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Let's Play Sucker-Punch
on 26 July 2011
I convinced myself this was a great game due to the let's plays that are poliferating Youtube. It looked so much fun when somebody else played this game. When I got into the game it soon transpired it really wasn't all that fun, and the only thing holding it all together was my love of zombies. Ploughing through hoardes of grasping and starving zombies was fun for a while. But then it dawned on me it really wasn't all that fun at all, as it soon became repetitive and inanely boring running all over that over-sized map.
Perhaps the biggest complaint was there is no time to take in the sights and sounds unless you give in to a large number of quests. There is no real compunction to do any of the quests, and perhaps this is a strong point of the game. However, if you have a conscience then you will find yourself running about looking for quest items or doing your best to annihilate the psychopaths, and then trying to clear your name of a crime you didn't commit; all within the required timeframe.
Don't get me wrong, there are some nice touches to the game, and I can see how hard the designers worked to make this entertaining, but it just felt childish and really didn't capture the horror and enthralling nature of Dawn of the Dead, which I'm sure was at the forefront of the designers minds.