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4 of 4 people found the following review helpful
5.0 out of 5 stars Super Sonic!
I honestly wasn't expecting much, boy was I wrong! Sonic Unleashed is one of the best games I've played in a long time.

The game itself follows Sonic & Chip's worldwide adventure to restore the broken fragments of the planet after a devastating attack by Dr Eggman.
Gameplay is split over Sonic's speed levels and Werehog's fighting stages. In addition...
Published on 1 Feb. 2009 by A. Mubarik

versus
3 of 3 people found the following review helpful
3.0 out of 5 stars Don't be put off
Its fair to say that Sonic Unleashed has suffered a lot of terrible reviews since its release in late 2008. But as a diehard Sonic fan I think the game has its fair share of merits.

Unlike a lot of other Sonic fans, I personally do not think the quality of games has suffered drastically since the change from 2D environments to 3D. To an extent this one is no...
Published on 16 Mar. 2009 by H. Pearce


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4 of 4 people found the following review helpful
5.0 out of 5 stars Super Sonic!, 1 Feb. 2009
By 
A. Mubarik (uk) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
I honestly wasn't expecting much, boy was I wrong! Sonic Unleashed is one of the best games I've played in a long time.

The game itself follows Sonic & Chip's worldwide adventure to restore the broken fragments of the planet after a devastating attack by Dr Eggman.
Gameplay is split over Sonic's speed levels and Werehog's fighting stages. In addition there's Tail's plane flying levels, several explorable hub worlds filled with secrets/sub plots/and missions ( which are all optional.)

Graphics: - in a word, stunning. The visuals are crisp and vibrant, and move at an incredible speed. The animation is really fluid. The cut-scenes and presention are of really high quality. The art style is really good - your adventure takes you all over the globe, from the frozen icecaps of Holoska to the sunny mediteranean-esque Atopos, the looks and atmosphere are great, (both on standard Tv and HD.)

Audio: Like the graphics - really good. The stage tunes are rather catchy!! The main theme song 'Endless Possibilities' - (sung by Jaret Reddick from Bowling for soup) is a great song + the character voices suit the characters.

Gameplay:

Sonic's levels feature all of the best bits of his previous 2d and 3d games combined. Sonic can boost, drift, slide and grind ( and later on learn to light dash, wall jump and stomp.) The stages are relatively large and fun, sonic is lighting fast, there are multpile pathways/secrets = lots of replay value.

Werehog's levels play exactly like 'God of War', which is a good thing. They feature a mix of platforming/fighting and some surprisingly good puzzles.
The fighting system is deep and all aspects can be upgraded with experience points (- to unlock new moves, increase health etc.)
You also have charged, special + unleashed attacks, you can pick up and throw enemies and parts from the scenery, and do finishing moves.
Like God of War - there are a few QTE's in the game - but they are reletively easy, and are often the best bits in the boss fights.
The camera is great and always moves itself into the best position to show you where you need to go.

Hint - for the tricky parts of platforming, keep HOLD of the grab (B) button throughout whilst jumping around - the Werehog will instantly grab hold of any ledge/pole he's facing - like in Tomb Raider, and you'll be able to get around a lot quicker.)

In all I like both the Sonic and Werehog gamestyles a lot. Sonic only has the one main stage per country, Werehog has two levels for the first country - but only one per country thereafter.
Both characters gain experience and can upgrade their abilities.
Both characters have great boss fights, that actually get better and better further into the game (Werehog's final boss being by far my favorite.)

Lifespan: The game itself is fairly lengthy, and has a large amount of secrets - as well as music/artwork/videos/special items to collect.

There are 400 sun and moon medals to collect - I remember another reviewer complaining about having to collect the medals to progress.
On avarage I only found around 50% of them on my 1st playthrough and I was never asked to collect more medals to continue the story, so it's not really a problem - although I can't help but wonder what having all of the medals will unlock.
The hub worlds have many missions ( everything from collecting rings to ghost hunts, even trivia quizzes!) The characters in the hub worlds are surprisingly likeable, and they have fairly decent storylines you can play through - but be warned some of the decisions you make will affect their outcome, so choose wisely.

This game has many secrets and is built to last.
(Hint - if you were to buy + feed Chip with his favorite foods only - I wonder what might happen.....!)

Overall: This is one of the best games I've played in years.
If you're a fan of the Sonic Adventure series or 3d platform games in general, then I would highly recommend it.
If you prefer the 2d retro games only I'd suggest trying a demo/renting it first, or watch the videos on youtube.

Also, ( I own the Wii version too) the x360/ps3 version is better designed, has more levels/content and has better graphics then the Wii version, but it is also more complex and challenging.
If you're buying the game for someone who's young or has difficulty with fast games + lots of buttons - the wii version is alot more simple and straightforward, and might be preferable in that case.

But overall the x360/ps3 version is the better game.
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3 of 3 people found the following review helpful
3.0 out of 5 stars Don't be put off, 16 Mar. 2009
By 
H. Pearce "thechosenmonkey3" (Hampshire, UK.) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
Its fair to say that Sonic Unleashed has suffered a lot of terrible reviews since its release in late 2008. But as a diehard Sonic fan I think the game has its fair share of merits.

Unlike a lot of other Sonic fans, I personally do not think the quality of games has suffered drastically since the change from 2D environments to 3D. To an extent this one is no different. The game is generally divided into two sections, one in which you play as Sonic the Hedgehog, and the other where you play as Sonic the Werehog (which strikes me as stupid as "were" actually means "man", so it would be more appropriate if it was a hogwolf for example...but anyway...). The Hedgehog levels are as you would expect, full of speed and excitement, well thought out level design, great graphics and lots of fun. In my opinion Sega have really hit the money with this, the transition between 2D and 3D environments work really well and any Sonic fan will feel right at home. However, unfortunately the Werehog levels are not so fun, as far as a standard platform game would go they aren't terrible, but the slow paced smash and grab styling of these sections of the game just don't feel like Sonic should, and thus are totally out of kinder with the rest of the game. Apart from some truly hideous and frustrating camera moments there isn't a massive amount wrong with them...only that they take ages to complete and you will spend the entire time wanting to get back to the next high speed Hedgehog stage. The werehog levels feel like a drastic and poorly thought out attempt by Sega to breathe new life into the sonic series through a bizarre new gimmick, which doesn't really work, and would be better suited to a game like Crash Bandicoot.

All in all the Hedgehog stages are great, and the Werehog stages are not. The game thus is far from perfect, but it would be foolish to completely write it off. If you are a genuine Sonic fan then this is certainly worth a look, but be aware that there are far better titles in the series....

*prays for Sonic Adventure 3*
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13 of 14 people found the following review helpful
4.0 out of 5 stars Almost there Sega!, 25 Jan. 2009
By 
= Fun:5.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
Sonic The Hedgehog. One of the most popular characters of the nineties and at one point was more recognizable than Mickey Mouse himself. His rise to fame started on the 16-bit game console the Megadrive, his games were colorful, fast, had great music and best of all, SIMPLE. Now 18 years since his debut the blue blur has certainly fallen from his podium and SEGA, even now, have yet to make a game that matched the 2D games in comparison. But this game is a small step for gamers one giant leap for SEGA and Sonic Team.

I'll now categorize this review in the things i think are most important in a sonic game, Graphics, Music, Story, Gameplay, Fun and finally the Super Sonic portion of the game.

Graphics 9/10
WOW! Going at 300mph never felt so satisfying, the scenery is absolutely gorgeous and just feels so right when your playing the game. There are 8 continents and all have there own theme. Be it the savanna's of Mazuri, the bone chilling cold of Holoska, the mellow forests of Adebat or the dry sands of Shamar you are are going to be amazed by the detail and thought that has gone into the craft of the levels. The Day and Night stages all look good but the Day stages steal the show as they are so varied it never looks the same twice, the Night stages however all look relatively the same and can be a bore too look at. The only thing that holds this from being 10/10 is that there are several graphical glitches that, while not heeding the game play, are very disenchanting and annoying nonetheless.

Sound 9/10
Finally the embarrassingly bad rock and techno tunes have been gotten rid of and not a minute too soon. Instead of that rubbish we are now treated to a variety of instrumentals that really capture the location and atmosphere of the level. Sadly though the music is very passive and instantly forgettable in comparison to the Megadrive music which would stay in your head so long it wasn't funny. The voice acting in this game is also another brilliant step forward from the other 3D titles, gone are the cheesy lines and the terrible 8 year olds here are some actual voice acter's who deliver they're lines to great effect (I must give a nod to the guy who did the voice of Dr Eggman he was sensational.)The flag song for this game ,'Endless Possibility', is in two words F**king AMAZING! It is amazingly catchy and energetic and it really is a song i cannot describe in words.

Story 10/10
Ok its no secret, sonic games have never had good story. It was always just, Dr Robotnik/Eggman, had captured some animals and turned them into robots and sonic had to show up and SAAAAAAAVE THE WORLD (WU-HUU). But this time there is an actual plot to this game, i won't spoil anything but this is the jist of it. Upon trying to destroy Dr Eggman's new flag ship, sonic is inadvertently captured and the chaos emeralds he possess' are used as the power to a new weapon that splits the world up into 8 different continents and releasing an ancient, mysterious terror onto the land named Dark Gaia. The experiment not only releases this creature but turns Sonic into a beastly version of himself, whenever the moon shows, aptly named the 'Werehog'. When Sonic is sent hurtling back to earth with the spent Emeralds he comes across a strange being who has lost his memory who decides to tag along with Sonic, he is dubbed 'Chip' by Sonic. So the game is basically you traveling the globe in search of Gaia Temples in order to restore the Earth back to normal. Along the way you'll come across Tail's (Sonic's old friend and compardre'), Dr Eggman and his various giant robot bosses, giant, ancient animals possed by Dark Gaia itself, Eggman's own level and amusement park named EGGMANLAND, People who are possessed and need exorcising, 8 HUGE lands, ride a whale, a bobsled, a rocket, run up and down a dargons back and finally fight off against Dark Gaia in one of the most epic fights ever on a Sonic video game.

Gameplay 8/10
Sonic's games are never, ever going to be pick up and play simple again, i think that needs to be realised but the game plays as well as it looks with most of my Kudos going to the Day time stages. The Day time stages are well designed and fun, they are not so easy its boring but neither is it so hard its worth committing suicide, the game does not feature a factor most Sonic games have had in that holding one button and merh, pressing the jump button here and there would basicallt get you through the level. The puzzles in level are well thought but if you want to get A or even S ranks in this game your going to have to play over again to find shortcuts and basically memorize the level in order to beat it flawlessly. So why 8/10 well i guess if you've heard reviews on this game you'll know the why it was recieved so poorly...the Werehog. The Werehog stages have become infamous for their terrible camera angles and repetitive combat system. I didn't think it was THAT bad but i can see where people are coming from. The camera angles don't really present a problem until you get to sections that require tight rope walking in which case the slightest error will send you to your death. As for the combat again, not that bad but i know what people mean, just pushing buttons repeatably isn't fun and is very monotonous but its nothing thats too major to put you off beating the game. So now perhaps the two signature thing's about any Sonic game are the Boss battles and his speed. These two things are brought together beautifully in one. Some of the boss battles are quick, quirky and most of all repeatedly fun and challenging.

Fun 10/10
This game is fun...no seriously i can't describe it any other way. You have to play this game to know how fun this game is.

Super Sonic 9/10
This is in a way the thing i look most forward too in a Sonic game. You've got all the emeralds, all that hard work and time you invested in this game and the game rewards you the way any game should, with the hero becoming more powerful and awesome than ever before. Again i won't spoil what made this level of the game so awesome, all you need to know is that it the graphics were stella, it was fun, fast and the music was some of the best i've heard yet. The only thing i wish they would keep in the new games is the ability to turn into super sonic during game play as that would totally add another notch to how awesome this game is.

OVERALL: 8/10 or 4 stars translated
Sonic has fallen since the 90's but with this game in the eyes of fans he's clawed his way back and lets hope this is the start of better things too come. Don't trust what reviews from critics you hear about this game it is good but unfortunately people nowadays would rather our spiky hero was put too rest rather than revival. BUT NEVER FEAR, SONIC WILL NEVER DIE!
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2 of 2 people found the following review helpful
4.0 out of 5 stars Sonic Unleashed: Best Next Gen Sonic Game Yet!, 18 Dec. 2008
By 
A. Horsley "Adi" (West Yorkshire, UK) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
Overview:

Graphics 9/10 - excellent intro, great sense of speed and animation
Gameplay 8/10 - thrilling 2D speed sections, overlong "werehog" stages
Sound 8/10 - nice original sound effects, but no instantly recognisable themes
Overall 8/10 - a solid return to form for Sonic

Main Review:
Sonic Unleased is a good game, although not quite great. At least not for those who aren't adept at 3D platform games.

In the old days of the humble megadrive, anyone could pick up a joypad and have a quick game of Sonic The Hedgehog. It's controls were simple, the aim of the game was simple and the mechanics of pressing 1 button to jump meant even Grandad could manage to play and enjoy the game.

In the 3D arena of Xbox 360s and PS3s however, Sega has made the assumption that everybody is clued up on 3D platformers and using each and every button for the simplest of tasks. This is all well and good for avid gamers, but for the inexperienced or very young, the game is overly complicated and at times frustratingly difficult. Gone have the days of "pick up and play". Without knowing your way around a joypad blindfolded, this game is a nightmare.

However, there is still much joy to be had from this game. The opening level is reminisent of the Sonic of old - the speed at which the game plays is frantic, but fun - hearing the original "ping" when you collect a ring is nostalgic gold. Viewed in a 3rd person perspective, charging around a primary coloured playground (Greenhill Zone style) is like playing a super fast drving game - only with a jump button to enable new routes. At times the view changes to a 2D plane, when the speed increases to such an extent that you can't help but grin like to cheshire cat.

The game changes pace significantly during the "werehog" stages. These stages, although not entirely without merit, do drag on for too long and towards the end of the level, outstay their welcome. Initally grabbing, throwing and beating up bad guys does offer a refreshing change to the super fast preceding stages, as do the simple(ish) puzzles - but when it takes over 30 minutes to do one stage, compared to the couple of minutes to the "normal" Sonic levels, the game becomes somewhat imbalanced. You also need to be adept on the control pad, as to beat some baddies a Quick Time Event (a series of timed button presses) are required, one false move and you have to start all over again.

The in game music is less inspired than in previous Sonic outings. The orchestral changes in music indicate an incoming invasion of bad guys during the werehog levels and the ambient meoldies in the background throughout the arenas are nice, but lack the instant recognition of the old megadrive tunes.

If you are prepared to invest time into the werehog stages, you'll be greeted by some excellent animation, clever use of lighting and a relatively useful camera. My 9 year old daughter's attention span couldn't take it, nor could my girlfriend (who is a megadrive sonic expert), the incoherent storyline didn't endear them either.

The story - another over complication from Sega for a Sonic title - sees Sonic trying to rebuild a world that has literally been torn apart by Dr Robotnik/Eggman. This involves an amnesiac flying dog thing, Tails/Miles Prower and a host of other characters that you have to liase with before each pre-stage arena, as well as the aforementioned werehog that Sonic changes into during the night time (beat em up) stages.

In conclusion, this new Sonic game will engage you - if you allow it. Invest enough time, have patience and you will be rewarded with a great platforming experience - something this next generation of consoles is sorely lacking.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Why all the terrible reviews?, 1 Sept. 2012
= Fun:4.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
It's fair to say that among the gaming press this game received one heck of a kicking - IGN even rated it lower than the infamous trainwreck known as Sonic '06 - but to be quite honest I really don't think this game deserves all the negativity it has received.

First off I'm going to leap straight in to the thing that most people have complained about; the Werehog. True enough, his levels are a big jump from the high-speed action of the daytime stages, but they really are not as bad as they are made out to be - once you know all the combat controls the levels are not that hard to beat at all, and in some places can even be pretty fun. The main bone I'd have with them is the Werehog's severely capped top speed - oh, and, of course, the immensely irritating battle music that plays every time you encounter an enemy.

Now onto the daytime sections - this is how a 3D Sonic the Hedgehog should have been done from the very beginning. Occasional platforming sections interspersed with massively-high-speed running parts. The controls and scripting for these levels, overall, is very good indeed, and the only criticism I would make is this: why did Sega decide to give the homing attack its own button? This constantly threw me off when I first played the game and was a constant source of cheap deaths before I got used to it, but to be honest this is not a major flaw and could be overlooked.

The one element of this game that I really, really dislike is the whole medal-collecting thing. Simply put, to unlock certain stages you need a certain number of either Sun or Moon Medals, and for some levels you need a LOT. There is nothing more irritating than figuring out where you need to go, only to find out that you need to collect another twentysomething medals in order to even play that level - the Adabat daytime section (those who have played the game this far will know exactly what I am talking about) is particularly bad.

Overall, though, this game was a substantial return to form for the Sonic franchise, and despite a few annoying flaws it remains a pretty fun game to play. In total, I give it 4/5 stars.
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12 of 14 people found the following review helpful
4.0 out of 5 stars suprisingly good!, 30 Nov. 2008
By 
L. W. Loftus "Synth it up" (my throne!) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
I wasnt too instrested in this game at first since sega havent made a decent sonic game since sonic and knuckles for the mega drive, but im so glad i gave this a try.

Half the game you play as old school blue speedy sonic, the stages are mainly done old school, running as fast as you can and just jumping over things, they havent destoryed it trying to make it 3D ether, it feels great and very remenesince ( i cant spell at all, sorry)

The 2nd half you play as a warehog ( or however you spell it) I thought this was going to be the downfall of the game after i played the first level as old sonic, but oh how i was wrong. Its just like a new style platformer, you get different moves and need to beat up lots of bad guys, you can do different graps and throw smaller monsters at other ones, the combat is suprisingly fun. They have also thrown in a few "puzzles" and some platform jumping in the warehog stages, but mainly its fighting.

They have also added an experience system, so you can lvl up normal or warehog sonic, giving them more speed, attacks or life and so on.

If you still arnt sure, go and rent if from somewhere cuz it has put my faith back into sega
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3.0 out of 5 stars A fun game hamstrung by poor choices., 29 Aug. 2014
= Fun:4.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
Sonic the Hedgehog's reputation took a bit of a nosedive after the series' transition to 3D, and especially after the Dreamcast's life cycle ended. But to be fair, while there have been some pretty mediocre titles (the ultra-repetitive Sonic Heroes and the cynical attempt at C&C in Shadow the Hedgehog being two prime examples), the only genuinely terrible game was the 2006 reboot, simply called Sonic the Hedgehog. Not only was the story absolutely horrendous, but the game was clearly unfinished with one of the worst cameras in any 3D platformer, perhaps second only to the notorious Bubsy on the original Playstation.

Sonic Unleashed therefore took the somewhat understandable step of trying to add a significantly different new gameplay style to its repertoire, and the result is certainly playable and enjoyable at times. However, a few questionable decisions prevent it from being the return to form it could have been, and instead leaves it as an interesting but still somewhat lacklustre sidestep in Sonic's history before the series finally got back to previous glories with Sonic 4, Sonic Generations, and Sonic Colors.

There are two major problems I have with the game, one of which is based on gameplay and the other is based on the concept. In terms of the gameplay, the reliance on QTEs and strategy-devoid beat-`em-up stages is what holds it back. The majority of Sonic's levels are great fun (and thankfully not affected by this lazy trope, unlike Sonic and the Secret Rings which had the excuse of being the first Wii-exclusive Sonic title and thus needed to account for the console's unique control structure) and, despite focusing on speed, manage to have enough variety and platforming that it never becomes an exercise in just rushing to the end, which unfortunately is what a lot of Sonic `fans' seem to think the series should be about despite the classic instalments having plenty of slower moments to mix things up and keep players concentrating.

But the werehog levels take the gameplay too far to the other extreme, and end up becoming a monotonous button-mashing experience. They do at least give the werehog some extra platforming abilities like being able to swing across with his arms ala Ristar, but the fighting is very boring in how redundant it is. Instead of creating any complexity in the controls or varying the dynamic of the battles, the game just throws more and more enemies at you each time. This becomes tedious very quickly, and since the levels are basically divided between "Fast-ish Zones" and "Slow-ish Zone," it ultimately feels like two completely different games instead of one game with diverse gameplay. True, there was a mix of slow and fast levels in the classic titles as well, but you were still playing as the same character the whole way through, and there was always the feeling that the next speed-altering section was just a screen away, keeping you on your toes the whole time. You don't get that here, you know the daytime stages will mostly focus on running and the nighttime stages will mostly focus on brawling. There's not much surprise and thus not much reason to remain focused on your task.

Even worse, however, is the flying stages. I have no problem with the stages being in the game, because there have been such stages in previous Sonic games and it's well-established that Tails flies a plane. I do, however, have a problem with these stages being almost entirely QTE-based. In Sonic 2, all you needed to do was move the plane around with the directional pad and jump on enemies with the regular jump button. It still represented a decent challenge. Unfortunately, Sonic Unleashed takes the ludicrous step of turning what should be straightforward stages into timed mini-games where you have to keep pressing buttons as they appear on the screen. These sections are becoming more and more commonplace in games, but they're entirely appropriate sometimes. For instance, in games such as Heavy Rain where the amount of actions you have to perform could not practically be mapped out onto a regular control scheme, or on occasions in cutscenes (e.g. Resident Evil 4, Mass Effect 2) where a button prompt will give you a split second to make a potentially big decision. But in the case of Sonic Unleashed's flying stages, they serve no purpose. All you're doing is moving the plane around, dodging enemy missiles, and firing missiles at the enemies. There is simply no reason why you cannot do this with a regular set of defined controls. The QTEs were presumably put into the game to simplify the experience and provide something different, but they do the exact opposite, making things far more complicated than they need to be and looking like they've been shoehorned in because every other game is doing it.

I could also complain about how boring the hub worlds are, but they're at least functional unlike in Sonic '06, and Sonic Adventure had them as well yet was still a great game (as do a lot of excellent games) so it would be imposing a personal dislike of hub worlds in general onto the game, which wouldn't really be fair.

The second major fault, in my opinion at least (and I recognise this will be really subjective but I still think it holds true), is the story. The implementation of the werehog stages has a poor execution. I don't have a problem with creating new styles of level in Sonic games, after all Tails and Knuckles have been around since the very early games and had flying/gliding/climbing abilities that Sonic could not emulate. When done correctly, it's a good way of creating replay value, and in many of the other 3D Sonic games, there were multiple characters with intertwining story-arks that usually were pretty well done and tied together well at the end. But that's the problem - the werehog is not a new character. He's just Sonic with a different physicality. So instead of two defined characters working together on separate paths thus keeping the story at a fast and urgent pace, it's one character slowly meandering his way through a single plotline despite the stakes apparently being higher than ever before. This comes across as a major downgrade from the unity and teamwork that played a big part in many of the previous games.

Not to mention, the excuse given for why he suddenly has this affliction is extremely asinine. Sonic has the powers of the chaos emeralds drained into him (or something) and this somehow turns him into the werehog. Even if you can still pull out an amazing explanation for this, it still relies on a major pull as well as completely retconning a radical new dimension to the emeralds that wasn't necessary. I guess this was done to try and add some sort of internal consistency to Sonic's transformation, but all it does is strain artifice. To me, this is the same as if Sonic '06 introduced Silver the Hedgehog as an alter-ego of Sonic where he's gained telekinetic powers for some reason that takes ages to try and justify to the audience. Ditto for Shadow. For me personally, the werehog would have been far more believable if he had just been a new character, rather than requiring this new unforeseen event caused by one of the major recurring factors in the game that has never exhibited anything close to this before now. In fact, Sonic has an annoying little sidekick in this game called Cookie who has little to no personality or traits outside of a high-pitched voice and liking sweet foods. It would have been much easier to accept that HE was the werehog, and that it was just another supernatural occurrence in this already bizarre world, as well as being really funny to see this unimposing guy become such a hulking monstrosity. Plus, there could then have been a co-op mechanic where Sonic could switch to Cookie (who can fly) to get over long gaps in the daylight stages, and switch to Cookie as the werehog to fight hoards of bad guys in the night stages. It's not like this game needed Sonic to be transformed in order to have drama, they make it pretty clear that the fate of the world is in jeopardy regardless of whether Sonic's a werehog or not. If anything, it's a distraction.

Both of these major flaws make it difficult to enjoy the game as much as I would like to, but it still holds up as a decent title and gets more hate than it deserves. In fact, you'll rarely see reviewers criticise the game for the reasons I have. They'll usually just cry because it's not constant endless running or because they think every single entry into the series should be exactly the same as the original games. In fact, IGN earned derision for saying they shouldn't even have made any sequels as they got progressively worse after the first game, which is complete rubbish especially since Sonic 2 is often considered the best game on the Mega Drive and Sonic 3 and Knuckles is also a masterpiece. By that logic, Super Mario should never have got a sequel because Mario Bros 2 wasn't as good as the original. There's nothing wrong with trying different things, as long as the core element remains intact. On this occasion it didn't quite work out for the Sonic series, but the daylight stages proved to be a solid foundation for the improved titles in the following years.

I can't recommend going out of your way to play Unleashed, but nor should you strive to avoid it. It's a decent game and, considering what an unmitigated atrocity Sonic '06 was, this was a big improvement.
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4.0 out of 5 stars Sonic: Unleashed better than reviews depict., 9 Oct. 2009
= Fun:4.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
I had read a couple of reviews for the game giving it moderate scores, but as a long time Sonic fan I decided to give it a shot.In some respects it does feel like a true sequel to the Mega Drive originals.The speed parts of the game are absolutely fantastic to play it truly feels faster than any sonic game I have ever played.It works as a blend of playing the more modern 3D style and then seamlessly transitioning in to the traditional 2D style in various parts of the levels.The graphics are brilliant and the soundtrack is also excellant(although not like the classic techno tracks you got on the original games).
Then there are the werehog parts of the game, when I played the first level as the werehog I absolutely despised it, however after upgrading your abilitys it does become alot more fun, but still not fantastic.My main problem with the werehog levels is the fact that at times the camera can be very awkward, meaning that when you try and use it in more enclosed spaces the camera will move a little in each direction then pull back when you let go of the analogue stick.The other problem I find is that sonic moves a little too slow in these levels, there is a dash ability but I feel that if these types of levels were in the next game then I would like the normal speed to be the dash speed and for a higher speed to be the dash speed if that makes any sense to you.In a sense I can understand why the put the werehog levels were added in, I think it was because the amount of money and time it would cost to programme miles and miles of levels in to the game.I wouldn't have minded if it was just the speed levels and a lower price from release date.However with the price it is at the moment I would say it is well worth getting!
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4.0 out of 5 stars PRESS X NOW!!!, 15 Aug. 2009
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= Fun:3.0 out of 5 stars 
This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
Now you are dead...
This game is so fast, its just unfair.
It asks you to press buttons and then kills you if you don't press the right button within a split second. An example is Spider-man 3 and Resident Evil 5 (but RE5 did it better lol).
Also it is repetitive in gameplay and music on the warehog parts. Fight, run, fight, run... along with the same comical music every time you fight.

Now I got the bad bits out...
This is a good game, tricky to control but still a good well put together game.
A buy for Sonic fans, but not for those with anger problems. (I nearly punched my monitor)
Even though the game is an improvement on nearly everything against Sonic 2006, some will still prefer the older glitched game.

So its a mixed review.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Best Sonic Game of them All, 22 Jun. 2012
= Fun:5.0 out of 5 stars 
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This review is from: Sonic: Unleashed (Xbox 360) (Video Game)
I have played this over and over again - I love it. Sadly, the other Sonic games I've tried don't seem to compare.
I prefer the controls of this one and the gameplan & story are more interesting to me.
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Sonic: Unleashed (Xbox 360)
Sonic: Unleashed (Xbox 360) by Sega (Xbox 360)
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