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30 of 31 people found the following review helpful:
Play first, then review., 12 April 2006
By A Customer
With a story developed by Rogue Trooper's current writer and long-time 2000ad contributor Gordon Rennie, and vehicles, costumes, uniforms and weaponry taken directly from the strip itself, this game's visual and storytelling pedigree are beyond reproach. Utilising a third-person view, the play mechanics are more akin to Tomb Raider: Legend than the first-person Dredd vs Death (which was universally decried as decidedly average by the gaming press, and required too much concentration for casual gamers more used to Dead or Alive: Beach Volleyball, or Halo). More of an arcade experience than DvsD, but if you've played the game based on Marvel's The Punisher, you'll have a good idea what to expect. A shame more games based on comics weren't given the same development and care as applied here, as the likes of Daredevil or Hulk could learn a thing or two.
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27 of 28 people found the following review helpful:
Not awful, but not great, either., 22 May 2006
Fun:
I read the first issue of 2000ad when my brother bought it when I was 5. I started buying it for myself in 1981 and immediately my favourite characters were DR & Quinch, Judge Dredd, Strontium Dog and Rogue Trooper. I remember the enticipation every Saturday morning when my copy would be delivered with the papers.
When the Judge Dredd game came out a couple of years ago I played the demo and made the wise decision not to buy the game, but with the release of Rogue Trooper I couldn't help myself and splashed out twenty five sovs.
And...?
It's okay.
It's not the stinker Judge Dredd was, but it's not going to win game of the year.
The graphics are somewhat dated - it looks like the Quake 3 engine and, in the wake of Quake 4, Half Life 2 and Far Cry, it just looks a bit old. If the gameplay was good enough (like Jedi Academy) this can be overlooked but sadly that's not the case. There are some great little tweaks and innovations - your backpack (Bagman) can make you ammo, you can use your rifle (gunnar) as a senty gun and so forth, but there aren't any moments when the game grabs you and drags you in like in the aforementioned classics. As it is, you just run through the levels shooting the bad guys and nicking their stuff, much like many other games.
There's a huge backstory and history around the character, but the depth which the established comic character has is lacking, and at no point does the player really feel that they're actually involved in an all-or-nothing future war. If anything, it feels more like an episode of Splinter Cell with more gunplay and slightly worse animation. There are neither the hordes of troops you'd expect, nor the insanity of war so well drawn in the comic.
I might be sounding negative, but it's really not all bad. A fan of the comic character will get a lot out of it, but I'm not sure someone who doesn't know the background will as the backstory is only very loosely sketched.
Like I say. Not great, and not awful. Just very ho-hum. If Rogue Trooper had appeared on the shelves two years ago, it would have been hailed as a classic. As it is, it feels dated and surpassed by other games of the last twelve to eighteen months.
Another missed opportunity by the developers, and I can only hope that the promised Stronium Dog game delivers a corker.
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9 of 9 people found the following review helpful:
Very good, but..., 7 May 2006
Fun:
It still could have been so much better. Cut scenes, graphics and the thought that has gone into the game are excellent and clearly evident, but it is far too short, too console and definitely not hard enough. Dredd vs Death suffered from all three of these and whilst if you play that again it isn't as bad as everyone said, RT is a vast improvement.
The biggest change is the FPS perspective has been dropped in favour of a Tomb Raider third person view and this works very well, the addition of a climb ability allows you to move around the landscape much more freely than in a FPS game.
The difficulty levels are very disappointing, I gave up on normal early on and went to hard, completed that with no trouble and then massacre seems the same as hard but with half the life bar available. I want a challenge, not a one man army walk over. Having Bagman manufacture all of your ammo from salvage is also a great game mechanic but you never really have a supply problem because of this, adding further to the ease of the game.
Innovations like Gunnar on autofire and a hologram decoy from Helm just don't seem to work, if you do use them it just slows the flow of the game down. The extra weapons of a shotgun, mortar and beam weapon just seem to have been added to pad out the weapons available, but I managed quite well enough with just the standard rifle, grenades and sammies, not even considering using anything else. The beam waepon is in all truth embarrassing and doesn't belong at all.
The multiplay will go the way of DvsD, 'withdrawn at request of vendor' on Gamespy, as Rebellion have gone for the same repetitive and short lived niche mission type play again instead of all out war as with BF2, FarCry, etc. It's also only 4 player co-op vs bots, another console ported limitation and it compares badly with a 64 player BF2 map. GI's vs Norts or Southers vs Norts would have been so much better, especially with driveable vehicles. Halo did it years ago, why not RT?
If like me you've grown up with Rogue for the last 25 years then it's a 4 star game, Rogue lives and hopefully he'll be back in a better game in the future which sorely needs to be aimed at a more discerning and sophisticated PC market rather than the joypad brigade. If not, it's a 3 star. Get it it's good, but it won't mean as much to you as it does to those who first read the stories of the Quartz Zone massacre back in 1981.
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8 of 8 people found the following review helpful:
Let's knife!, 24 April 2006
Fun:
Feeling a bit flush, I rushed out and bought this title on it's day of release. I'll admit I'm a 2000AD reader, so I'm more than familiar with the character, and I reckon that gives me the right to be even more critical in my opinion of the game.
The good news is that I think Rebellion have done a bang up job of bringing Rogue and his bio-chipped buddies to the
computer screen.
For anyone not familiar with the title, you take on the role of Rogue - a vat grown super soldier, bred for combat in
the warzone of Nu Earth. Immune to all the toxins in the air, with heightened strength, senses and highly skilled in all
methods of combat, Rogue (and all his pals) are the (bright blue) weapon of choice for the Souther forces battling the
evil Norts for control of the planet. Just point your G.I (Genetic Infantry) soldier in the direction of the bad guys
and he'll wipe the floor with them. That is until the Quartz Zone massacre - which is where the game begins.
Betrayed by a General on their own side relaying their strike information to the Norts, the G.I's are all shot down, with
only Rogue escaping. Fortunately Rogue manages to be on scene for the deaths of three of his colleagues - Helm, Bagman
and Gunnar. Cutting out their bio-chips (storing all their memories and personalities), he installs them in his gun,
backpack and helmet, giving them a second chance of life and being able to assist you with their talents as you
progress through the game, hunting down the traitor General.
But enough of the back story, what's the game like? It's a third person shooter, which you can play stealthily, all-out
guns blazing, or however you want. The controls are very intuitive, taking on the usual WASD system, right clicking
to activate the scope on your rifle, and other well established key presses/controls as found in other games. So you
can pick it up and play without any need for a tutorial (although the first mission will guide you through controlling
Rogue and his functions). Taking advantage of your bio-chipped kit's talents is a matter of two simple clicks. These
talents include setting up Gunnar as a sentry gun, so he'll distract/kill any enemies whilst you do other stuff, using
Helm to project a hologram of yourself to distract/lure out enemies, and using Bagman to manufacture items/ammo from the
salvaged bodies of the folks you kill. Bagman's talents allow you to add additional firepower to Gunnar as he'll
produce shotgun shells, sammy rockets, beam lasers and all kinds of stuff which add a bit of flavour to the game.
At various points you're able to take control of vehicles/cannons which provide a refreshing break to the running around. Chasing the traitor General in his helicopter on one level and another defending a train against Nort attacks turns the game into something more like a Virtual Cop style rail shooter, which is also a welcome change.
Dispatching enemies is fun, you can go the stealth route, sneaking up and stabbing them, the straight forward
headshot/gunning down, lob a grenade or two, place micro-mines to booby trap areas, set them on fire by blowing up
nearby fuel tanks/vehicles, or rupture their chem-suits airtanks with a bullet and watch them panic before the tank
explodes taking them with it.
The enemy AI is also impressive. You won't find Norts running into your bullets in wave after wave like lemmings,
they'll take cover, react to noise and generally try to keep themselves alive.
Graphically it's nice, starting off with basic wartorn desert type affairs (plenty of rocks, bunkers and the like),
moving on to military complexes, cities, a huge crashed spaceship (which is very well done, lots of nice lighting
effects and a real sense of scale) and other locales. The characters/machinery are all nicely crafted, and really
reference the original source material - fanboys will love it! Rogue's movement is also well animated, from leaping
over barriers to poking his head round corners, and there's an occassional cut scene which progresses the story.
Sound is good, plenty of budda-budda's and booms!, with the voice actors for the characters doing their job without
getting too repetitive (Gunnar shouting comments like "You want some?!?" when in sentry mode are quite amusing).
I've read comments that moan about clipping problems and things like that but I've not encoutered anything too
distracting myself. I've seen Rogue's arm disappear inside a wall when he's playing out a standard animation
(e.g screwing a silencer onto his rifle), but not had any problems with being shot through walls, falling through
objects or anything as severe as that. The camera views are good, not at all getting lost in walls/scenery and Rogue
fades to transparent if he's too much "in your face". There's also a lot of reviews that reference the Judge Dredd
game, but I think it's wrong to compare the two. The only connection is the fact they're both based on 2000AD characters and were both produced by Rebellion. Dredd had it's faults, and was quite roughly treated on the review front I thought -
I've got it, and quite like it - but don't let your opinion of it prejudice you against trying out Rogue Trooper.
Rebellion seem to have learnt a lot in the 3 or more years since Dredd hit the shelves and it shows.
It's very faithful to the source material (you'll be hearing the Norts shouting "Stak!" and Rogue telling his bio-chips
to "Synth out" - and you get a cameo by Venus!), an entertaining play that keeps you wanting to progress and I thoroughly recommend it.
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7 of 8 people found the following review helpful:
well thats informmative !!, 18 April 2006
Fun:
Having ACTUALLY played the game I feel in a pretty decent position to write a review!!Maybe that should be a rule !
Rebellion have really pulled it together for the big blue guy.I'm happy to say that fans of the comic wont be dissapointed, whilst people just interested in a decent shooter should defintely look beyond the brand!
Its a great game with many good features but i have to say i'm loving the co-op 4 player online
So fans of 2000AD you can breathe a little easier
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2 of 2 people found the following review helpful:
A huge leap forward from Rebellion, 24 April 2006
Fun:
I bought this on the day of release, and after playing it over the weekend it is a huge leap forward from some of Rebellion's more recent games. The AI can be a bit ropey at times, but I have really enjoyed my adventures on Nu-Earth.
The game offers you quite a bit of freedom in how you tackle the levels, you can go in with all guns blazing, or you can use your equipment to scout ahead and plan your tactics. You pick up salvage from defeated enemies and then use this to build new equipment for yourself, suited to what style of gameplay you prefer.
The game also offers co-operative play, but instead of letting you play through the main story-line, it offers you seven seperate missions ranging from a 'get to the exit' to 'defend the wounded GI for 5 minutes', which are great fun.
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2 of 3 people found the following review helpful:
good news bad news, 6 May 2006
Fun:
good news.
a good conversion of the character from the magazines. might have been better as first person shooter rather than third person, but that's personal choice. good use of the biochips for blending in the extra abilities and features, but doesn't rely too heavily on them. graphics are more than good enough, down to vision and sound effect from nearby explosions. multiplayer over a lan with your buddies is a great laugh, haven't tried online yet, but have great expectations.
bad news.
very short. too common a complaint about games these days. as an semi experienced shooter player, i completed the game within twenty four hours of play, i expect this to drop on further runs through knowing whats where and what to do. bring back games of the playlength of the original quake!!!
next, the multiplayer. well, i don't know if extras will be released, but bring on the map modders. four assault type maps, and three defend position type maps? is that all???
come on software houses, we pay enough for the games, give us some real content.
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1 of 1 people found the following review helpful:
Rogue Trooper a Success!, 23 April 2006
Fun:
After Judge Dredd I was very worried that this would also be a flop. However they have learnt from there mistakes and produced a very good game.
There are some wonderful options especialy with Bagman making equipment for you from the salvage found. I highly recommend playing this game.
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3 of 7 people found the following review helpful:
Rogue Trooper is up to my expectations, 4 May 2006
Fun:
I was really hoping that they stayed true to the comic and that the graphics and engine would do this game justice.
Fear not. They have not done a Judge Dredd. It is superb.
Gunnar, Helm and Bagman are everything I hoped they would be.
First and third person shooter with intelligent options and upgrades. Superior game play and stunning graphics.
The story is adhered to and all the twists and plot lines are in place. Even Venus Blue Genes makes an appearance.
Well done to the people at Rebellion and Eidos is all I can say.
First rate.
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1 of 2 people found the following review helpful:
Rogue Trooper Game Review, 2 May 2006
Fun:
A great game. This one will satisfy newcomers and fans of the comic alike. There is enough in the gameplay to draw in the uninitiated and plenty for the initiated to remember, compare and enjoy. The environment although not ground breaking in terms of graphics or detail, is sensational in terms of the atmosphere it generates, particularly the sfx. The game has really captured not only the gritty destitute polluted environment, but also managed to include enough touches consistent with the original strip to make the 2000ad fan feel at home, and constantly remember certain stories, characters, and weapons etc... The controls are akin to many a 3rd person shooter, can occasionally be fiddly when trying to turn round in a tight spot, but the depth of the story and character far outweigh any recently devised Halo type incarnation. The stories depth adds satisfaction to the tactical touches introduced to the game, Helm's Holographic decoy function and the autonomous sentry function of "gunnar" add an enjoyable and satisfying dimension. This game certainly stands up on its own, but even though it doesn't completely mirror the barren and lifeless environments that I remember Rogue storming around being a rock hard loner in (although I think it could have been quite difficult to create a game with one other character per chapter), it will be even more satisfying to Tharg's minions. A real tonic for those disappointed by Judge Dread Vs Death from the same label. In summary, lots of big guns, huge explosions, loads of different things to kill in various ways, absorbing environment and story. Fantastic sound reasonable graphics, standard controls and loads of geeky 2000ad artwork and file goodies to unlock. Only unknown is how big the game is as have only had it for 4 days.
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