game arrives in the form of `Brink', but is it as good? In `Brink' you go online and play team matches; there are several character types such as soldiers, medics and engineers. Within each character type are various skills you can unlock. If your team is going to succeed you need to balance your squad, but unlike in `Shadowrun' the process seems unbalanced.

Graphically the game is impressive; there are various maps that cover the floating city both factions are fighting for. There is a token effort at a story mode that can be played in single player or in co-op against AI, but essentially the game is a series of task driven arena battles - get the bomb to point A, or defuse the bomb within this time period. In campaign co-op the game is a solid shooter and up to 4 players can work together. However, the game is geared towards versus mode and it is here that the game becomes a little unbalanced and manic. Of the various character types the Engineer seems overpowered and I felt little need to change, unless specific tasks needed to be undertaken. The game also creates too many ultraviolent choke points as every player runs to the same place. Many online sessions became bogged down trench warfare as the same few metres of ground swaps between sides until the time runs out.

`Brink' is a fun game that provides a different online experience, but has not managed to create the team ethic of `Shadowrun' or `Team Fortress'. Go online with pals and you can work as one to achieve your goals, but the vast majority of randoms will just run around as individuals. Perhaps some future tweaking of rewards for co-operation and class balancing issues will improve the game. At the moment it is fun and flawed.
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