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13 of 14 people found the following review helpful
4.0 out of 5 stars Amazing gameplay, but a little contrived
First of all, I recommend playing this game. Has amazing graphics, and little touches that really engross the player in the game. These little touches take the game to the next level. Things like, seeing your own limbs as they move, hearing footsteps/breath, motion of objects when you walk into them (such as bookcases, they sometimes fall down as you walk into them)...
Published on 11 Nov 2006 by Mr. Simon D. Morrison

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7 of 7 people found the following review helpful
3.0 out of 5 stars FEAR - ish
I have mixed feelings about this game and agree with many of the other reservations expressed in other reviews.
A few of my criticsms include the very linear (very linear) nature of the game - there is a path to follow and actions to take and you don't deviate. The game is basically a corridor, in location and in the way it is played. Actions are also very...
Published on 14 Dec 2005


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7 of 7 people found the following review helpful
3.0 out of 5 stars FEAR - ish, 14 Dec 2005
By A Customer
This review is from: F.E.A.R. (PC CD) (Video Game)
I have mixed feelings about this game and agree with many of the other reservations expressed in other reviews.
A few of my criticsms include the very linear (very linear) nature of the game - there is a path to follow and actions to take and you don't deviate. The game is basically a corridor, in location and in the way it is played. Actions are also very limited - there are times when the logical thing to do would be to climb through a window or clear an obstacle with a grenade, but if that isn't the route then you can't - with no explanation. Also you can't lie down and crawl, enemy soldiers can, you can't. The A.I. is reasonably good but doesn't progress with the game so you soon learn how to avoid flanking moves and grenades - or at least how to predict them. The sound and graphics are good if a little repetitive; first rule of ambush, don't yell to everyone else that you can see the target. My final criticsm concerns the length of the game - it just ended with little sense of climax, a sort of 'oh, is that the end?'. In fact I'm wondering if I've missed a big chunk out somehow......
Despite all the above I did enjoy the game, but it in no way matches the likes of Far Cry or Half Life. There are a couple of moments that get somewhat creepy, but I feel the games designers could have made a lot more of this element without going over the top. I have a feeling the game was released with a sequel in mind and I hope this builds on the slightly missed potential of this game.
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13 of 14 people found the following review helpful
4.0 out of 5 stars Amazing gameplay, but a little contrived, 11 Nov 2006
By 
= Fun:4.0 out of 5 stars 
This review is from: F.E.A.R. (PC CD) (Video Game)
First of all, I recommend playing this game. Has amazing graphics, and little touches that really engross the player in the game. These little touches take the game to the next level. Things like, seeing your own limbs as they move, hearing footsteps/breath, motion of objects when you walk into them (such as bookcases, they sometimes fall down as you walk into them). All these things make take the game to another perspective of gaming. I've played realistic games like COD2, which are amazing, but this game is a step above.

Due to the realism of the game, the twisted story, and creepy goings on make the game seems a hundred times more scary than it actually is, which is a credit to the programmers and writers of the game. They have turned a moderately scary game into a first class horror movie.

The game also involves enhanced AI features from computer opponents, enhanced realism during firefights, shrapne/dust/projectiles etc.

However, the firefights seem a bit too easy with the added "slo-mo" addition. I managed to complete the game of the extreme setting, in several sittings due to the horror of the game, while only dieing about twice. Things happen time and time again that set you back also. Was looking forward to having some guys on my side, but they get "mysteriously" killed, or I fall down a shaft or something?!?!

Conclusion:

Amazing game, but doesn't have much replay value, due to anxiety through knowing where scary bits are, or just the fact that things are too predictable!
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19 of 21 people found the following review helpful
5.0 out of 5 stars contender for goty, 5 Nov 2005
By 
This review is from: F.E.A.R. (PC CD) (Video Game)
FEAR expertly combines visceral, heartstopping firefights with stunning visuals, incredibly good AI and a fantastic creepy atmosphere to create what is both Monolith’s best game to date and a contender for first person shooter of the year. You play as a new member in the FEAR team, a top secret military team which explores the paranormal. A military commander goes crazy and takes control of a clone army who then go and occupy some American city. Your team’s job is to find out why, and to stop them. The plot carries the game well and is of the standard people expect from a modern shooter, it’s nice, but nothing special.
What’s the most important part of a first person shooter? The combat. And every element of FEAR is made with this in mind. The combat in FEAR is simply amazing. Firstly, every gun sounds real, when you pull the trigger, it feels and sounds like you’re shooting a real gun and every gun packs serious firepower, even the pistol (which can be dual wielded). The particle effects also play a huge part in making the combat feel great – when you shoot a wall, it breaks apart and chunks fly off, when you shoot a box, chips fly off and powder fills the air. Most things break apart realistically – you can’t blow holes through walls or anything like that, but it’s pretty amazing all the same – every single firefight in the whole game just feels fantastic.
There’s game also features bullet time and it’s completely perfect here. The justification for you having it is that you have ‘really good reflexes’, a little silly, perhaps, but it’s an explanation. But what matters is that it is incredibly cool. Activated at will and working on a recharge bar, you can go into slowmo any time you want and watch the bullets fly through the air, including a cool air-ripple thing which was absent in other games which have used slowmotion. It looks amazingly cool. But it’s not just a neat, great looking novelty, some of the later firefights are so intense, you simply need to use it to survive.
The enemies are also simply fantastic, as a clone army you are basically fighting the same enemy for almost all of the game, there is a little diversity, but not much. But that really doesn’t matter, because these guys are awesome. I can say unequivocally that this is the best FPS AI you will see this year. These guys do a ton of manoeuvring during combat. They portray something you rarely see in artificial intelligence in computer games – self preservation. They’ll duck, roll, take cover (make cover if there’s something to pull over and hide behind) and even perform diving rolls through windows and stuff. They can also ascend and descend ladders and leap over gantry railings. Wound them and they retreat, get too close and they melee you. They also talk to eachother and coordinate attacks, trying to suppress you, flank you or flush you out with grenades.
You also have melee abilities yourself, from the now-obligatory rifle-slap to the face to, amazingly, the ability to do flying drop kicks and scissor kicks. Lobbing a grenade and then leaping into the air, hitting slowmo and watching as your boot connects with a soldier’s face, he crumples as the grenade explodes down the hall, the blast visibly reverberating through the air, glass, debris and limbs flying all over. It’s hard to put into words how intense the experience of simply playing this game is.
Visually the game is top class. The textures are spot on and the character models, while not quite as good as some of the others about, are still fantastic. The lighting effects are also pretty incredible but on the whole, the game doesn’t look so much better than certain other games. The animations are generally fluid and the ragdolling is solid for the most part, but there are a few silly discrepancies, like a model falling backwards onto its lower leg, then the leg slides its way out from under the body for no reason. Running the game on a AMD 4200+, Geforce 7800gtx with 1GB ram, the frame rate did stutter a few times with the visuals maxed out, so it’s safe to say this game is a serious system hog. But it scales down to below the minimum specifications quite well, so it’s still well worth buying if you have a less than top of the line machine.
The FEAR sound is also fantastic, and used to excellent effect. All the weapons sound fantastic, but you often hear things behind you only to turn and see nothing. FEAR doesn’t quite pull off the ‘horror game’ feel, but it does a great job of creating a creepy atmosphere, and does a good job of making you afraid of nothing – which is a pleasant contrast to the crazy film style firefights. The multiplayer is also pretty great, especially with the slowmotion and melee moves you can perform, it makes for a pretty wild experience.
If I had to come up with a few complaints, I’d say there is too little diversity in the enemies, but they’re awesome so it’s really hard to push on that. The environments are also a little too samey throughout, but that’s not really a big deal. While perhaps not perfect, FEAR has managed to attain the holy grail of gaming – the game is pure adrenaline pumping fun from start to finish. Firefights are a pure joy, the atmosphere is fantastic, the game looks amazing, the AI is jawdropping and the multiplayer is a blast. It’s easily the best single player experience I’ve ever had with a first person shooter. Turn the lights down, turn the sound up and immerse yourself in one of the best games of 2005.
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17 of 19 people found the following review helpful
3.0 out of 5 stars A great but slightly repititive game, 16 Aug 2006
By 
Cameron Payne "Cam" (Peterborough, England) - See all my reviews
= Fun:3.0 out of 5 stars 
This review is from: F.E.A.R. (PC CD) (Video Game)
The first few levels of F.E.A.R are exciting and pretty nerve jangling , but to be honest after these first few levels the game becomes a bit repititve and predictable.

When you first see the spectres apear and then dissappear infront of you, or suddenly one of the 'blood rooms' appear it is quite generally scary. But theres no variation in the scare tactics , they almost always happen when you go around a corner or through a door, and to be honest you get so used to the characters appearing and then disintegrating, that it loses any scariness. AFter a while the blood rooms became a bit annoying, as every now and then you'd have to stop and walk through a corridor, which was always the same with the same noises.

That brings me onto my next point. The levels were pretty uninspiring. There was no real space in any level, you'd always be walking through a dark building or cramped ally. It would be nice to have been able to fight in a larger area , instead of a room all the time.

Theres a few other negative points as well. Theres little or no squad based gameplay at all. Your always fighting squads of clone troopers but your hardly ever with any of the other 'elite' soldiers in the F.E.A.R team. The only time you are with them they end up either leaving you or dying straight away. However , my main problem with the game is that of the slo mo function. Its as brilliant as it is bad. At the start you learn to use it to get out of really sticky situations, but after a while you cant not use it if you want to survive. This means that you become really dependant on the slo mo function and for almost all the fights throughtout the game you use it until it drains out. This was certainly the case for me, the moment i saw an enemy i would put slo mo on and could quite easily take out all the enemy with it on and not really get much retalliation. It's a shame , because the fighting with the slo mo off is so fast paced and exciting and much better, but unfortunately if you want to get anywhere in the game you have to use slo mo to get you through the battles.

But don't worry ! It's not all that bad , infact its not bad at all , the three stars is because i believe the game promised so much more.

The story is intense and interesting , although a little far fetched at times ( your character seems to be indestructible).You need to really pay attention and discover as much information from phone calls etc as you can to really be able to enjoy it and undersatnd it, which gives the game another dimension.

The A.I is exceptional , with clones jumping for cover, flanking your position and using various objects to their advantage, it's just a shame that there wasn't more differnt types of enemy to do this!

The graphics are perhaps still the best to date , if you can use all the features (which requires quite a cutting edge pc), and these really bring the game to life and give it a real cinematic feel , and it is a game thats very easy to get engrossed in.

All in all , a really good gaming experience , but its not without its flaws.

+ Graphics/- Overall lack of variation

+ Story/- Little replay value

+ A.I/- Repitive and predictable at times
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17 of 19 people found the following review helpful
5.0 out of 5 stars Decent FPS, 12 Mar 2006
By A Customer
This review is from: F.E.A.R. (PC CD) (Video Game)
Fear is a game that can effectively combine Intense action scenes with creepy horror scenes. First off The character you play in fear can only carry 3 weapons at a time, which is more realistic as some FPS games allow you to carry a ridiculous amount of weapons. There are a variety of weapons through out the game with some nice exotic weapons to use like a rocket launcher. However as the limit on weapons is three at a time a weapon will have to be dropped in favour of another.
Enemy encounters happen regularly through out the game and the AI is very good in Fear. Defeating enemy soldiers can be a real challenge at times, but Fear includes a nice feature that allows temporary slow motion, which for a short time will put a battle in the players favour. However to use this feature again the reflex bar will have to recharge. The soldiers sometimes come aided with what they call ‘The Heavy’ it’s a robotic soldier and can inflict a lot of damage, so its best not to expose yourself to much. There are a host of other things through out the game that are going to try and kill you.
Now for the horror side of Fear and its brilliant. Throughout the game the lights will flicker and you’ll find your self in nightmarish type of scene. The makers of Fear have done these scenes really well with some outstanding Graphics effects making them the best creepy scenes I have ever seen in a FPS. There are also parts throughout Fear that made me Jump. If you like Horror then theres plenty of it here.
The Graphics effects in Fear are breathtaking better than anyother FPS in my opinion. It blends some decent lighting effects with realistic looking backgrounds. The chracters look well crafted and almost life like. The GFX in the battlescenes looks almost hollywood with some realistic Gun shot effects. Fear however does prefer a higher spec computer for those graphics to look at their best. I'm running the game on a Geforce 7800GT with almost all the settings maxed with no problems.
If you like FPS and horror then I can recommend Fear as a decent purchase.
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10 of 11 people found the following review helpful
4.0 out of 5 stars FPS the way it should be done..., 20 Jan 2006
This review is from: F.E.A.R. (PC CD) (Video Game)
FEAR can only be described as one of those "New Breed" of FPS titles we've been hearing so much about since Far Cry - and in fairness it's almost as good as that benchmark classic, easily better than Doom 3, Quake 4 or even (dare I say) Half Life 2. It's at least more original than any of those three!
Bad Things First....
FEAR's environments are indeed repetitive. You do find yourself blasting away at the same walls or ducking behind the same furniture a good few times.
...Now for the good things!
The AI is exceptional. If you shoot and hide - you enemies will wait until you come out before they commence blasting at you, by which time there's usually LOADS of them... all hell-bent on Killing you.
The plot is very good - gives you the feeling of being in an Action-movie, Die Hard style, mixed with the Japanese horror genre to boot - Yes, it is (mostly) predictable but it's a heck of a lot of fun. Right from the off, you have a real sense of unease going round every corner, with ghosts walking casually ahead of you, an invisible little girl laughing in your ear, dripping water.. very atmospheric!
Then the action - Fantastic, in a single word. Highly engaging, realistic and fast (even with slow-mo on). Ah yes! Slow mo! This allows you to make Bullet-time moves, shoot the poop out of enemies before they have time to react and even (Hooray!) perform slo-mo bicycle kicks at people's heads!! Fabulous!!
I also like the fact that you can only carry 3 weapons at a time - much more realistic. You do play as an awesome commando-type but you can't laden yourself with 10 guns, 20 grenades, 5 backpacks, 10 tripmines and an RPG like Gordon Freeman seems to manage...
In short - buy it. It's great. Seriously enjoyable, and lots scarier than the dismal Silent Hill-style survival horror genre. A nice breath of fresh air in a genre which can suffer a lot from "same-old, same-old" syndrome. Oh, and the wierd, dream-like ending is killer.
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16 of 18 people found the following review helpful
4.0 out of 5 stars An outstanding shooter, 24 Jan 2006
By 
Dr. P. J. A. Wicks (London, England) - See all my reviews
(VINE VOICE)    (REAL NAME)   
This review is from: F.E.A.R. (PC CD) (Video Game)
As has been said already, FEAR performs very solidly as a shooter. In addition I wanted to go into more detail about what FEAR brings to the table that is new or done particularly well.
The visual effects are very impressive, particularly the clouds of dust, explosions and bullet effects in "slowmo" time. Even more striking is the games effective use of sound. The use of surround sound means you can hear footsteps approaching from behind corners, and the overheard shouts of your foes gives you crucial information about how many are left or what tactics they're about to use aginst you. The telltale "clink" of a grenade landing at your feet will wrench your gut to the floor before your brain has had time to process what's about to happen.
FEAR is not so much scary as eerie. Aliens Vs Predator was scary. Doom 3 was scary. But in both cases it was more the of "BOO!", with a monster jumping up behind you. FEAR is creepy. Did you just see something out the corner of your eye? The first time a cloaked enemy jumps off the ceiling to rip your face off you'll start checking corners every time you enter a room in the real world... The guns are chunky, satisfying. Your trepidation at creeping down a corridor can be set aside when you look at the sheer thundering thunkiness of your hardware.
The use of cut scenes within the games own engine and flashbacks with surreal effects are also done effectively here, far more so than in Max Payne where they devolved into irritating mini-games.
The AI is downright crisp. Without slomo this would be a very tough game, if not impossible. No shooter to come out after this will be able to have dumb scripted grunts throwing themselves at grenades and ignoring cover. In fact the innovations or solid implementaiton of existing techniques demonstrated in FEAR raise the bar in a lot of ways.
So why not 5 stars? Because of its linearity it really relies upon the story to drive you through. Once you know the mysteries I don't think you'd come back to it much. There's nothing in the way of character development (except for the villain!) or teamwork. In contrast to something like Call of Duty there's not a huge sense of scale or importance, you're just a soldier investigating weird bad guys in some corridors. As per the usual.
In conclusion, you have to play this game. It' a glimpse of what to expect in the future from your games, and if the developers were to do a System Shock-type game with this engine I'd be demanding a 6th star from Amazon to rate it with.
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9 of 10 people found the following review helpful
5.0 out of 5 stars The Scariest Game On Earth, 21 Oct 2006
= Fun:5.0 out of 5 stars 
This review is from: F.E.A.R. (PC CD) (Video Game)
If you thought Resident Evil or Silent Hill was scary then you have'nt seen anything yet

F.E.A.R (First Encounter Assault Recon) is a special force that deal in all the paranormel investigations and you are one of their operatives. Sent in to a variety of settings to hunt down a superhuman called Paxton Fettel. But as you get further and further into the game, you will meet more horrific creatures and ghouls and even squads of elite soldiers sent in to track you down.

First off this game is graphically amazing, no doubt about it with good hullusinating and smoke effects. The story line is great but starts off simple and complicates a little as you progress. Weapon variation is good with some great ideas but there really isn't enough ammo to last throughout the game.

The games best asset though is the absolute scariness of the game, i havn't experienced anything like it before. The game starts with you and a team mate entering an abandoned building and the spooky happenings start straight away with your team member randomly disintegrating and appearing behing you and mysterious shadows and figures appearing everywhere. And from there on, it is creepy all the way to the end.

You never actually fight ghouls and monsters, just get scared by them as they walk towards you creepily or lock you in a room with a baby screaming in the background. The things you fight are actually elite squads of men and their AI is absolutely amazing. They will alert other where you are, shout when they see your flashlight on, jump for cover and through windows, knock over anything they see for a bit of cover, run to find another squad if he is the last one alive, the list of amazing things they do is endless.

The game also maxes out its scariness to the limit by spliting up the game into, fight, scary, fight, scary etc. So in other words you will fight a squad of men and chase down any running survivors and then you will be greeted by the little ghostly girl that follows you or Paxton Fettel so you are always expecting something terrifing after a hard battle.

If you are a bit of a dandy and don't like horrifing things then this ain't the game for you but if you like a shock and something different from all the other FPSs out there then buy now!!!!!

Pros

+ Amazing Graphics

+ Amazing AI

+ Horrifying moments around every corner

+ Good array of weapons (especially the laser gun that splats soldiers to bits)

+ Good storyline

+ Good communication system that tells you where to go or when the girl is nearby

Cons

- Not enough ammo

- Not for dandies
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7 of 8 people found the following review helpful
5.0 out of 5 stars better than HL2, 26 Feb 2007
= Fun:5.0 out of 5 stars 
This review is from: F.E.A.R. (PC CD) (Video Game)
This game is so good! The bottom line is it is so much fun to play, especially alone. I found myself completing the game quite slowly because the atmosphere is so well constructed that you are really quite tense and tend to edge down corridors rather than run because of fear of something happening. The litttle girl Alma is a great asset to the game and kind of reminded me of the little girl from 'the ring' but she literally kills people in style and is really creepy. The plot of the game is also top notch, and fits together perfectly. However the games greatest feature is that the AI are so intelligent and always work in groups and i often found myself outmanouvered by their cunning. I've played half life 2 and have to say that this is much more enjoybable, it appears to me that HL2 was probably marketed slightly better and therefore got more attention.

This game however gets a 5 out of 5 from me and i give games 5/5 Very rarely! Definitely a must buy, you would not want to miss this game, trust me! The only problem with the game is that it ended, and i could have carried on playing for weeks on end it was that good, and that is not saying it was a short game because it wasn't by any means.
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12 of 14 people found the following review helpful
5.0 out of 5 stars FEAR - sees the HL2 benchmark and raises it!, 3 May 2006
= Fun:4.0 out of 5 stars 
This review is from: F.E.A.R. (PC CD) (Video Game)
Great, great game. I got this the same time as Quake 4 and initially liked Q4 better. Once I'd got into FEAR a bit more I decided it really is the top as far as PC FPS have come so far.

Graphics are absolutely first class and you need an absolute beast of a machine to run it smoothly. (Without willy-waving too much, I have an Athlon FX, 2x 7800GTX SLi rig so I have seen it run at 80fps on highest detail with soft shadows enabled. It looks like a film.) Walls explode under gunfire, your view and focus wobble convincingly when hit, sparks fly from ricochets, and the fire effects are utterly convincing. The lighting is amazing, changing differently through steam, smoke and vent grilles.

This game also scores very highly for atmosphere. It is a well-constructed story, your character actually feels like he might be able to do some damage (and he sure does with bullet time slo-mo) and enemies actually like to fight back. The spine-chilling bit also works well, with dreamlike sequences, ghosts, weird noises and subliminal flashes, and a scary little girl who pops up everywhere and has a rather uncomfortable fascination with fire and human flesh.

At least 20 hours of gameplay if you get into it... otherwise forget the atmospherics and blast into some of the best gunplay and brilliant slo-mo action you ever saw (seeing the battles in slo-mo is one of the pleasures of this game - I've been killed a dozen times just distracted by the sheer elegance and detail of the graphics.) With this game, Monolith have just put themselves at the front of game design for the next 12 months, and stopped the march of the XBox 360 as the prime gaming platform. The game concept has hopefully got some mileage in it as well, so we can look forward to at least one expansion pack.

Overall - probably still not as much fun to play as Quake 4 but otherwise the best 's you could spend on your PC.
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F.E.A.R. (PC CD)
F.E.A.R. (PC CD) by Sierra (Windows 2000 / XP)
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