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130
4.1 out of 5 stars
Mirror's Edge (Xbox 360)
Platform: Xbox 360Edition: StandardFormat: BoxChange
Price:£5.90-£14.99
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on 31 March 2010
...I have come to the conclusion that Mirror's Edge is a gem, but one that has a few rough edges. Yes, the combat is a bit stiff, lacking in depth and variety and the cutscenes between levels are completely divorced from the uber-real depiction of the cities you run through (and they also look rubbish). Yes, the airvents completely succeed at making you want to pull your hair out as all the pace and momentum you've just built up is murdered instantly. And the boat level. And the final level....the less said the better.

But, there is simply nothing like this on the market. Much like the first Assassin's Creed (complete dross), it will no doubt be much improved upon when the sequel is released. Just look at AC2 if you need proof. A case of zero to hero methinks. Mirror's Edge when it's good, it isn't just good, it can blow you away. I've now had the game for about a year and would like to think I've almost mastered it and that's the real joy of this game. It's almost like DICE took Super Mario and crossbred it with Gran Turismo. Mirror's Edge is all about speed, precision and finding that "racing line". If you persevere with it and really experiment with it and put the practice in, it is one of those games that really rewards you for your efforts, not with Achievements or anything trivial, but just you getting that visual feedback of your five to ten minutes of flawless freerunning. THAT is the reward and is one that all the frustration (and it is frustrating) is worth putting yourself through for.

Now that it's cheap I would really recommend Mirror's Edge. But think of it as Marmite. Surely I don't need to explain?
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on 15 March 2010
what can i say about mirrors edge. it has everything and then some. i'll start with the graphics. absolutely impeccable. one minute you'll be running across a bright white rooftop, smash through a door and next you're surrounded by a swish fancy office area. that transitions are brilliant and from every angle you can tell the amount of detail.

storyline. you follow your character faith through a landscape that is harsh and rough. the city is run by a totalitarian government that heavily restricts the flow of information. you are a runner. you provide information to people that would not normally be available. but when your twin sister gets dragged into the mix the journey takes a personal turn.

next gameplay. this game is innovative in that it is first person and you can only see flashes of faith's limbs. before i wondered whether this may effect the experience in any way but to be honest i can't imagine it being any better if it was done any other way. the levels all have their own challenges and get progressively harder and you never fail to be amazed by the next twist and turn of the level.

i have one word of warning. the actual levels themselves are quite short. however don't be put off. there are extra things in addition to the main sort of campain. there are 23 seperate mini levels known as time trials which will give you a rating in stars depending on how good you are at them. also there are speed runs. this is where you go through the levels again but you have a time limit.

this has to be one of the best xbox 360 games i have ever played, if not the best. this is he first game that i fully completed. 1000 gamerscore and everything. something i have never really been compelled to do in any previous game.

must have game especially now the price is so good. well worth 5 stars
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on 12 January 2010
Mirror's Edge is basically a first-person...platform game. Think Prince of Persia but in first-person. You are Faith, a wall-running, base-jumping, kung fu ninja kinda gal. You are a 'Runner', basically a messenger for those who don't want to be noticed, the darker side of The 'Perfect' City.

Unfortunately, there is almost no mention of this interesting and shadowy group in the story or much of a hint about the political power plays that go on behind the scenes in The City. Shame really. The story is weak but this game is all about the atmosphere, the visuals and a new way to play a first-person game. The minimalist interface also gels really well with the minimalist interiors and structures of the game.

While running and jumping is normally slick and satisfying, combat can be pretty troublesome. Mainly, its just a bit unfair, especially on the harder difficulties. There are often just too many enemies at once to deal with especially when they have assualt rifles and body armour and you have jogging gear and some cool shoes (they are nice shoes though). You can fight but its tricky and not quite as effective as it should be considering you're getting shot as you charge an enemy. You can use guns as well but somewhat rarely. Of course, if you just play on easy its not as much of a problem and I think the game is just more fun that way.

The main story is short but there is also a time trial feature where you try to get the best time on a small section of a level. It adds some replay value as well as an opportunity to hone your skills so that when you replay the main game you can be looking good while you do it! I'd recommend downloading a 'ghost runner' to run against on time trial, the ghost of another player who has a good time on the course. This can really open your eyes to what is possible in Mirror's Edge, assuming you can keep up with the ghost to see it that is!

This is a short game but if you can pick it up for a fiver then its well worth it. This is definately a game that takes some time getting used to but when you do its very satisfying to pull off some slick moves and leave your pursuers to eat your dust!
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on 22 December 2009
First things first, don't do the speed runs.. just no.

Mirror's Edge had a pretty big release and a pretty decent advertising campaign, and it really needed one because it couldn't have gotten the status it has today without it. Its a good game, a really good game bu HUGELY flawed with conundrums reminiscent of school exams + repitition repitition. I can't knock the story, its quite ambitious but nothing to write home about.. The setting however couldnt be much better with gigantic skyscrapers and airliners gliding past near the end of the day. Parkour or freerunning never has been integrated into a game so well and had so much style. Its a shame that there is no actual "free"running because there is not mode where you can simply explore and each chapter/time trial are set levels with boundaries. It has cutscenes that remind indie gamers of the old classic jet set radio, with cell shading animation.. still nothing special though. I guess my problem with the game is (as with many others and future players) how half the 'fun' is trial and error -100% if you'd stupid enough to even contemplate the speedrun option- Jumped towards that pole but didn't grab it for no reason? Sorry you'll have to respawn somewhere not even remotely close. Whats that? Got shot 3 times and now you're even further back then before? Yeah you get the idea. If your mr or mrs. Perfect, you should have no problem with this, because anything less and you'll be punished. Horribly.

What will drive you to complete the game will be that craving for a massive area of freedom with an epic ending, something you don't get at all, the freedom anyway. I can't fault how the controls are done though, really fresh involving the bumpers and triggers above all else and even stringing combos together of walls and doing rolls to break your falls, sliding under objects, using ziplines etc all glorious. Combat isn't too bad either, with the option to steal weapons-and use them- or just beat them with yer mits. So what you can expect is a fairly large game and story, with a fantastic control system, sublime graphics and generally original gameplay. But dissapointingly you won't find freedom, fairness, gaping skylines, over 24 hours gameplay or much of a desire to play it again. Hit & miss. Makes you wish for a second installment.
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on 25 May 2009
This is a late review but i feel i want to write one anyway! I was excited for this game to come out, but after reading reviews it was said to be a short game, so when it was available to rent, i done so and i personally really enjoyed it. There are moments in the game where you have to be really, really precise in your movements that it becomes fustrating. I was really in it for a single player experience, it is something new and works well. It is a game i found that gives you a great first play through and although you may feel dissapinted in areas, particualy the story, It really is a great experience. On a note of the story, it really is nothing that speical. It was rumoured that Mirror's Edge was going to be a trilogy i believe? So maybe they are holding back on the story front...

When the price dropped, i thought i'd buy it to play it through again, At £10 you can't go wrong, so i went to get the DLC time trial maps. Which is what really brings replay value to this game. Time trials on Mirror's edge can get a tad fustrating, but it is so damn satisfying when you nail your run and get 3 stars that you just want to go on and try the next time trial. It brings a challenging factor to the game if you found the story not to be all that hard. Also about the DLC, if you are interested, the maps are really fun, some may find it's not worth the money, but you get enough maps, roughly 7? I think it really depends how much you enjoyed this game or not, to decide getting the DLC.

If you still happen to hesitate buying this game, then just check some gameplay on the web. If you are up for something new, i'm sure this is for you.
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on 10 May 2009
there are good points and bad points to this game. of course, if you don't get too stressed with the bad points, the good points are pretty good, and the game is awesome. it's totally different and new compared to other games i've played before, with a bit of puzzle solving, hidden case finding, speed running, combat and some beautiful views :)

a few bad things i want to point out though, that really stuck out to me:
*the graphics can be a bit dodgy. when i say this, i mean when you're on the rooftops and it's a sunny day, and everything is white, it's kinda hard to see where you have to go. and then when you're in a dark building trying to manouver around, it's quite hard to see where you're going. of course, you can just change the brightness/contrast which is accesible in the in-game menu.
*some bits seem impossible. even on easy there are parts where being shot by snipers is pretty unavoidable meaning you have to wait at the loading screen for a long time. this tends to happen later on. Also, some routes seem impossible to find.
*the controls can be a bit tempremental. since you use LB to jump, wallrun and wallclimb it's gonna be a bit of a pain. especially with wallrunning... it has taken me many attempts just to run along a wall sometimes!

of course, i don't want this to deter you from buying the game. this price is a bargain. yeah, the story isn't that long and sometimes the game can seem impossible, but you can spend hours trying to beat the qualifying times and extremely competitive high scores on xbox live. once you get used to the controls, it's a game you can play where you don't really have to concentrate too hard (when you know what you're doing and where to go... but finding new routes is what makes this game fun! That and jumping from train to train and flying down zip wires!)
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VINE VOICEon 30 December 2008
There are moments of brilliance in this game. Moments where you'll genuinely find yourself breathing faster, on the edge of your seat, feeling constant vertigo combined with an adrenalin rush. The engine 'feels' fantastic. It's simple, yet covers all the bases. It works on every level.

Now the bad news. The first "proper" level, basically what you get with the XBox Live demo, is by far the best level in the game. That doesn't mean that there aren't good moments elsewhere - just that the feeling you get from that level is about as good as it's ever going to get, and you need to prepare yourself for a lot of interminable dross in between the excitement.

Some levels are horribly arbitrary - endless machine rooms and ventilation shafts that completely suck out the feeling of freedom and speed that the game fosters in it's rare moments of brilliance. More than 2/3 of the game is like this. What's worse is that you'll find yourself in machine rooms where poles have been randomly placed (for you to swing on, of course), there's mysteriously no way up other than a complicated set of gymnastic moves (how do the workmen get up there?) and there's ONE path - yes ONE path - to take to get to your goal. Every other route is locked off one way or another. You'd think the 'blues' (as the cops are called in this) would notice this, and figure out where you're going...

EA / Dice have really dropped the ball with this. Such a fantastic concept, and so well executed in terms of the engine, and they completely screw it up with the level design. For example, consider this. You have a parkour runner as a main character, you have an engine that gives you a believable rush of speed and momentum, and features gorgeous rooftops and bright sterile futuristic cityscapes. So what do you do? You put an entire level on the lower decks of a cargo ship. Pointless, arbitrary, and ill conceived. What were they thinking?

Combat is poor. The problem is you just can't avoid it. It's all well and good saying you can do some lovely disarming moves, and that's true. Unfortunately while you're messing about one of the 3 other enemies in the group is shooting you in the head. There's generally only one way to get through a group of enemies - disarm one, and shoot the rest. And because combat is unavoidable, it's shortcomings are there for all to see.

Story wise, nothing special. Fine concept to get it going (although don't the runners get capped on the CCTV?) but after that it gets hokey very quickly, and aside from Faith herself there's some *very* poor voice acting. And who's idea was it to put a wrestler in the mix? Give me a break. There are several "what the f....?" moments like this in the story, and you decide to ignore it very quickly, which is not good. How people got paid to write some of the dialogue is beyond me.

So after all this slagging off, why give it three stars? Because of those moments of brilliance. Without them, this would be a bargain basement shooter that would be forgotten about instantly. But if Dice / EA had really put in the effort this game deserved, this could have been a huge leap forward. As it is, we'll just have to wait until someone gives the concept the attention it deserves.

Just imagine this engine, but with an open world city the size of Liberty City....
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on 4 June 2010
I picked this title up cheap as an 'OK I'll give it a go' having been unimpressed by the demo I downloaded a while ago.

And did I get a surprise! The demo is the first level and I plodded through it not expecting much. But after it I swiftly came to like the fresh, clean lighting and colours of the environment and the fun of running through and executing some great moves. The city comes over well with plenty of detail and lovely graphics, and I found much more variety in the levels and scenes than I anticipated from the demo. The minimalist, bright clean look is refreshing and looks lovely on a big 1080p. Unlike other reviewers I enjoyed getting my hands on the guns and putting paid to those nasty ninjas and cops. From being able to snatch handguns right up to using sniper rifles broke up the running and jumping nicely. Not mentioned enough by others is the crisp sound environment and smooth music, which I enjoyed, too. The sounds of, and marks left by incoming enemy bullets is pretty impressive!

The bits that put me off were the 2D animated linking cut scenes. I didn't like them - just a preference though. One or two acrobatic manouevres were really hard to pull off and almost stalled the game for me.

It is one of the few games I will play a second time through and I know I'll really enjoy it again. I believe there will be a sequel, which I very much look forward to. In the end for me - really good stuff.
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on 7 June 2012
Bought this for my son, he loves it. I had a quick go for a couple of hours before he got his hands on it and I enjoyed it too. The controls are a little overly complex initially but you pick them up without too much difficulty (at least, if you play games much you'll get it quickly. Someone totally new to gaming might struggle). The camera angles can sometimes leave a lot to be desired as you run around rooftops, but it didn't detract too much from the experience. I only played through the first level, so can't comment on the rest of the game, and while it didn't grab me and make me want to go out of my way to finish it, I couldn't complain for a fiver and would play it more if it was to hand.

If you like games that are "on rails" - tell you where to go; exactly what to do; highlight every little thing you can possibly interact with; then you probably won't like this so much. It's a free running or Parkour game, with the idea being to give you the freedom to go where you like. they don't really succeed in that, you are pretty restricted on where to go with limited choice on direction to get there, but it's still an enjoyable game. You also don't run round all guns blazing shooting everything that moves.

Enough waffling from me, for a fiver it's a decent buy and different from the bulk of other games. If you don't like it, give to anyone you know who likes Parkour, they should enjoy it.
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2 of 2 people found the following review helpful
on 4 January 2009
Great innovative game... As good as the are you kinda get bored of FPS games blending into one another. This game flows so well and really gets your blood pumping as you run get your runners speed up...
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