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12 of 12 people found the following review helpful
5.0 out of 5 stars This knocks the first Fight Night Out!
EA Sports made a huge change to boxings games last year when they released Fight Night. A revolutionary control scheme named 'Total Punch Control' being the major change. The game was highly rated by boxing fans and of course a sequel was bound to happen. Then the question was asked, How do you improve this game any more?
Well amazingly for an EA Sports game it...
Published on 19 Mar. 2005 by Mr. C. Watmore

versus
13 of 15 people found the following review helpful
3.0 out of 5 stars .....
This is a great game, has some good features, the create a boxer mode is back, there's a new training mode and a hard hits mode where you fight until some gets knocked out or whoever has the most KO's after 15 rounds. It was great at first but I have basically completed it, once winning the title there is nothing much to do apart from defend it. It becomes repetitive...
Published on 26 Jun. 2005


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12 of 12 people found the following review helpful
5.0 out of 5 stars This knocks the first Fight Night Out!, 19 Mar. 2005
This review is from: Fight Night Round 2 (PS2) (Video Game)
EA Sports made a huge change to boxings games last year when they released Fight Night. A revolutionary control scheme named 'Total Punch Control' being the major change. The game was highly rated by boxing fans and of course a sequel was bound to happen. Then the question was asked, How do you improve this game any more?
Well amazingly for an EA Sports game it hasn't just had a roster update and a graphics polish. The gameplay has seen the most work in this sequel. Fight Night did get some critics, most people complained that the TPC control wasn't as useful as punching with Face buttons, seemed sluggish and inconsistant. Well the developers have taken that and re-done the TPC to make it more user friendly. It is now possible to buffer punches with the TPC and then release them as a combo. This now makes punching with TPC as fast if not faster then punching with the Face Buttons.
Another critism was that punches seemingly lacked power and did the same damage. The developers now include the Haymaker feature. This is only available to TPC users, so button uses are at a disadvantage. EA obviously wants more people to use the revolutionary control method over simply button-mashing. Basically the Haymaker feature allows you to determine the power you put into hooks and uppercuts. This now allows you to perform those one punch knockdowns and one punch knockouts missing from last years game. The Haymaker feature also adds realism in the way that whilst setting up the punch your open to being hit, so trying to land the heavy shots all the time will make you easy prey for a counter-punch, as a parry will leave you exposed for a good two or three seconds. Also using the Haymaker feature will effect your Fighter's stamina, much like throwing the signature punches in the first game, they use more more stamina and tire you out faster. One downside to Haymaker is that the CPU will use it excessively so you will get beat quickly if you don't master the defence. The CPUs tactic also means fight soon degenerate into a slug fest which the last game didn't suffer from.
Fight Night Round 2 sees the inclusion of clinching in this years title. A major part of boxing (No matter how annyoing you might find it) makes it in this year. Now if you or your opponent is getting mauled you can grab onto your opponent to buy yourself time to recover and break the momentum. Not too keen on this feature myself because just as your setting up a knockdown/knockout your opponent clinches and after it does this about 50 times you tend to get annoyed. No penalty points or disqualification occurs if you clinch too much, so this can be over used and make playing a little frustrating.
The damage model has also been revamped to make cuts and swelling more realistic and the inclusion of body damage also effects the game this year. Getting a bad cut in this game will now potentially cause a Lewis/Klitschko TKO stoppage. Because of this EA have added the Cutman feature, where between rounds you'll take control of the cutman and try to reduce your fighters swelling and close cuts. Taking shots to the body will bruise and break ribs (Can't wait to do this with Ricky Hatton) which will slow the fighter down, sap stamina and weaken his punches.
The meat and gravy of the game will be the career mode which has been totally overhauled in this release. The 40 year repetitive career mode from last year has gone and a now endless career mode which features you starting as an amateur and having to progress to the pros, select your trainers, cutmen, training strategy, number of fights each year and which weight class to fight in. Yes in this years game you can move up and down weight classes. Also fighters no longer can be trained to have perfect stats, each fighter has a stat cap based on weight class, fighting style etc and these stats will decrease as you get older and if you neglect areas with your training. This is the most in depth boxing career mode in any game. You also have to employ training staff in this years game, so spend the money you make on fights. Also buying attire and ring gear is important as trunks, gloves, guards etc all have in impact on your fighter's stats. You also schedule your fights throughout the year and each fight takes a certain number of weeks. You can therefore in the early part of your career take a lot of 3-6 week breaks between fights to get experience and better ranking. Then later schedule longer breaks between fights to make the most of training and heal your fighter. This will become more important when you get to top of the rankings where the fights become harder and you'll take more punishment. Certainly when you fighter gets into his mid-thirties taking lots of fights in quick sucession will speed up his stat decrease.
The roster this year features 36 boxers, this probably is the weak area of the game as by now you'd have thought EA would have signed up more fighters. This year they have signed up guys like Ricky Hatton (Yay for British Fight Fans) and Miguel Cotto plus a few others, yet they have also lost fighters a big name being Lennox Lewis. The roster also avoids putting in big names like Vitali Klitschko and his brother Wladamir. Leaving out the current WBC Heavyweight champion is not a good idea. Still legends like George Foreman and Mike Tyson are not in the game. In other divisions guys like Oscar De La Hoya and Kosta Tszyu are missing. How can EA release a game and leave out all the World Champions? Also the fighters haven't really got their trademark attires, entrances, stances and styles so the fighters lack a certain idividuality.
Another negative point would be yet again EA punishes European Users by removing the online feature. Why does EA continue to remove online from its games? Fifa is about the only game online why? More people would be tempted to play a beat em' up online then a football game. EA tries to make up for this by putting our own Ricky Hatton on the European cover and I wish they hadn't. The EA Coverboy Curse strikes down all who get featured. Last years Fight Night had Roy Jones on the cover and look what happened to him. I worry now for Ricky Hatton who may be the next fighter struck down by the curse.
All in all a great game that Fight Night players will lap up, for people who never played Fight Night you need to get this as your missing the greatest boxing game every made. The control will take time to adjust to for novices but it is easily the best way to play a boxing game.
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10 of 10 people found the following review helpful
5.0 out of 5 stars A Knockout, 13 April 2005
By 
This review is from: Fight Night Round 2 (PS2) (Video Game)
Boxing games have appeared in many guises from the earliest days of consoles, some titles have delivered a lame punch and some have missed the mark completley, but Fight Night round two delivers a jaw shattering uppercut to shake the gaming world and become the undisputed champion and possibly a future classic. The graphics look great and just as importantly run smoothly, combining with a well designed control system which enables you to pull off the moves you want early in the game so you can then master the strategic intracacies of the sport, giving you the feeling that you are in the ring. There are also 3 side games which you can participate in to improve your fighters stats which are a welcome diversion, or annoyance depending on your personal viewpoint and though these are not compulsory they are important to progress as just setting it to auto will not build your fighter up as quickly. Customization is also taken to a new level with the ability to put yourself in the ring, I managed to create quite a good likeness of myself on the 1st attempt. You also have the option of choosing your entourage, pyrotechnics and music to make a big enterance to the ring. Nitpicking there is not a huge choice or variety of tracks to choose when making your entrance and it would have been nice to be able to choose how you entered the ring so you could give your fighter some personality, running into the ring and flipping over the ropes a la prince nas, or slowly, hood up with a focused glare on your waiting opponent. I wasn't to keen on the mini-games and feel something like the gym setup in gta would have been better in addition to options such as hiring nutritionalists, fitness coaches etc. These points are just a wish list though and shouldn't detract from a fantastic game (I've got the thumb blisters to prove it!!)
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4 of 4 people found the following review helpful
4.0 out of 5 stars Best Boxing Game Ever!!!, 23 Mar. 2007
= Fun:5.0 out of 5 stars 
This review is from: Fight Night Round 2 (PS2) (Video Game)
I bought Fight Night 2004 when it was released and it was a good game but since then i had forgotten about the fight night series.I read that fight night round 2 was better than the newly released round 3, so i purchased it.What a game.Its amazing.great haymaker punches,excellent career mode, brilliant multiplayer.Great game.If you love boxing you will LOVE this
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2 of 2 people found the following review helpful
5.0 out of 5 stars First boxing game, 23 Mar. 2006
This review is from: Fight Night Round 2 (PS2) (Video Game)
After having seen the recent success of british boxers such as Joe Calzaghe, Amir Khan, and Ricky Hatton i was compelled to push the boat out and buy a boxing game. Having never encountered one before i was unsure what to expect, be it good sound quality (as your opponents get KO'd), precise graphics (as you land a Haymaker) or just all-round gameplay. Having played it for around 20 mins i was already hooked. Everything and more was there, from customising a boxer to look like you to deciding whether or not to become a professional and fight the big boys. This game also includes mini features such as a gym to tone up your skills as the controls are quite hard to immediately grasp, but don't let this put you off.
Overall, get this game. Its great fun in both career mode and multiplayer and will keep you going for ages.
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7 of 8 people found the following review helpful
5.0 out of 5 stars fight night round 2, 20 Mar. 2005
By A Customer
This review is from: Fight Night Round 2 (PS2) (Video Game)
Fight night round 2 is a dramatic improvement on the first installment. The graphics are fantastic, so much so that you can see the sweat reflecting the arena lights as it drips from your fighter. They are a lot smoother, and the gameplay is better than ever. The new haymaker punch is a welcome addition, giving you fantastic power to knock a tired opponent down after a long fight. The idea of controling the cutman between rounds is awesome, you have 30 seconds to iron out swelling and swab cuts before returning to the ring, and don't think that its just a worthless extra, because it makes a huge difference to your boxer.
The create a boxer option is amazing. You can map yourself in the game really well with a bit of patience. The result is unbelivable. Easily the best create feature in any game.
You can see knocked down fighters actually struggling to get back to their feet, where as before they just stayed on their backs while the count takes place.
There aren't many new boxers, the biggest being Ricky "HITMAN" Hatton. But with the create feature as good as it is, who needs them.
This is without any dought, the closest you will get to boxing without being punched. If someone gives a bad review of this game, They aren't boxing fans, they're people that have just watched a couple of boxing movies and think they know every think about the sport (don't listen to them).
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13 of 15 people found the following review helpful
3.0 out of 5 stars ....., 26 Jun. 2005
By A Customer
This review is from: Fight Night Round 2 (PS2) (Video Game)
This is a great game, has some good features, the create a boxer mode is back, there's a new training mode and a hard hits mode where you fight until some gets knocked out or whoever has the most KO's after 15 rounds. It was great at first but I have basically completed it, once winning the title there is nothing much to do apart from defend it. It becomes repetitive after a while and you see that you being doing the same in every match, even though the new haymaker system keeps you interested for a while, there is nothing more left after that. You can go for the other titles like the middleweight or welterweight etc but this will just be a repeat of what you did in the heavyweight but with different boxers. The biggest dissappointment was that there was no network play so you could go online and test your skills, EA put this in for the US version but not for the UK and European versions.
Overall it is a good game but it won't keep you playing for a long time as a single player, but instead of the online mode, you'll have to just compete with friends for now.
Good Points:
New Haymaker System (Always one punch away from a KO)
Create a boxer
Graphics
Sound/Music
Bad Points:
No online mode
Only 3 Game modes (Career, Hard Hits, My Gym)
Boring after a week or two
Opinion:
Better than the Fight Night 2004.
Maybe rent it for a week to decide to buy it or not.
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3 of 3 people found the following review helpful
4.0 out of 5 stars great fun 2 player, 31 Jan. 2006
By 
This review is from: Fight Night Round 2 (PS2) (Video Game)
When you have your mates round this is a great game for a quick bout although it is not for prolonged periods of play.
Great fun.
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5.0 out of 5 stars Immensely Satisying, 12 Jan. 2008
= Fun:5.0 out of 5 stars 
This review is from: Fight Night Round 2 (PS2) (Video Game)
Interactive Entertainment is a medium that can deliver us unparalleled levels of character involvement, epic (often variable) storylines, and complex difficult mental challenges and we all love that. But every so often everyone likes to just let rip and destroy something, and for stress-relief purposes there are few video games this good.
Not that FN2 is totally brain-dead, in fact the boxing matches are often pretty tricky (at least once you hit the top 15 or so opponents) and you can easily find yourself really getting immersed in the fight. The controls operate around the two sticks, left being movement and right being punches. To jab you just flick the right analogue stick, to hook you stick it out to the side then push it forward, but to deliver the big haymaker punches that really make a difference you're going to have to pull that thing right back and ram it forward - like real life this is more time consuming and therefore gives your opponent more time to block, but it's an incredibly satisfying feeling when you manage to time that fully-charged uppercut just right and get to watch that fool drop straight to the canvas in one of the game's KO slow-motion replays.
As far as replayablity goes this game gets top marks, sports games tends to be a bit more repayable because of their inherent nature and because most fights run pretty differently and (particularly in title fights) it really can go either way in many of them. This combined with the easy-to-pick-up control scheme means you can come back to this over and over, still getting just as much visceral satisfaction out of it.
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5 of 6 people found the following review helpful
4.0 out of 5 stars Easily the best boxing game around, 18 Mar. 2005
By 
Russell O'Hagan (Abingdon, Oxfordshire United Kingdom) - See all my reviews
This review is from: Fight Night Round 2 (PS2) (Video Game)
Although the main advertised feature of this game is the haymaker which does work pretty well although it now seems that a normal punch has no real effect on your oponent, the main additions are to the carrer mode. With a great amateur mode and belt its a perfect way to get to grips with the game. A great training mode with the ability to change weights, retire at any time and a clinching system makes this easily the best boxing game there has ever been. A bit of a shame there are not many current heavy weight boxers but a must have game none the less.
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3.0 out of 5 stars I expected something better..., 23 Mar. 2006
This review is from: Fight Night Round 2 (PS2) (Video Game)
After having played Fight Night 2004 for hundreds of hours I was eager to start fighting in the new version... However, I cannot say that I am impressed. Yes, sure maybe graphics are slightly better, but actual gameplay I think has nothing more to offer. I found training much easier to complete, but the most annoying thing is the "dizziness" mode of your opponent when you have him ready to be knocked-out... You need more effort there, than you may have needed during all previous action... I hope next version will have something more to add...
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Fight Night Round 2 (PS2)
Fight Night Round 2 (PS2) by Electronic Arts (PlayStation2)
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