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13 of 13 people found the following review helpful
5.0 out of 5 stars Dawn of Dreams
Capcom have, in my opinion, got it just right with the combination of real time hack n' slash, puzzle and RPG. Having played the previous three games in the Onimusha series I was eager to see if the game play in this latest version was still has good. I knew I was in for the long haul when I opened the game box and found that the game was spread over two discs.
Set...
Published on 2 April 2006

versus
0 of 1 people found the following review helpful
2.0 out of 5 stars Pior que o anterior
Acho que é pior que o anterior, a camara está muito em cima, os ângulos de luta não são bons.

Tem alguma variedade nos cenários e nos objectivos.

De modo geral é pior que o Onimusha 3
Published on 2 May 2013 by Hugo Domingues


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13 of 13 people found the following review helpful
5.0 out of 5 stars Dawn of Dreams, 2 April 2006
By A Customer
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
Capcom have, in my opinion, got it just right with the combination of real time hack n' slash, puzzle and RPG. Having played the previous three games in the Onimusha series I was eager to see if the game play in this latest version was still has good. I knew I was in for the long haul when I opened the game box and found that the game was spread over two discs.
Set in feudal Japan, the main premise of the game is to fight through several stages of demons / monsters whilst solving puzzles along the way which will either allow you to get to the next stage or will equip your character/s with stronger weapons, medicines, magical items. The player will encounter several characters that will join the main character throughout the game. However, unlike previous versions of the game, where the additional characters only appeared at set times and the player had little or no choice as to when the character could be controlled in Dawn of Dreams the player can switch between characters whenever he / she chooses once they have joined the game.
Like previous versions the weapons can be upgraded / bought / sold. But unlike previous versions of the game there is a much greater choice of weapon and weapons can be upgraded to a much higher level, which in turn unlock several special properties found only in that weapon.
The characters themselves also gain experience points throughout the game. These points can then be used to upgrade the abilities of the character, which, in turn, unlock several other abilities.
One of the new options available in Dawn of Dreams is the ability to revisit previous stages already completed. In some cases this can be done merely to increase your characters experience points but more often than not it is to obtain access to puzzle boxes, which can be accessed only by certain characters.
Some of the cut scenes between stages are visually very impressive, in particular the Cherry Blossom Festival, which is exceptional.
Compared to the previous games in this series, this is, without doubt the best. That's not to say that the previous games were poor, far from it. It's just that Dawn of Dreams seems to have moved on several stages. The game play is much more involving and there is a huge replay factor, which for me is the ultimate accolade for any game.
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4 of 4 people found the following review helpful
4.0 out of 5 stars Dawn of dreams, 27 Mar. 2006
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
Gameplay wise, this is the best onimusha yet,
it is also the longest, over 30 hours for an average save (in comparrison, onimusha 3 took around 15 hours.)
The battle system is the finest ever thanx to the rpg style elements, such as hp, mp, leveling up characters with exp from killing enemies and leveling up weapons and armor with souls.
Plus there are a ton of new moves and skills to be learned.
The actual fighting is the fastest and most action packed yet,
with plenty of combo's, critical attacks, oni magic, skills, techniques and the list goes on.
there are 5 playable charcters each with there own set of weapons (there are loads).
Story: The story is good, but there is only enough to keep it going, the hacking and slashing is the main focus here.
They say this story is not connected to the other onimusha's,
however, a perceptive gamer should find many subtle references
to them throughout.
Overall, a worthy installment to the onimusha name, i'd say its about as good as onimusha 2 or 3, no better, just a revamped style.
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12 of 13 people found the following review helpful
5.0 out of 5 stars Onimusha Returns: For Another Great Installment., 29 Mar. 2006
By 
Michael Cawdrey "Codger" (England) - See all my reviews
(VINE VOICE)   
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
Onimusha, the great Samurai demon slaying series, is back again with a forth game. Onimusha: Dawn Of Dreams is a 2 disc adventure (the longest of the series). This game boasts all new characters such as Soki (AKA The Blue Demon), the main character of this story, and Jubei (NOT the man from Onimusha 2), a young girl with great skill and a bubbly personality.
One again, the evil Genma are laying siege to Japan, and it is your job to wipe them out. I won't go into detail on who has taken over Japan, as this will spoil some of the plot line (but, it is NOT Nobanaga this time!).
Anyone who has played the previous 3 games will be familiar with the battle system. Hack and slash away at your enemies with a weapon of choice. With this game, there is a shop, a first for the series. Here you can buy supplies and weapons with the money you receive for killing enemies. You still suck the souls of the fallen Genma, to upgrade your weapons.
The biggest change in this game, is the fact that there are 5 different characters, each with their unique stories and personalities. These characters fight along side you in the heat of battle, helping you to defeat the Genma. You can switch between who you want to control mid battle.
I really enjoy this game, it is really fun to pick up and play. I warn you, this game is the hardest of them all (in my opinion). With very difficult bosses, you may be seeing the "You Died" screen (our old friend) more and more.
The main issue I have with this game, is the story. The story is far from engrossing. This is because, in my opinion, the game is not well translated, and some phrases the characters come out with are just stupid. The story does start to pick up as you progress through, but the story may dissapoint Onimusha fans.
So, if you are a fan of the Onimusha series, or somebody new to the family of games (as this game is not related to the other 3, so no previous knowledge is really needed), then I suggest you give this game a try, it's action packed levels will keep you occupied for hours.
Graphics - 4/5
Sounds - 4/5
Game play - 5/5
Storyline - 2.5/5
Longativity - 5/5
Overall - 4.5/5
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3 of 3 people found the following review helpful
4.0 out of 5 stars Survival horror/RPG goodness.............., 11 Feb. 2007
= Fun:4.0 out of 5 stars 
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
When this came out at a budget conscious £20, I was a little suspicious but took a punt anyway. Gald I did. This is a fantastic entry in the franchise. Only a little tweaking has been done, and thats fine.

The cutscenes are as lush and stunning as ever, the characters are the stock in trade of Japanese legend we all love (the rash warrior, aloof monk, cute but feisty girl etc), and the enemies are the boo hiss demons!

gameplay is excellent, with the exception of an occasional camera angle problem, weapon upgrading makes life easier, and the game makes as much variety as possible out of the slash and hack nature of the game.

Surprisingly long, with a lot of scope for going back and filling in gaps, this is an excellent game.

One curioisity is that some cutscenes have text updates, but no visuals, and one does wonder did the budget run out, or did they have to rush the game out for the PS2 before the PS3 launch? minor point, though.

Great game, highly recommended.
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3 of 3 people found the following review helpful
5.0 out of 5 stars yay : ), 26 Jan. 2007
= Fun:5.0 out of 5 stars 
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
A great game, with high replayability. Has good graphics, really fun to play, and good length. It has a fun 2 player mode, where the camera could be a little annoying, but that won't get in the way. Unlock different costumes for the 5 people you can control, and each person can unlock new abilities, weapons, or upgrades. You won't be disappointed, this introduces some new elements into the series. So much to do, and even if you aren't a serious completist you will probably still enjoy going back to areas to get things that you couldn't before. Oh joy :D Nothing to complain about.
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3 of 3 people found the following review helpful
4.0 out of 5 stars the forth in the trilogy, 29 Mar. 2006
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
Ok if you've played any of the previous onimusha games then you should generally know what to expect here. More of the same but bigger, better and much harder. This one has the most difficult boss battles of the series. Aside from that its business as usual, absorbing souls to power up your weapons and armour and collecting gold off fallen foes to buy supplies. This time there are five playable characters each with there own fighting styles, weapons and abilities. Its also very long and very hard so it will keep you busy for many many hours. Buy this now!
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1 of 1 people found the following review helpful
5.0 out of 5 stars The FORTH in the trilogy!, 18 Sept. 2006
By 
C. O'Connor "chrisuk5" (Birmingham, UK) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
So Onimusha was meant to be a trilogy, so was Resident Evil and how many quality games did they make after number 3? This applies to Onimusha, the question is, can it live up to the unprecendented standard set by the third in the series.

Basically, Nobunaga has died, and after a period of rest, someone else emerges to take control of the Genma, and Soki is the chosen Oni to deal with this new growing crisis involving cherry trees! Of course, he also has his friends.

Graphically, the game has hardly advanced, there are still the palaces, ruins, forests, towns associated with the previous games, and whilst they use lighting and detail effectively you feel like it's all been done before.

The gameplay is still the same affair, attack, or block, and then absorb souls. EXCEPT one big difference, you now have levels and with increased levels comes the option to upgrade your various moves, blocks and absorbtion. This gives the game an RPG feel, but then I think this will put off those who are not as interested in stats as RPG players.

Problems? Because the game is now in levels, it just gives off the feeling that the game isn't as fluid. Secondly, it's basically more of the same 3 games. Anyway, it is overall, a good game, but if your fed up of the series I would stay well away.
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4 of 5 people found the following review helpful
4.0 out of 5 stars Not quite as good as the last one, 23 Mar. 2006
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
After playing the amazing movie-like experience that is Onimusha III, I must say THIS game is definitely not stunning enough to be a game that goes down in history. But, this new addition to the demon-slashing series is definitely good enough to maximize game-play experience for every player.
This title depicts an ancient Japan heavily infested with demonic energy, and it is up to a young man, Soki, to save the people. The story is not exceptionally unique, but it can engage the player enough to make him/her sit in front of the PS2 for several hours.
While playing the game, you'd realize that you are keeping your fingers really busy. As the player advances in the story, the character acquire new skills with a "point-adding" system, in which the player acquire points by fighting the Genma soldiers, which are found almost everywhere, and other different monsters in specific encounters. Making use of almost every single button on the controller to make different combinations will allow the character in the game to perform various attack styles and skills. It is all up to the player's preference on what skill to upgrade, what skill to use and when to use it. Also, with the ability to use two players at a time, one being controlled by the player and the accompanying one follows the orders of the controlled character, and to change the accompanying fighter at save points, the player finds himself making use of each character's unique abilities to solve various puzzles and gain access to areas certain characters are unable to reach. Strategy plays an important part in the whole game. It is all up to the player to utilize the various ways to get around each scenario.
The game allows the player to re-access the areas they've been to, to obtain any items they had missed out during the actual mission and to use a different character to gain access to a secret area to obtain item(s). As certain characters are only available after the player goes way into the story, this feature of allowing the player to revisit the places, makes sure nothing is missed. Most maps are explorable and the player should make it a point to revisit the places more than once in order to gain all available items. During a "revisit", the player can challenge a mini-game known as the Test of Valor again, regardless of whether they passed or failed in the initial mission, in which the character must defeat the stated number of enemies within a certain time limit. Each Test is graded with a Gold, Silver or Bronze medal, in which each grade signifies the quality of the item the player will receive after each attempt. A Fail does not award the character with anything.
The animation and graphics in the game can be considered brilliant, marked improvement can be seen from the previous titles in the series. All character and camera movement is smooth and synchronizes perfectly with the player's intention. Cut-scenes are beautifully rendered and as usual, the superb Voice Acting just goes on to prove that all the cut-scenes are wonderfully crafted. However, during normal dialogue where there is no voice-over, the movements of the speaking character are actually programmed in a loop. For example, if the dialogue's mood is angry, the character will perform actions in the "angry loop", if the dialogue's mood is normal, the character will perform actions in the "normal loop". The character's actions will repeat after one round, and it doesn't fit with the words in the dialogue box. Sometimes, the character movements are too exaggerated and seems a bit unnatural and unreal. For example, when Soki's dialogue shows that he's angry, Soki seems to be shivering too much with rage.
The music does not really fit with the time-line of the game's story, but it fits the game ambience totally. Traditional music instruments are used sometimes to combine with the pop/rock music in the arrangement. With this kind of arrangement, the music cannot fit with the story's time-line, and only serves as a simply "fit-with-the-player'' music. The music will be good enough to the target market, which are the teenage gamers, as the rock/pop music is what these people of this age group are fairly interested in. However, as perfect as milk goes well with cereal, the rock/pop -style music fits with the game ambience perfectly.
Although there may be some weak points in certain areas, this game is still worth-playing, and with an open-mind, a player can be totally immersed with the game. It is undoubtedly another great addition to the series. The future still looks bright for upcoming Onimusha titles. I hope they hire some Hollywood talent on the next project, to set it at the calibur it deserves to be.
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4.0 out of 5 stars Excellent action-RPG, 17 July 2009
= Fun:4.0 out of 5 stars 
This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
If you have played any of the previous Onimusha games you will know what to expect; Resident Evil puzzle-'em up meets Devil May Cry slash-'em up with a nice RPG/character upgrade side to it.

The graphics are great. The sound is good. And it has just the right difficulty curve that stops it becoming too frustrating or too boring.

There are LOADS of items that be upgraded or mixed and this adds to the fun.

The down side for me is that each area is just not big enough, and there are no side quests. Ok, this is not Morrowind or Fable, but how hard would it have been to have been able to enter and complete a side quest?

Harder levels become available each time you complete the game, but given that there are no alternate endings, why would I?

This game is great, and if you can pick it up 2nd hand or on the cheap, then you will love it. If you are after something with a bit of depth and alternate story lines then you might quickly tire of this.
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4.0 out of 5 stars Loved the game., 7 July 2012
= Fun:4.0 out of 5 stars 
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This review is from: Onimusha: Dawn of Dreams (PS2) (Video Game)
Very fun. The story was well developed and I did feel the character development was extremely well done. The details on the graphics were thorough and easy to view definately something worth buying. The bosses are tough (not impossibly thankfully) and it does take some time to beat them, as it should - unlike the hours to kill a ffx2 boss. It does require a good amount of strategy, especially later on, and this is what makes the game grow and not become repetitive. As a personal favourite, I love the upgrading armor/weapon stat stuff. I love games where this is required. The quantity of weapons was also pleasing.
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Onimusha: Dawn of Dreams (PS2)
Onimusha: Dawn of Dreams (PS2) by Capcom (PlayStation2)
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