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4.6 out of 5 stars70
4.6 out of 5 stars
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on 6 March 2010
Really addictive.If you like mario kart and crash kart racing(crash bandicoot) you'll love this.Also its good for casual gamers like me who havent the patience with complicated controls and just wanna play and have some fun but it's not too simplistic and once you turn the GP levels up to advanced or expert its a real challenge.Theres actually a trophy glitch with this game where you beat all the staff ghost times on each lap and arnt awarded the trophy.It's being talked about in the internet forums,Hopefully SEGA will sort it out and update the game.
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on 5 March 2010
Here be my quick down and dirty review of Sonic and Sega All Star Racing. There's no story to concentrate on really so this'll just be a point by point good and bad of the gameplay, graphics and sound. Hope it proves usefully to you!

* - Sharp and colourful graphics that represent each characters world and style very well.
* - Nice modes which include your usual grand prix and single race efforts and the less than ordinary mission mode. All Great stuff. All of these modes will reap you some fat virtual monies and money = prizes in the way of new tracks and some of your favourite old and new Sega mascots such as Ryo and Alex Kidd!
* - Controls are well thought out and minimalist and afford you great control when tearing up the track. Cornering utilises a "Double Dash" style drift system that just rolls of the thumbs and into the game with little to no hassle.
* - characters each have their own powers as well as a bunch of powers that are universal to all the characters such as rolling bombs and turbos. Character specific powers come in the form of Super Sonic and Super Shadow tearing up the track to Ai Ai, of monkey ball fame, blazing around, friends in tow, in a big old monkey ball crushing his opponents.
* - Great respect has been paid to long time fans of Sega franchises with authentic animations and voices and music ripped from original games and jazzed up. Not to mention a fine old line up of characters past and present, common and uncommon. The whole thing is a great little package for retro fans when coupled with the likes of Megadrive Collection (and Sega Superstar Tennis to a lesser extent.)
* - Online is good - not great - but a welcome addition.
* - Tracks are mad and highly inventive sucking every bit of inspiration from their source material and most importantly the frame rate is solid as a rock for 99.9 percent of the time making the entire thing a joy to whiz around on.
* - Cool looking vehicles and lots of varied modes of transport from planes and motorbikes to F1 inspired beauties and even monster trucks. Most people will find a character/vehicle to suit their personal racing style and have a blast taking it online for a furious competition.

* - It's more than a touch on the easy side - if you've beaten anything like Mario Kart DS or the modern Outrun incarnations you'll kick this in the pants quick smart.
* - One or two of the tracks are less well thought out than the other but they are in the vast minority.
* - Without Mario Kart this would never have been the same game and feels like a bit of a rip off - however it's shed the blue shells and trimmed some of the fat that the later Marion Karts have garnered. A lot of people will find fault with all the similarities, personally I say there's enough room in the world for more than one contender to the casual racer crown. Also the most important thing is that it may be a bit of a rip off but it's not a cheap one by any means.
* - More serious racer fans will find much to like but it may not have the depth of it's contemporaries but this is a "Kart" game and that goes without saying.
* - The commentator is not only outdated but also super cheesy. Off you go, sir

A smart and well thought out Kart racer with so many nods to gems from Sega's illustrious past and not so illustrious (in my personal opinion) present that fans will find it hard not to love it to pieces. Worth a rental for anyone who's a little unsure and well worth a buy to fans of Sega and the genre alike.
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on 27 May 2010
People love to have something to compare it to, it happens everywhere and for a long time. How many times do we hear `The Next Leona Lewis' when talking about The X Factor? It's the same with the gaming industry; when Sonic and Sega All Stars Racing first came out, practically all reviews put it up against the long standing Mario Kart, due to its colourful characters and crossover of long time favourites. But is Sonic and Sega All Stars Racing the Mario Kart clone that everyone makes it out to be?

Starting with the visuals the game doesn't use the `fuzzy film' effect that plagued Mario Kart Wii, judging purely on the Playstation 3 version the visuals are crisp, colourful, bright and streams beautifully. There are no slowdowns or jumps in quality, all characters are designed nicely and there's a great amount of detail gone into each race track. Sure the PS3 version doesn't offer a spectacular HD experience and some human faces look a little too fake but the quality is still far above the average. Music also hits a high note; being very well composed, full of energy and cheery to keep with the spirit of the game. Although they do have tunes from previous Sega games, most of it is post-2000 (so no retro Sonic tunes I'm afraid). Voice acting is decent and give personality to the various racers where needed. The game also has a commentator that lets the player know what's going on in the race, admittedly at times he can be annoying but he does have some funny one-liners that will make you chuckle one you get into the light hearted nature of the title. Controls are also reliable, again using the PS3 as reference, all buttons work precisely as they should with no delay between analog stick turning and the character turning itself.

The game is divided into single and multiple player, and then provided are cup games, mission mode and shopping. The cups are formed of 4 races, 8 players must race against each other to come first and accumulate points at the end of each one, the player with the highest points gets the Gold Cup. But it's not just a case of turning corners and driving through waterfalls, not only do you need to master the `drift' technique to get around tough corners and accumulate the drift effect to gain a speed boost at the end, but you'll also need to make use of items scattered across the race in capsules to make the race difficult for the competition or help you regain you lead. This includes Sonic speed shoes to give your car a quick boost, bombs to litter the track and KO gloves to knock out other players. The more cynical readers will be groaning right now demanding to know what's the difference between this and the highly regarded Mario Kart. Yes, the KO gloves behave like green shells, the speed shoes are mushrooms and bombs are the more lethal fake question mark crystals. But Sonic and Sega All Stars Racing does have its own unique palette to work with, such as rainbows the obstruct the players view with bright colours (seriously, it's the most annoying during Samba De Amigo's races where everything is already vibrant) and the mega horn that obnoxiously blows in nearby player's ears to throw them off their game, it's great fun to do!

On top of this the game is equally balanced between skill and luck, something I cannot say to most of the Mario Kart series. Mario Kart Wii's increase of 8 racers to 12 and new items created a game that made the most skilled players questioned their abilities when they can avoid every pit stop and use every short cut, only to get hit by a banana coming out of nowhere and come last! Earlier entries (apart from, arguably, Double Dash!!) aren't much better with racers springing out of nowhere or being a full lap ahead of you before the first lap is finished. For Sonic and Sega All Stars Racing however, if you come last it's almost always due to your poor driving or lack of effectively using items. This makes the game fair, and therefore, fun! The progressive difficulty settings are set properly and computer controlled racers won't pull a `rubber band AI' on you. To tie it in the races are wacky with plenty of background animation going on to keep the players amused, the commentator pulls a one-liner every now and then to keep the atmosphere up-beat, and the game is just...enjoyable. There's little else you need from a mascot racing game that's meant to be played for a short period of time or with friends.

Another point to give to Sonic Racing is the flow of the game; you know in Mario Kart when you fall off the track it takes a good 5 - 10 seconds for you character to be put back on the track and get going again? All Stars Racing doesn't suffer from that, as soon as you fall off, blink and you're back in the race. This works much better with the fast flow of the racing genre and doesn't create a situation where you're fed up of seeing the same animation of the character being carried back to the race over and over again.

Outside of grand prix you can also do time trials, race single tracks if desired, play online and local for multiplayer, and missions. The mission section has 50 different trials for the player to take on, ok it's more like 7 tasks repeated over and over again just with different characters or tracks involved but that's still a fair amount to keep you busy. Missions include collecting items relevant to the racer, using items to defeat an opponent, drift challenges and knockout - where you must race against the clock and come first as every 20 seconds the person in last will be knocked out - challenging and quite tense at times! The missions get harder as you go on, you also get to play every character and race available in the game, so you'll be given a tour of the title whilst challenging your skills to the limits. In addition, unlike the missions in Superstars Tennis, they're actually relevant to the characters and use the racing control system, unlike one incident in Superstars Tennis where Sonic's ring collecting mini game didn't even use a tennis racket!

All Stars Racing features characters and multiple references across the majority of Sega games; from the ever popular Sonic to the lesser known Alex Kidd and Beat from Jet Set Radio. Like most racing games, all character have their strengths and weaknesses, some are easier to drive and others have heavy vehicles in tow. You'll also get a good variety of characters on bikes, hovercrafts as well as cars, although you can't unlock or purchase any alternative rides for them. On top of this, making a return from Sega Superstars Tennis, each character has an All-Star move; usually unleashed if the racer is doing badly in the game the character will suddenly activate their special ability that will knock opponents out, speed up considerably, slow others down - it varies from character to character, making races interesting and fun to try out all the characters to see who fits your driving style best.

The tracks themselves are modifications of popular levels from Sega games; you'll be leaving people in the dust at Curien Castle, marking tire tracks in Casino Park and so on. The variety in tracks though is a lot to be desired, come on Sega, do we REALLY need 3 varieties of Sonic's Casino tracks? They all contain bright lights, the money sign and Casino chips in, what's the difference? Couldn't you have us speeding down Scrap Brain Zone, or cruising by Lava Reef Zone? Considering how many Sonic games they have been it seems like a wasted opportunity here. The same goes for the character selection; I know `Sonic' is in the title of the game and he's Sega flagship series, but 7 Sonic characters? I would've been quite happy to replace Big the Cat with a much more appreciated and familiar face, such as Gilius from Golden Axe.

At the end of a long day of racing, you can then hit the shops. At the end of each race and mission you collect Sega Miles, you get these simply by completing a race but you can gather more if you perform tricks and other things in the game. Sega Miles are used to purchase new racers, tracks and music to play in the game, the maximum you've collect also goes on your `license', allowing you to compare your score with mates. On top of this, Xbox and Wii users have their own exclusive character to use (e.g. the Mii can be implemented into the Wii edition) and downloadable content is available, including Metal Sonic as a racer and Final Egg as a track. More is said to be on the way, so plenty to keep you coming back every now and then.

Whether it's trying to be a Mario Kart clone or not doesn't matter, the bottom line is that Sonic and Sega All Starts Racing is FUN. A factor that game programmers seem to forget nowadays. Sure it's not perfect but there's a lot of fun, mayhem and wackiness to go round, so take it for a spin if you gotten all you can from the racing games in your current collection
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on 18 January 2011
I'm 55 and I've got better things to do than play video games. That said; when I'm dragged away from my chores by someone else who should know better, I can't put the controller down.

p.s. I'm rubbish at it and I don't care, it's still great fun
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on 7 October 2011
Sonic and sega all stars is a fresh and innovative introduction to he ps3 kart racing genre perhaps as far as i remember the only one... the characters are very fluid, have a minimum story and very good visuals. Anyone like myself who has grown up playing sega games would be aware of the characters present in the game especially sonic, dr eggman the arch nemesis, alex kidd, ryo and many more.. what i really like was the different racing tracks inspired the by game the house of the dead there actually are levels of dr curiens mansions, brings back excitingv and positive memories. even for the newer generation people who arent familiar with sonic or the sega characters the game is quite good i must say . the driving mechanics are pretty smooth and easy to learn and adapt especially the drifting part, the tracks are various and plenty of fun to play and the multiplayer modes quite exciting i must say though that the online community is not active to as we would like to racing with friends is always a charm but finding a lot of people to challenge is a hard task.
Overall a very good entrant to the kart racing genre and something ps3 has needed for quite some while a good game overall i would rate it 4/5.
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on 4 April 2010
If you like games as Mario Kart you can't go wrong here. I bought the game blindly because I always enjoy a good party racer and I'm a big Sega fan and I can say I don't regret it. The game looks very good and runs smoothly. It's got 24 tracks that are all fun to play and 20 widely varied characters to race with. The game machanics are similar to Mario Kart games. You've got power ups, you can drift and you can do little tricks in the air. The only downside is the multyplayer mode. Online works perfectly but when you play with friends and use the split screen there was slowdown in some of the tracks. also the little game modes as the battle mode and king off the hill are not a lot of fun to play. All I can say is Nintendo's got Mario Kart and Sony and Microsoft got Sonic & Sega All-Stars Racing. I know it's also released on the Wii but that is an inferior port.Mario Kart DS (Nintendo DS)Mario Kart with Wii Wheel (Wii) - Wii Remote Not IncludedSonic & SEGA All-Stars Racing (Xbox 360)
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on 13 March 2010
only got the game yesterday and as a big mario kart fan wasn't sure what it would be like. but i was more than surprised and happy with it , in fact i think it is much much better than mario kart. played the game with my son and we both really enjoyed it and were hooked from the first race. a must racing game for all the the family to enjoy !!!!!!
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on 12 August 2013
Until I found Sonic Racing I was convinced there was nothing to compare to Mario Kart on the PS3 - the reviews for Little Big Planet Karting made it sound like a frustrating mess I didnt want to touch, and having tried Modnation racing and sold it with in a week I was not seeing a lot of hope.

Sonic plays fast and furious with loads of options and a decent reward system giving you the chance to purchase new tracks, racers and even music. The weapons are fun and cause you an inconvenience if you get hit rather than bouts of indignant rage as you go from 1st to last place in the blink of an eye.

If there is any critiscism of the game from me it would be that so far the computer controlled racers appear a little on the easy side, and generally if there are a couple of you racing you will always end up first and second with the AI players way behind.
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on 2 March 2010
This game in my opinion is a fun game. Doesnt matter how old you are. Its old school and fun, for fans of mario kart etc. Great game, the price is maybe a little high for this but i paid it anyway. Very good though great for playing with friends or for muck around parties!!! I do recommend this!!
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on 14 January 2012
This is a great game to have in your PS3 collection. There's certainly comparisons to be drawn with Mario Kart, Modnation and Crash Team Racing as it's bright, wacky and enormous fun to play and the comparisons are well-deserved. It is not the most challenging game but that doesn't detract from the simple pleasure of racing around and beating your friends. There's a lot of Sega favourites to choose from such as Sonic The Hedgehog, Tails, Shadow and Amigo and the tracks vary from colourful pinball machines to dark, creepy mansions complete with zombies. There are options to play single races or complete missions whilst gaining points to unlock extra characters and courses so there's lots to do. It's good fun and it's about time we had a racing game like Mario Kart for the PS3.
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