Most helpful critical review
2 of 3 people found the following review helpful
on 1 June 2010
This will be short review of an 'older' game, since most that can be said has been said. But not all. CAUTION: THIS REVIEW CONTAINS SPOILERS!
To me, this episode in the Metal Gear franchise (bar the Acid titles) is the weakest yet. I always get wrapped up in a Metal Gear game, so much so that when I look back a few days after the credits have rolled I get a bit embarrassed. But then, cheesy as it was, filled with battlefield and honour clichés, it was a pleasure, if a guilty one.
With MGS4:GoP, not so. I got late to this game because I didn't own a PS3 so I never got caught up in the hype. I played like a Juggernaut, totally immersed, but when I looked back I already knew that this was a disappointing entry.
First, the balance of the game is totally wrong. As you progress levels, bosses and sneaking become easier, not more challenging. The last boss battles were hilariously easy. Metal Gear Arsenal, a huge battleship, consists of one plain level of sneaking in which you don't really have to sneak. Huddling up in a corner and shooting all the FROGS that come running make you anihilate the complete crew. The rest is just a walk past a Gekko.
Second, there's nothing much to figure out. Every step you take you Otacon is giving the game away on what is up and what you should do. The extreme example is the hunt for Naomi's kidnappers in South America. Raiden's overlong 'tutorial' on how to be a tracker (smell the wind, taste the grass, listen to your heart, etc.) gets cancelled by Otacon telling you to put on your night vision to see the footprints and warning you when footprints diverge.
Third, for a game that's about Snake's finale there's a whole lot of storylines going on without Snake. The cheese is even too much for me. The ending is so anti-climatic, non-sensical and sterile that I almost wished Snake had killed himself as he is constantly suggested to be going to do. As it is it's not much of an exit for this almost titanic character.
I could find more, but basically this franchise is 'out with a whimper, not with a bang', and that's a shame. The very few extra moves and additions are just that, very few. Most of the stuff, including MK-II, you're not even going to use. You'll play it fervently just the same, but the whole thing feels empty on completion.