Top critical review
Great, until it gets insanely difficult
on 27 March 2013
'Pure' for me, started off as an exhilerating ride packed full of high-octane fun, well executed visuals and a user friendly control scheme. Until I approached a standstill, being unable to progress after a certain few levels of play which provoked substancial amounts of senseless ranting and raving and my mental state plummeting into oblivion.
Anyhow, the thing about most games is, prior to buying them you have to accept the fact that if you struggle to get along smoothly with it, there is no workaround, no cheats, no easier difficulty mode and no mercy. This (as an occasional inadequate gamer) truly grinds my gears, 'Pure' has ended up as one of those games I had once cherished and now pushed aside, rendered unplayable. I can't help but reminisce on the question; What target audience is this oriented at?
Additionally, the game developers seemingly missed out on the opportunity to try to benefit marketing games to people who want to be able to perpetually gain an interest in gaming but lack the comprehensive skill to do so. I've been gaming since the inception of my life and I'm all for giving games a good old go, and I will reflect on the flaws and try to overcome them, but patently, there's only so much I can improve on.
To conclude with this review I have several disputes to make here as follows.
* The level design and graphics are distinctly attractive and are captured flawlessly.
* The music playing in the background is always delightful to listen to.
* The game becomes addictive and the objectives are always challenging.
* The controls require a little getting used to, but once done, are very easy to conduct.
* Your quad-bike slides around like something possessed. The entire game revolves around nothing but quad-biking, thus making your gaming expereince sheer utter hell.
* If you happen to be very low on gas and mindlessly fly past it, there's no going back (which is very difficult to not bunny hop over or under it)
* Gas being the vital essential that it is, is nearly always placed on small hills, making it harder to collect without jumping too high or too low.
* When an array of racers start pacing infront of you, the gas/special moves collectables placed on seperate hills become obscured for several seconds making it pure fluke for which unknown collectable (hoping it's gas) you decide to chance.
* The game is marred with narrow tailored corners unfairly placed throughout the game, which proves to be an impossible task to turn at an angle, easing your way out without making a meal out of it and losing the race.
Despite the cons I have with this flawed gem, I remotely enjoyed playing through six or so levels of the game. Unfortunately I can no longer progress from there and therefore my incompetence with it has tainted my overall score of the game.