3 of 3 people found the following review helpful
on 10 July 2005
Having purchased , and immensely enjoyed , the initial game , I was eager to play this , the sequel . Unfortunately , the game is overly long , and towards the end I was finding myself playing it just to complete it , rather than out of any sense of wonder or curiosity . Also , with the previous game , I had been that enthralled with it , I had played through with all three characters more than once . After playing this game through once , I was not sufficiently moved to replay it .
The frustrating thing is that it is not as if the game is any different from the first ( which was excellent ) . The graphics , sound , environments and scenario are all up to scratch ( and then some ) , but there is just something missing ...
1 of 1 people found the following review helpful
on 1 August 2011
This game is compatible with the xbox 360 elite and slim models. The game is a top down, rpg adventure involving numerous quests and characters. Players can choose between one of five classes/races. These choices affect gameplay by altering how npc characters respond to you, what missions are initially available and equipment/skill bases. If this sounds familiar it is as the team behind this game went on to develope Dragon Age and Mass Effect. For those of you who have completed the aforementioned games you will often find yourself thinking that reminds me of Denerim or something Morrigan would say. Dont get me wrong i quite enjoyed spotting ideas that they would later improve.
As for the game itself it is great fun and offers hundreds of hours of play time. The missions and locales are interesting and levelling up and upgrading your character is highly addictive. A great storyline, diverse characters and humourous dialogue. Buy it now xboxers retro game heaven!
5 of 6 people found the following review helpful
on 7 September 2004
This game is too easy. The first one was great, but i am i little dissapointed with this one. First you do not have a health bar for the creatures you kill so you do not know how damaged they are, but also you do not know the names of the monsters, so a lot of hard work by the programmers of creating interesting monsters is lost on us. I thought the idea of a travllers compendium would be a good idea that as you travel around and meet new monsters you can see their stats etc.
Also a lot of things are not explained in the manual. For example the different types of weapons. It tells you the main weapon catergories but not which weapon belongs in which catergories. For example what type of weapon is a battle axe? Is is a long weapon or a great weapon? These things begome important when working out which ability to spend your points on.
This is also true of lots of things in the game, that a lot of hard work has been wasted because the stat system is not properly explained. For example gloves count as weapon for the monk as she fights unarmed. But do they also count as weapons for the other characters? For example if i upgrade the gloves my dwarf is wearing, will he still get the bouns to critical hit or to combat reflexes if he is using a weapon?
I would have liked a much more detailed character stats screen that tells you for example your total chance of scoring a critical hit, total damage resistance to fire cold acid etc. It is a shame that if all of these things have been correctly calculated by the programmers that we never find out about them, and so can not make the best decisions about what armour to upgrade and where to spend our points.
Overall it is a good game, that is frustratingly short of being a great game. With a few tweaks this could have been a classic.
on 9 January 2010
If you played the first Baldur's Gate: Dark Alliance game either on the Xbox or the PS2, then there isn't much I need to tell you: The number of characters you can choose from has increased from three to five, and if playing in multiplayer you can still only have a maximum of two players even though the Xbox supports up to four.
The next thing is something which leaves me (for a change) rather lost for words. There's no doubt that this is a genuine sequel to the original Dark Alliance game, and yet Dark Alliance II is somehow, inexplicably, not quite as good. It has the feel of a sequel which hasn't been made by the team which made the well-regarded first game. The story and presentation just don't impress in the way that those in the original game did.
There are some technical improvements for those determined to play it anyway (and yes, you should certainly play it) - You can now customise any non-magical but decent weapons you find lying around by combining them with magical gems which you buy or occasionally find. If you then subsequently find a better basic weapon, you can break down the one you made earlier to recover some, not all, of the materials you used in it and combine them to make a new weapon. This is, I admit, a good feature. To be good at it requires the appropriate skill, so in a two player game it's wise to have one player specialise in this skill.
And now for those of you who never played Dark Alliance, but did play and adore the original PC Baldurs Gate/ Icewind Dale/ Planescape Torment games. Hold on tight, because you're in for a shock.
This game (and the first one) bear very little resemblance to the superb PC RPGs which also carried the Baldur's Gate badge. What you have instead is a straightforward, but very good looking 3d isometric dungeon 'hack and slash' game which bears a much closer resemblance to Blizzard's 'Diablo'. As such, the story, the comprehensive conversations with NPCs, inter-character relationships, the faithful rendering of almost every D&D spell - all the things which you would have found in the PC games are virtually nonexistent here.
That's not to say that Baldur's Gate: Dark Alliance II is a bad game - it's not, but it's definitely not the game that PC Baldur's Gate fans will be hoping it is.
However - if you can handle the idea of playing something Diablo-Like or something like 3D isometric 'Gauntlet' and you can ignore the fact that it's almost entirely unlike the PC Baldur's Gate games, then you will actually enjoy yourself a lot, especially if you rope in a friend. Baldur's Gate: Dark Alliance was the first Xbox game I ever managed to get my girlfriend to play: She was so addicted to that, when we finished it, we moved straight on to Baldurs Gate: Dark Alliance II. Now she has me scouring the Xbox back-catalogue for similar games.
6 of 8 people found the following review helpful
on 15 March 2004
Okay, you've played the first game and get pretty much what you had in the first: great graphics and sound, hack and slash fun, as many enemies as you can shake a stick at.
But the flaws of this game outweigh the good stuff.
When the game first starts the goblins will try to outflank you 'ah', you think, 'they've tarted up the AI'. But no, this brief glimmer of intelligence is all too soon forgotten for the routines of old: fighters rush to bash head on, archers and spell casters attempt to keep their distance.
As you begin the levels are *much* larger than the original, but once you pass the midway point some of the levels are tiny, and the only (and it must be said, shining) spark of originality is the Plane of Air which is tricky and challenging. Another level features monsters that won't even defend themselves if you take your armour off.
Two player is buckets more fun...but some of the end of level bossess can be taken down in a bare few seconds even without special attacks, which makes for rather a let down when you are expecting a big and nasty showdown.
Complete the game and you get Drizzt (again, but he's cool) and an assassin whose name is meaningless unless you are a hardcore FR fan. Fans who wanted to try the 'old skool' three from the first game may well be disappointed.
The item creation idea is fun, letting you make your own mega-death implements of destruction.
The characters are more diverse and have their own mini-plots (go here, kill group X, get heaps of XP, generally), but frankly without the game being appealing enough the first time through, the desire to play through again is desperately lacking.
So, a lot of fun for 3 or 4 eveings, making it ideal rental fodder.
At the time of writing, holding out of Champions of Norrath on PS2 seems a better bet.
43 of 56 people found the following review helpful
on 22 September 2003
So the follow up from the sublime Baldur’s Gate: Dark Alliance 1 is near and what a game it is. You’ll notice some of the game's new features right from the start. The roster of playable characters has been bumped up to five. You'll find a barbarian named Dorn, a dark elf named Vhaidra, a moon elf necromancer named Ysuram, a dwarven rogue named Borador, and a human cleric named Allesia. Each character will obviously have his or her own unique abilities and level up in his or her own unique way as you progress through the game. The games basic structure is roughly the same as its predecessor. The story as before will be unveiled via cut scenes that will pop up along the game, each chapter has its on different quests to prevent players from getting bored (unlike the first version).The series' combat has actually been tweaked some to offer a better overall experience. As characters level up, their melee attacks will develop into longer combos. As mentioned, the characters will feature some traits that are unique to them, such as the ability to wield two swords at once. In addition, you'll be able to create new items from components you'll find in your adventures. The control scheme for combat has stayed roughly the same, although you'll be able to map up to five feats to buttons on the controller. The graphics are looking a little sharper, and all the characters are beautifully detailed. I would recommend playing the first game first if you already haven’t. As a game tester I was very excited at being able to play this game its fantastic.
6 of 8 people found the following review helpful
on 25 February 2004
I played through the first Baldurs Gate game with a friend so we were both looking forward to getting our grubby mits on this one!.
The game was delivered so i called my mate up he came round with the beers and we loaded up the game, What can i say but GREAT.
They have taken the fantastic formula of the first game and have improved on it!. There is new characters better armour and equipment and even the chance to custom make your own!.
Dont get me wrong this game does not require a lot of brain cells to play, And you will get a sore thumb from button bashing plus its loads more fun to play it with a mate or mamber of your family.
This game might not be to everybodys taste so maybe pop down you local video store (you know the one!) and see if they do rentals of it first?.
If you want to read more reviews why not check out my website.... [...]
on 19 December 2011
This game is a true all time classic! It is the quintesential RPG Multiplayer experience with various but complimentary and fair characters and a vast combination of scenes and enemies. I have played this game multiple times and there are no games to my knowledge even now that quite match it in its fluid style and intuitive combat system.
2 of 3 people found the following review helpful
on 18 February 2004
This is one of the best sequals i have evr played. U now have five characters to control instead of three which is great. The story follws on from the original. With eldrith dead new evil has emerged and must be stopped. thats where u come in. The graphics are ace, spells coulorful and creative, and its twice as big as the original. But thats stil a bad thing(i completed this in ten hours). But with secrets, and replay value, definately a lot longer.
A Must buy!!
on 5 January 2015
One of my favourite all time games,
No where near as good as the original Baldurs Gate mind, but its hard to improve on perfection.