Top critical review
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A turn for the worse
on 3 July 2011
If you've played Extraction point, then you most definitely have already played F.E.A.R. So at this point, one may ask the question: what does this expansion bring to the table?
Well, let's look at the bright side first: if you were a big fan of F.E.A.R gameplay and saddened that the game ended at some point, then this expansion is for you: you can happily extend the gameplay for another 5 hours, approximately. To spruce things up, three new weapons have been added to the mix: a laser carbine, a chaingun and automatic turrets that you can stick onto walls.
Unfortunately, that's about it. Storywise, there's virtually nothing worth mentioning. As the back of the box may already read what the ending of F.E.A.R suggested: your escape helicopter has crashed. So it's time to find another one - get to the extraction point. Nothing more. No twists, no additional interesting plot elements revealed, nothing. It is as if Monolith studios had raised the finger and forbade TimeGate Studios from advancing the plotline even by a single millimeter. Sure, the story does have its moments (a grand total of 3, to be honest), but certainly nothing compared to F.E.A.R's story, which itself only got interesting towards the end. And lastly, some locations from F.E.A.R. have been reused.
To sum things up, F.E.A.R: Extraction Point is one of those games you complete once, as a fan of the franchise, putting a tickmark on that checklist inside your head regarding the games in the series you had to play through, and then move on. Extraction Point is basically additional F.E.A.R gameplay, minus an interesting plot. A 'been there, done that'. Thus, a two, out of five stars, but the same three for gameplay as its predecessor, as spending the majority of the game fighting soldiers is not what a horror game should focus on.