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4 of 4 people found the following review helpful
5.0 out of 5 stars Another brilliant PS3 exclusive =)
I've had Infamous for a while now and bought it because of all its 4 and 5 star reviews. I think the city is a great place for the action to take place as there's just so much space.

STORY
Cole is the superhero and finds himself with electric powers after being in an explosion of strange sorts. I will not ruin anymore of the story as this is just a game...
Published on 15 Aug 2010 by Prakhar

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3 of 4 people found the following review helpful
3.0 out of 5 stars A good idea let down by poor dialogue and repetition
With Infamous 2 on it's way, I'm not expecting many people to see this review, let alone pay any attention to it. But I felt this game was getting a bit too many 5-star reviews for my liking.

Ok, the basics. You play a normal guy suddenly given electrical powers and you choose whether you use them to good or evil effect. The story goes, in short, a "nuclear...
Published on 4 Dec 2010 by E. Clarke


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4 of 4 people found the following review helpful
5.0 out of 5 stars Another brilliant PS3 exclusive =), 15 Aug 2010
= Fun:5.0 out of 5 stars 
This review is from: inFamous - Platinum Edition (PS3) (Video Game)
I've had Infamous for a while now and bought it because of all its 4 and 5 star reviews. I think the city is a great place for the action to take place as there's just so much space.

STORY
Cole is the superhero and finds himself with electric powers after being in an explosion of strange sorts. I will not ruin anymore of the story as this is just a game that must be played by any ps3 gamer.

GAMEPLAY
Cole's range of electrical abilities are incredibly fun to use and definitely make this game a great superhero adventure. He is almost invincible if you can master his range of moves and use them wisely. Another great thing about this game is that you have a certain amount of "battery cores" which will be drained by using special moves. This means one must spare his electricity if they aren't near an electrical source. This adds to the games length and makes it more difficult which is great!

GRAPHICS AND REPLAYABILITY
The graphics of Infamous are not the best seen on the PS3 and titles such as uncharted 2 and metal gear solid 4 are obviously more detailed. HOWEVER the graphics are still fantastic and the entire city seems well detailed which is wonderful for a large scale game. Infamous' story is a relatively long one, and unless you start out on hard you'll definitely want a second playthrough on a more difficult setting. And you'll probably want another playthrough to choose the opposite karma.

NOT TO MENTION all the side missions and blast shard findings which aren't all that fun but you may want to attempt 100% completion for the trophies.

Overall Infamous is a well rounded and solid game with plenty of depth and variety. One of the best PS3 exclusives at the moment and is up there with the like of LittleBigPlanet and Uncharted.

I'd Give it 92% and a must buy for ps3 owners. Its a platinum game for a reason =)
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2 of 2 people found the following review helpful
4.0 out of 5 stars An engaging game, 18 Jan 2012
By 
Dismal Angel "Ash" (Scotland) - See all my reviews
(TOP 500 REVIEWER)    (VINE VOICE)   
= Fun:4.0 out of 5 stars 
This review is from: inFamous - Platinum Edition (PS3) (Video Game)
InFAMOUS plays a little like the Assassins Creed franchise in which you play one set character who optionally picks up his missions (with a choice of side-missions or main story missions) in a free roaming world (although, unlike Assassins Creed, the setting of modern 'Empire City' is not as charming nor captivating as ancient Israel or Renaissance Italy).

The protagonist, Cole McGrath, is a smart-assed, mouthy and somewhat surly thirty-something bike courier who while delivering a package ends up being at the centre of a massive explosion. Somehow, despite the entire district being devastated by the blast, Cole survives, and during his escape to safety he 'shockingly' learns that his body now has the ability to absorb electricity from nearby sources and use it to his advantage.

The explosion has left the fictional Empire City in a quarantine state, and Cole's link to the package that caused the initial explosion has left him a fugitive in his own city, turning his own girlfriend Trish against him, and giving his best friend Zeke reason to question him. A secret agent known as Moya contacts Cole and drags him into a series of events that she assures him will help clear his name but first, he must do as he's told...which ultimately means being forced to stand alone against the Reapers, the Dustmen and the First Sons (think evil chavs in hoodies and gas masks), the three factions that are more or less devastating the city further by taking resources, killing civilians and generally nonstop firing at Cole.

The gameplay, as I mentioned, is a little like Assassins Creed. Cole is a free-runner by nature, and your control of him will have him scaling massive skyscrapers and jumping from place to place. Cole's only weapons are his new powers, which allow him to shoot bolts of electricity, throw out explosive orbs of it or send out shockwaves to throw everything near him off their feet. Of course, these are all powers that you must steadily unlock through playing the true story missions.

A large part of the gameplay here is stealth and ahead thinking. Do you run out in the middle of a street and get shot down rather quickly by forty Reapers, or do you hide from strategic points on the roof and take them out before tackling whatever mission you're on directly. Depending on your strategy you'll sail through easily or find yourself replaying the same part frustratingly until you learn from your mistakes and alter your tactics.

The story itself is decent, and the characters are memorable and entertaining. The graphics are decent, and the action and explosions are enough to keep any action junkie glued to the telly for a while.

Interestingly, the game has the option to give the player the right to choose which path he/she would like to take in the terms of good vs. evil. Cole can be selfish and kill people or make people do the things he wants so he himself won't suffer, or he can help people and be a hero. Whatever he does ultimately it changes his karma rating. Karma rating (whether you are good or evil) affects not only the story and the outcome (not to mention how the people in the city and the city itself evolves), but how Cole can access his reserves of powers. After so many missions, you will gather experience, and eventually you can use this experience to buy power upgrades...however you can only buy upgrades for the karmic rating you're in. If you decide halfway through you're going to play the game as an evil and infamous villain then you won't be able to access the best shock grenades you bought on hero karma earlier in the game (so be careful and try to stick to your karmic decisions unless you want to re-work up the experience to buy the evil/good equivalents).

BAD POINTS:

1. Control of Cole is very iffy. When you send him free running and try to have him scale buildings, he kind of 'floats' a little, which becomes rather frustrating and somewhat annoying. It takes a lot of practicing to get the moves down.

2. Targetting is quite annoying in general, it targets very much like an older army type game in that when Cole is running, he strafes while shooting instead of more accurately being able to twist around and hit everything behind him, which doesn't make it easy to cover his back. Having played games where targetting was a little more 'magnetic' and 'fixed', it was hard for me to adjust but I got there in the end.

3. While you can gather blast shards throughout the game and expand on Cole's energy (for using his more devastating powers) he has very little health and can take very little damage (so you have to be smart about melee and being in the centre of action). If Cole is shot a few times he will be on his way to dying. It doesn't take much to kill Cole hit wise and there is no option for expanding his health. You can't even actually tell how many hits are left in Cole (to some, this might make the game more challenging, I just found it annoying). He can't die from a fall though (he can actually execute an attack on impact) but if he falls in deep water, you're in deep trouble.

4. Some of the missions (albeit, a large bulk of them) get quite repetitive; there are main story missions, and there are side missions, and both of them might basically ask Cole to do the same thing he has just previously done.

5. Sometimes parts of the game are buggy and certain things won't work unless you take a direct route.

6. Alot of cut scenes (drawn in impressive comic book style) can't be avoided or skipped. Some get a little long winded at times (especially on your replay).

GOOD POINTS:

1. The ability to choose your karma means you can save yourself alot of time running around healing civilians on the streets if you decide to play it 'evil'.

2. There are a set of side missions for 'good' and 'evil', and they're both different (however, be warned that doing one set (i.e. 'good') will lock out the other (i.e. 'evil').

3. There is no "game over" if Cole dies, he just respawns to the nearest clinic or rally point where he began the mission.

4. Some really good missions that require you to think stealthy and take your time (rushing won't work with, for example, the first mission trying to save the train).

5. Freedom to roam and do as you please - you can spend a huge portion of your time doing side missions (gathering experience to build up for better powers on the story missions) or you can focus on finding blast shards (which randomly spawn it seems) so you can build up a good reserve of power. You can go around finding dead drops (which explain how the storyline actually began) or you can go around just killing reapers and helping people in general. Whatever you want to do, it's up to you and it all ultimately adds to a longer gameplay experience.

6. The powers Cole obtains have to be unlocked through missions so you can't rush the abilities and end up with a game that's far too easy early on.

7. You have a choice of game difficulty which you can change mid-game if you find not enough of a challenge/too challenging.

8. This game appears on the PS3 store as a playable demo with 4 seperate decent length missions to give you a real feel for the game. Strongly urge you to try.

9. You WILL want to play Infamous 2.

All in all, great game, few niggles but I'm impressed and was entertained. I've also gotten the sequel game and am about to start that (very looking forward to it). Definitely a great game and if you like games like Assassins Creed or Prince of Persia, this game is probably the kind of game you'd like.
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14 of 17 people found the following review helpful
4.0 out of 5 stars Absolute Power, 26 Nov 2009
= Fun:4.0 out of 5 stars 
This review is from: inFamous - Platinum Edition (PS3) (Video Game)
Though it may not seem it, superhero adventure inFamous isn't such a huge leap from its Sly Cooper cutesy platformer predecessors as it first appears. Like fellow Stateside Sony developers Naughty Dog and Insomniac, Sucker Punch have eschewed the cartoony nature of their PS2 work to focus on a more mature premise with a dark comic book inspired superhero tale, replete with betrayals, vengeance and redemption.

The crux of inFamous is protagonist Cole, an everyday courier who is caught at the epicentre of a catastrophic explosion which destroys part of Empire City and kills thousands, but gives him superhuman powers as a result. He attains the ability to control and command electricity, making him a walking conduit with the power to become the city's protector or its destroyer. In the days and weeks after the explosion, a plague breaks out in the city prompting the government to quarantine it, and as the limited authorities within its boundaries fall apart vicious and well-equipped gangs take control and plunge the city ever further into chaos.

Cole is a gifted urban explorer, meaning he's a bit dishy at jumping and climbing, in much the same way as Assassin's Creed's Altair. Almost any edge or outcrop can be grabbed or jumped on to, meaning that scaling almost any surface is simply a case of getting his hands dirty. He can also run along thin ledges and cables and survive long drops unhindered, so getting around the city is a joy; if anything Cole is more at home leaping around on top of skyscrapers than on the streets. The means of traversing the city is accentuated when he gains more abilities, such as gliding through the air or grinding along electric rails. Getting across the city is consistently enjoyable and possibly the game's strongest aspect.

Of course, Cole is going to need his new powers to take down his new found enemies. His standard `weapon' is a simple, underpowered electric blast which never runs out; it will eventually take down pretty much any foe, but is best used in conjunction with his other attacks. Elsewhere there are essentially the standard shooter requirements, albeit in electric form - grenades, a rocket launcher, a sniper rifle and so on. The best aspect of the combat is its accessibility - Cole can shoot from pretty much any surface (hanging from cables, climbing up a building, even when falling) and can flit between movement and fighting instantly, which gives the game an extremely fast-paced and playable feel. inFamous doesn't do anything particularly outstanding with its combat but it's never less than solid, and some of the later moves really evoke a sense of power and awe.

Empire City itself is a mixed environment. It's perfectly sized for traversing on foot, and comes with a mixture of huge skyscrapers, two storey buildings and park lands. Rooftops are littered with cables Cole can grind across, meaning that getting around the city can be speedy and enjoyable -- and if nothing else, he can always hitch a ride on a train. However, the city's three districts really need some visual landmarks or differing style to distinguish each from the other - the second island, the Warren, has a lot of rubble buildings, shipping cranes and crates, and the third has the blast area where it all began, but aside from that there's nothing here to separate each, which is a bit of a shame. Empire City is always fun to travel around, but since it looks so repetitive it's hard to become accustomed to it in the way you would with Liberty City or Renaissance Italy.

At some point, criticisms of repetition can be leveled at most open world games, and inFamous is no different. However, this is mainly in the optional side missions, where Cole must help freeing prisoners, attacking strongholds, racing through checkpoints, and the like. Sucker Punch have delivered just enough variety to to ensure playing through everything isn't a chore, and while the game starts well, it has a bit of a lull in its middle third before going on to a strong finish with some excellent missions and a lot of plot exposition in the final stages. There are a slew of collectibles, various stunts to perform and audio drops which are the narrative's most interesting point, giving back-story and depth to the main villain.

Surprisingly for a first-party production, the visuals are a bit rough, and definitely could have used a bit more finesse and polish. Cole has high levels of detail and smooth, authentic animations, and likewise the city is as intricate and detailed as one would expect, but it's really the NPCs who let the side down, with very sub-par lip syncing and unnatural animations. Similarly, the frame rate can sometimes slow up a little, and there are quite a few technical issues, such as random invisible barriers and pop-in. None of it significantly mars the experience, but from the team who created the beautiful Sly Cooper series it's fair to have expected a little more.

The character voices and ambient sounds are not overly successful, with the city never really sounding particularly alive or endangered. The script is fairly weak, and despite the fact Cole is more of a superhero akin to the likes of Daredevil or Spider-Man, he still looks and sounds like a gruff, generic marine, which is a real shame. Support characters range from annoying (Zeke) to fascinating and underexposed (John), and given that the premise is pretty interesting, it's disappointing that the characters and scripting lets the side down.

inFamous isn't quite the triple-A system-seller it could have been, but nonetheless it's a solid entry into the open world genre and a worthwhile purchase for fans of Sucker Punch's previous output. Surprisingly for a game with such a strong comic book feel, it sometimes seems like the world and characters lack personality, but if in future instalments the developers can address these few flaws and perhaps develop the narrative in a more evocative environment, they could easily have one of the best games in the genre on their hands. As it stands, inFamous is a lot of fun but slightly lacking in just a couple of key areas.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Infamous, 21 Feb 2011
A Kid's Review
= Fun:3.0 out of 5 stars 
This review is from: inFamous - Platinum Edition (PS3) (Video Game)
The gameplay in my opinion could be better, sometimes it's hard to control the character.
As the game itself is good, have good graphics and a good story, I liked.
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3 of 4 people found the following review helpful
3.0 out of 5 stars A good idea let down by poor dialogue and repetition, 4 Dec 2010
By 
E. Clarke "Ed Clarke" (England) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: inFamous - Platinum Edition (PS3) (Video Game)
With Infamous 2 on it's way, I'm not expecting many people to see this review, let alone pay any attention to it. But I felt this game was getting a bit too many 5-star reviews for my liking.

Ok, the basics. You play a normal guy suddenly given electrical powers and you choose whether you use them to good or evil effect. The story goes, in short, a "nuclear bomb" type thing (the so called Ray Sphere) is threatening to get into the wrong hands, and it's up to you to stop it (either by destroying it for the greater good or taking it for yourself to enhance your powers).

Although fairly interesting on the face of it, the storyline is very poorly executed. If you hate cheesy lines, prepare yourself for hours upon hours of cringing. Particularly if you've ever played a Metal Gear Solid before.

Your character, (Cole) has a gruff deep voice a la Solid Snake, and any casual gamer familiar with the MGS series would instantly recognise Snake's characteristics in Cole (replace a dramatic "Metal Gear!" with "The Ray Sphere!"). The character is introduced as having a girlfriend, Trish, from the start. We never see any affection from Trish, and it's not explained how they got together in the first place. However, the story assumes we want to look after Trish, and thus a lot of the missions involve doing favours for her, or saving her (why is it that whenever women are involved they always need saving?). You are given the choice later on in the game whether you want to let her die or not. But the writers provide you, the player, with no emotional attachment to her. Sure, your character is supposed to want to save her, but there is never any portrayal to the player of a meaningful relationship between them. I naturally chose to kill Trish (she is a constant pain in the backside throughout the game), and thus ensued an appalling cutscene, with Cole supposedly saying how difficult a decision it was and how heartbreaking it was yadayadayada. Meanwhile the player is saying "so what? - am I supposed to care?".

The voice acting isn't particularly bad - if you've played Uncharted 2 though you will notice how very mediocre Infamous' is. But it's the dialogue that brings the game down. It's the cheesy lines, the "you have to save the world Cole" attitude that really riled me while playing. It was unnecessarily cliched and uninspired, and really did detract from what is really quite a good game in terms of gameplay. From opening the instruction manual you know the type of schmaltzy nonsense to expect: "When I woke up, I thought the tingling in my fingers was the last trace of my fevered dreams". Just absolute vomit.

There is a truly fun platforming aspect to the game, and the controls are absolutely spot on. I have a few platforming games on the PS3 and this one nails it the best. There are no ambiguous jumps or invisible barriers, and you don't have the frustration of missing delicate jumps because the game's contact physics aren't good enough. The jumping isn't particularly skilled, and there is evident benefit of the doubt given when it comes to jumping towards thin pipes etc, but it doesn't feel false in any way. You still feel as though you have made the jump yourself, not just aimed in the general direction and let the game make the jump for you.

The powers are well designed and thought out, and often pretty fun once you get far enough into the game to unlock them. Sadly a lot of the time you will be using the same basic electro-attack to kill swarms of clone enemies, and you do feel as though some of the best attacks are only unlockable too late on to be used as much as you'd like to.

For the hardcore gamer, there are side missions and collectibles to focus on after the main story is complete. But unlike GTA's hidden packages, you can actually use the small radar to locate the collectibles, which seems a better idea to me (nobody would ever find all GTA's hidden packages without walkthroughs). On Infamous you could potentially find them all just from walking around and looking for the collectibles appearing on your radar.

My main gripe with the gameplay is the repetitiveness of missions. Particularly side missions, there are maybe 5 types, each used about 5 times each throughout the game. You do sense the developers ran out of ideas in this department. The main story missions are a bit more varied, although overall it's going to be a case of defeating swarms of clone enemies and the odd boss fight (there are a lot of games on the market that suffer from this lack of imagination).

The good and evil idea is a nice touch, but it's not as player-controlled as you'd like to think. Although there are ample opportunities where you have to take a Good or an Evil decision, the story and it's progression doesn't change whichever way you do it. Therefore the dialogue can be a little unsuitable at times (the writers seem to assume you are playing as a Good person, judging from your dialogue), but it's a niggle and not a major problem. (You are likely to find yourself having just attacked hundreds of innocent protesters, and in the next mission having to save a group of civilians because bad guys have taken over the hospital).

One excellent aspect of the game I must remark on is the checkpoint system. Infamous has easily the best checkpoints system in a game. These are totally invisible checkpoints, but after dying a few times and finding yourself exactly where you'd want to be, you can sort of guess where checkpoints are being saved during the mission. Checkpoints after dispatching each group of enemies, checkpoints every 3 or 4 jumps in the platforming sections. It's all very well done. And about time - why should a player have to complete sections they've already done, just because they fail in a future one? Other games should take note.

So to conclude, it's a game that is as good as it is bad. When it's good, it's really quite fun and is definitely going to keep you occupied. But your interest in the story is let down by poor, cliched, "emotional" dialogue, and lackluster characterisation.
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5.0 out of 5 stars good game, 6 Sep 2013
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This review is from: inFamous - Platinum Edition (PS3) (Video Game)
good game with a good story.looking foward to play the sequel.the balance between good and bad could be more developed.
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5.0 out of 5 stars My son can't put it down!!, 3 Sep 2013
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This review is from: inFamous - Platinum Edition (PS3) (Video Game)
I bought this for my 12 year old son as a late bday prezzie.

He loved it!! Ripped open the packaging and just stared at the disk cover for a bit. It was Hilarious.
Arrived within a few days and came in good quality packaging. Was really happy with the price as well.
My only complaint is my son won't stop playing!!
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4.0 out of 5 stars Good game, 1 Aug 2013
By 
N. Clifford - See all my reviews
(REAL NAME)   
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This review is from: inFamous - Platinum Edition (PS3) (Video Game)
Good game, bit old but still worth a play. Worked fine even though used disc. 5 more words required - Phew!
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5.0 out of 5 stars Thanks, 29 July 2013
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This review is from: inFamous - Platinum Edition (PS3) (Video Game)
Great game
Fun to play its not just a game that is played once and done with
It continues until you want to stop
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5.0 out of 5 stars good, 4 July 2013
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This review is from: inFamous - Platinum Edition (PS3) (Video Game)
this is a good game, and is different to other games. I enjoyed playing it, and you can help people if you want or just play.
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inFamous - Platinum Edition (PS3)
inFamous - Platinum Edition (PS3) by Sony Computer Entertainment (PlayStation 3)
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