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Where's the rest of it?
on 24 December 2003
I didn't think you could go wrong with a 'Duke Nuke'em' cloned FPS and at first this game fits the bill. Frantic, tongue-in-cheek mayhem, outsized weapons and ridiculous beasts flying at you from all angles.
I blasted my way through an Egyptian landscape, got on my flying surfboard and off I went...to another Egyptian landscape, and another, and another - with the same ridiculous beasts and the same buildings and catacombs. Did somebody actively design this game or did they just draw a couple of temples, a dozen monsters and set their computer to random?
You also get hit too often. You either can't shoot quickly enough to withstand the hordes or else you run out of bullets. Top this off with my biggest computer game bugbear - a stupidly difficult final boss, and they've somehow managed to ruin a sure-fire formula.
A few different settings, promised on the box but only delivered in multiplayer, would have saved this game. But no. Just Egypt.