10 of 10 people found the following review helpful
on 28 December 2005
I've used this software for a number of years and it is really very good fun. Within an hour you can have a simple multi-level 2D game up and running. The manual is excellent and very well written. Any bright eight year old should easily be able to produce professional looking 'old school' 2D games. I can verify that this software works well under Windows XP. Alas There is no scope to produce 3D games and more sophisticated 'tile based' 2D games are also beyond the scope of this software.
4 of 4 people found the following review helpful
on 5 February 2006
The Games Factory is a very powerful package, for those wanting to create their own Sonic-style platformers and other 2D games, or those who just harbour a resentment to today's "games industry" and long for when times were simpler, without any programming knowledge needed at all.
Not only is it powerful, but it is very easy to use. You have three main editors - The Storyboard editor; which shows all the levels in your game (they don't have to be levels per se - they could be title screens, etc), The level editor; where you place the pieces that make up your levels (characters, text, platforms, etc) and the Event Editor. The Event Editor is what makes your game work. It is the closest thing you'll come to programming. It uses a grid method, where you simply create a condition (or "event", such as what happens one object collides with another), and right-click in the object's square on the grid to bring up a menu of possible actions. TGF comes with plenty graphics, sounds and MIDI files for your games.
The main downside is the bugs. Because TGF uses an unconventional language, it's not bound by the laws of regular programming languages, so to speak. You may find some bizarre bugs, such as a certain amount of objects won't appear when you run the game, if you have put down too many (though you really have to put alot of objects down for this to happen). Occasional crashing may occur, though by no means frequent, but remember to save your game regularly just in case something happens. Also, you are limited to MIDI files for music in your game (You CAN use wav files, but this becomes troublesome if you are playing a lot of sound effects in your game, as the sound may cut out). You can download plug-ins, including one that enables MP3 usage, though this is no good for those wanting to give other people their games as it only links to the MP3 files.
Having said that, TGF is still an excellent piece of software today, and has made the transition from Windows 95-XP nearly flawlessly. If you check on the Internet, you'll still see many user-created games that have been constructed using TGF, and it's sister programs, Click & Create, and Multimedia fusion. However, those wanting to create their own 3D-games should look elsewhere.