Most helpful critical review
5 of 7 people found the following review helpful
Not an MMO RPG, more of a console game
on 30 June 2009
I've been playing WoW for too long (started about 3 years ago at the start of the burning crusade), its addictive and has been fun grouping up with strangers or just exploring and overcoming challenges on your way.
But its been getting more easy mode as the time goes on, while I'm not an uber player I could solo most of the group quests that supposedly needed 3-5 people. That meant most of the questing ended up feeling just like fetch and retrieve exercise with the speed of levelling just determined by the speed of your mount, tedious and uninvolving.
And the 5 man dungeons, whereas in the burning crusade you could up the difficulty on "heroic mode" for a real challenge this time around we just rolled through them without needing any of the gear that dropped to progress. When I dinged level 80 I did clear every single "heroic", the game really had no challenge there. Beginning raiding too was fairly easy, although the main criticism there was just three instances (1 large recycled from early wow content, 2 small but new) to go in for a whole first 6 months, so we ended up running those three instances, endlessly :P
Like all MMO's they do release new content now and then, in the past 8 months we've had one single raid instance and now they are going to make the same heroic dungeons just drop the top tier loot (better then my character has achieved raiding so far :P) meaning that you are encouraged to endlessly grind easy content to progress. If you stand back and look at it, then the game design isn't going in the fun direction here.
Really I'd recommend steering well clear here, although this launched at the same time as Everquest 2 the graphics are starting to show, back in 2004 the cartoon look of WoW was better then the low detail attempts at realism pc's could achieve back then. These days though Everquest 2, Age of Conan, Warhammer online etc all have much better graphics achievable on todays gaming PC's, and more importantly gameplay that gives you a challenge.
PvP, that needs to be mentioned too, many classes just are not any good at it so the balance is poor, but that's kind of been there from day one and been part of the charm of it (I enjoy playing the underdog at times!). But since the burning crusade they have added in pvp gear that effectively means once you hit level 80 you need to endlessly grind pvp to get gear to be able to compete in pvp, all the while being 1-shotted by people who already have the gear. Again, just not fun, and another painful grind.
After the 3 years I'm resting my subscription, it was really just momentum from the fun (and challenging, I was far far from completing the raiding content, and the dungeons/some quests were hard but rewarding) burning crusade expansion that made me go for this.
Playing Everquest 2 here for PvE fun now, and trying out WAR since people have been digging the PvP there.