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20 of 22 people found the following review helpful
5.0 out of 5 stars Probably the greatest platform game ever made…
You’ll probably want an acceptable reason why I have rated Super Mario Sunshine a 5 star game and here it is. It’s Mario, he’s back and is better than ever…nuff said. Perhaps that wasn’t worthy enough to make this a helpful review, so to those who aren’t familiar with Mario games (may god help you) and need more than the above passage...
Published on 6 Jan 2004 by Tom Robinson

versus
11 of 14 people found the following review helpful
3.0 out of 5 stars A nice little holiday, but you wouldn't want to live there
Ah, 'Super Mario Sunshine', one of the little gaming gems that Nintendo promised for years, and the game considered to be the sequel to the Nintendo 64 game 'Super Mario 64'. I was there on the launch day of the Nintendo64, the geek that I am, and bought 'Super Mario 64' there and then. And I loved it. 'Super Mario Sunshine', then, had a lot to live up to. I bought it,...
Published on 11 April 2003 by phil_kendall


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20 of 22 people found the following review helpful
5.0 out of 5 stars Probably the greatest platform game ever made…, 6 Jan 2004
By 
Tom Robinson (Norwich, Norfolk, England) - See all my reviews
(VINE VOICE)   
This review is from: Super Mario Sunshine (Video Game)
You’ll probably want an acceptable reason why I have rated Super Mario Sunshine a 5 star game and here it is. It’s Mario, he’s back and is better than ever…nuff said. Perhaps that wasn’t worthy enough to make this a helpful review, so to those who aren’t familiar with Mario games (may god help you) and need more than the above passage to convince you to buy this, read on.
Mario, Princess Peach and Toad are heading on a plane towards their holiday destination, Isle Delfino. But trouble begins from the moment they land as some form of goo covers the runway. Mario immediately takes on FLUDD (Flash Liquidiser Ultra Dousing Device), a water-squirting backpack courtesy of Professor E. Gadd enterprises (remember the scientist from Luigi’s Mansion?) and begins to clear the mess. To thank Mario though, the island’s citizens throw him into prison, accusing him of causing the foul graffiti.
When he is finally released, his relaxation time is over, as his sentence is to clean the island and trap a fiend impersonating him…and naturally, Peach is kidnapped. The plot is of little importance but it’s intriguing to see this game containing more story than its predecessors, as you actually feel like taking part in an adventure rather than persistently tackling new stages. This is aided by the central hub being a vibrant seaside town instead of a deserted castle (i.e. Super Mario 64), although the tropical theme, while Making SMS feel unified and whole, lacks the abstract inventiveness of Super Mario 64. Still, the move clear of the forest-sand-ice-lava world custom is refreshing and each stage seems to have its own originality of carribean influences.
Speaking of originality, this games primary feature is the FLUDD. Now when I first heard this before the games’ release, the idea of a water-squirting backpack in Mario’s first GameCube title was about as bizarre as the idea of a vacuum cleaner in Luigi’s first GameCube title. I criticized and criticized, despite not having played the game. Yet all the time I forgot my status as a keen Nintendo and Mario fanatic and Mario’s status as the spearhead of Nintendo, who has rarely (if ever) let us down in any of his games. It’s easy to criticize anything when you haven’t actually tried or seen it, but the fact I did at Mario is simply unforgivable.
Those fortunate enough to have owned Super Mario 64 will feel at home with the game physics. The jumping, back flips, wall jump etc. naturally make an appearance but it’s the combat system that has undergone dramatic changes. By simply squeezing the right trigger, the FLUDD propels a blast of water that whacks your enemy. It isn’t only used as a weapon but is also your primary means of exploration and is vital to retrieving Shines (SMS’s Star equivalent). Beside the spray, there are three additional functions. The jetpack launches Mario into the air and allows him to move whilst hovering, the jet boost is a more powerful version of the jetpack although you cannot continue hovering, and the propeller is a speedy alternative of transportation on land or water.
It all sounds like a huge and daring step to have taken since Super Mario 64, but this is precisely what makes it complete fun to play. You didn’t have to follow a linear path on the N64, and Mario’s incredible agility showed that a daunting degree of freedom is infinitely preferable to the sensible yet boring thing. SMS has the exact feeling, but somehow it excels its predecessor as it makes everything much harder. It does feature an excellent learning curve but when it gets challenging, it is challenging. This is evident in the hanging-in-space levels when your FLUDD is often removed. Your immediate impression is fear because you have been naturally dependent on the FLUDD and you are forced to fall back on Mario’s innate abilities you mastered on the N64. When there is risk, there is fun and therefore, these stages are a massive thrill.
But what is a Mario game without impressive visuals. This game is simply gorgeous. It’s breathtakingly colourful and lush to look at, even if lacking in immense detail. That’s the cue for anti-child game players to nitpick, but they are missing the point. Mario doesn’t need realistic textures, although the water effects are literally to die for, they are that amazing, and it isn’t since Zelda: Ocarina of Time that I’ve felt transported to a virtual environment. In general, every sun-kissed polygon is like an eye-massage and is a consistent treat of sheer beauty for your eyeballs.
As good as the game is, those expecting a quantum leap since Super Mario 64 will be disappointed. It’s a case of evolution not revolution and is a refinement of what’s gone on before; essentially it’s a glorified version of the N64 classic. I found other disappointments too. Some activities are repetitive (chasing your rival), Yoshi (yes, the lovable green dinosaur!) is useable but not enough for our needs, the difficulty can be terrifically hard (yet it’s always challenging and never unfair) and the camera has opted toward manual control, which does enable greater precision but a lot of adjustments during gameplay…but these are little irritations.
The homage detail is done in a subtle yet brilliant manner, enough in fact to bring along fond memories of past legends staring the plump Italian plumber, such as staring at the sun to enter a bonus stage or even the themes and game sounds. There are lots of simply magical moments, but it’s far better to experience them for yourself. Even if over a year old, it will take many years before this game (like its’ predecessor) begins to show age. Super Mario Sunshine has not triumphed over Super Mario 64, but has definitely earned more than the right to stand next to it proudly and hold its’ head high.
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13 of 15 people found the following review helpful
5.0 out of 5 stars Fantastic., 20 Mar 2003
By 
P. Wilde "Picnic" (North east England, UK.) - See all my reviews
(REAL NAME)   
This review is from: Super Mario Sunshine (Video Game)
I won't go into details about the plot of this game, FLUDD or the occasionally problematic camera because you know all that from other reviews. This is a supremely polished game, no matter what anyone says. OK, there is the occasional texture that looks a bit N64 but does real life, on the whole, look as good as Super Mario Sunshine? No. It's the perfect extension of pure Nintendo escapism- a beautiful holiday island. Sliding flat on your belly down a chalk-white pathway drenched in the water spraying from a nearby fountain in Bianco Hills is the second most fun thing that can be done in the privacy on your bedroom. The first, of course, is pulling a giant squid's tentacles until he dives into a nearby harbour. Mario's movement is more bouncy than ever and he can kick his way up walls! The continuity on this game is excellent- you can see the complicated series of scaffolding in Ricco Harbour from Bianco Hills, for instance. Such is your belief in the immersive environment that you feel throughly disappointed when you hit an invisible wall, such as that in the middle of the sea. It's like the closing scene of The Truman Show- the realisation that there are still boundaries in Mario's world and a world beyond video games. Sorry if I'm getting a bit too philosophical but this game makes you get like that. So what's wrong with the game? Well, the Corona Mountain level is thoroughly short and feels rushed. It's linearity might be deliberate, though, on a par with the old-skool levels where FLUDD is taken away from you. There is too much repetition, like chasing Shadow Mario. And the warp pipes, while handy, mean that Ricco Harbour is easier than it could have been. But the water effects are wonderful, on a par with Wave Race: Bluestorm, and the game is alive with movement, such as birds that perch on the elasticated ropes and fly away when you come close. Just look up at the clouds in Delfino Plaza too- they are the PERFECT cartoon clouds, putting Disney to shame. Contrary to popular opinion, I also think that many of the tunes ARE memorable, especially those of Delfino Plaza and Pinna Park. Cutscenes and voice acting are largely ignored after the opening scenes too. Conker's Bad Fur Day was built around brilliantly funny cutscenes but, in fact, this game shows Mario doesn't need them quite as much. The amount of freedom you have is amazing and it is one of the main reasons why I love this game- it really is like being on holiday- you can work, rest or play. Fantastic Nintendo brilliance.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Great game, 31 Dec 2013
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This review is from: Super Mario Sunshine (Video Game)
Bought second hand for my daughter as she remembers it from years ago. In great condition and plays perfectly - struggling to get her off the game to do anything else.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Great Game, 19 Mar 2013
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This review is from: Super Mario Sunshine (Video Game)
My little boys love this game. I had this game as a kid too, and it goes to show that Mario never goes out of fashion.
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1 of 1 people found the following review helpful
4.0 out of 5 stars This should have been a launch title!, 20 Dec 2002
By A Customer
This review is from: Super Mario Sunshine (Video Game)
Super Mario Sunshine is quite strange, in the fact that Mario has a water pump straped to his back to clean up paint! An imposter Mario is causing havoc on Isle Delfino and it is your job, controlling Mario, to clear up the island and defeat your foe. At first the controls and tasks can be quite tricky but as the games goes along it is very addictive and gets easier. There are many levels and worlds to complete with 120 shines to collect. This prove a tricky task even to the best gamers! The graphics are also very good and things actually look "rounded" rather than pixels and polygons sticking out all over the place! This should have been a launch title!
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5 of 6 people found the following review helpful
4.0 out of 5 stars Mario Sunshine (The Console Holiday), 31 Jan 2005
By 
Jason Phillips (Postcombe, Oxfordshire United Kingdom) - See all my reviews
This review is from: Super Mario Sunshine (Video Game)
Super Mario Sunshine is the Plucky Italian Plumbers, first solo outing on the Gamecube since the awesome Mario64 appeared on the N64.
Never before has a plumber looked so cuddly nor colourful as Mario is on this game.
Mario begins the game on Delfino Island, a popular tourist resort, where he is immediately accused of spraying grafitti on the fair islands buildings.
He is ordered to clean it up or face imprisonment for the crimes that he did not commit.
So with the help of FLUDD (A talking,duck-like, hose) Mario begins his quest to clean the Isle of Delfino and return the Shine Sprites, to win his freedom and clear his name.
GRAPHICS: 5 out of 5 (Bright,colourful and sharp)
GAMEPLAY: 4 out of 5 (Fiendish in places, easy in others)
CONTROLS: 5 out of 5 (Easy to learn,easy to master)
SOUND: 4 out of 5 (Tropical tunes, with familar classics)
BOSSES: 4 out of 5 (Inventive but frustrating at times)
OVERALL: 4 out of 5 (Brilliant game, with a long lifespan, but
older players may not like it)
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5 of 6 people found the following review helpful
4.0 out of 5 stars *One Big Impact Debut*, 1 Oct 2003
By 
Devil_Trigger (East Sussex, England) - See all my reviews
This review is from: Super Mario Sunshine (Video Game)
Plot:
The classic icon returns for his real 'Cube debut. Mario vacates with his friends to the lovely Island Delfino only to encounter a nasty surprise. A mysterious Mario impostor lands our hero in trouble with the island law officials and hence he decides to help the island recover from the impostor's dirty antics whilst also solving the mystery and of course... any others which he encounters on an other classic journey.
Of course, the main story is your expected story of a good gaming friend known to many as 'hype'. Mario is a gaming legend and typically never disappoints. After the smashing success of the revolutionary Mario 64, can our favourite Italian plumber live up to the almost impossible expectations?
Critique:
To answer the questions- Super Mario Sunshine is not a revolutionary game, it is an exceptional game but does not revolutionise anything. Mario 64 set the standards and whilst Mario Sunshine had the opportunity to make an impact with a decent camera system, it fails on this behalf and of course this immediately disappoints many.
The entire game is bright, colourful and extremely vibrant. The graphics match all expectations and live up to your typical Nintendo standards, especially where Mario becomes concerned. Details are well included but are never the priority despite the refreshingly crisp visuals and surprisingly realistic effects.
The game's soundtrack follows suit with addictive tunes found on many levels. Sound is normally an overlooked factor with games, but especially under these circumstances they really do make a difference, with sounds reflecting the game's mood. Unfortunately the voice-work is unexpectedly lousy, it seems constantly unfittingly and hence a surprise what with the other high qualities.
The game itself features seven large, varied levels- each one broken down into a multiple number of episodes. Each episode is accessed through the game's 'hub' level- an entertaining area with plenty to do in it's own right. The completion of each episode will result in obtaining a valuable shine. Episodes carry a combination of both originality and repetition. Such objectives as collecting the fixed number of red coins are kept throughout the game's levels and of course this does hinder a number of gamers. Fortunately, the different environments allow the 'treasure hunts' to bring themselves across as being different and fresh each time. In other occasions you will find yourself landed in the middle of a mini-game, pop a number of giant balloons whilst on a frenzy of a rollercoaster, also attempting to dodge oncoming balls of fire is a good example of how the game's enjoyment factor can be increased. Each level brings you into at least one obstacle course which needs completing to achieve your deserved shine, orienteering your way across the twisting blocks and poles provoke smiles and laughter or frowns of pure frustration! Each level simply wouldn't be complete without a variety of enemies and boss opponents, the come in a typical difference of shapes and sizes- each one being potentially lethal in its own right!
Mario manages to keep the majority of his manoeuvres from his previous instalment except for one largely noticeable factor- the addition of the water cannon. A number of different nozzles come at your hands as you progress through the game, which of course adds depth and the ability to go about things from a different perspective. Using the cannon in its basic form allows you to spray gushes of water in a controlled direction, hence allowing you to drown an army of enemies or alternatively clean up a mess of graffiti- the options are there and it's left at your decision. You manage to get a grasp on both the Turbo nozzle and the Rocket nozzle after progression; both respectively allow the little plumber to reach previously unreachable places.
An other new addition to the game answers complaints from the previous Mario saga, as now Mario has the ability to ride Yoshi. Of course, most of the time is spent in control of our protagonist but this new feature is a more than welcomed addition as you discover particular abilities that you otherwise would not be able to execute.
Controls are noticeable fluent and whilst the camera angle can often run out of your control much to your increasing frustration, the buttons are suited well to their functions and Mario responds to your commands with a nice satisfaction.
Verdict:
Mario causes an earthquake of an impact with his 'Cube debut. An addictive quality combines with an unsurprising stylish form of gameplay. Mario Sunshine is simply an ultimate provider of fun- and if it wasn't for a certain degree of repetition and the annoyance of the sometimes-lousy camera angles, Super Mario Sunshine would be an instant 5 Star Game...
85/100
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11 of 14 people found the following review helpful
3.0 out of 5 stars A nice little holiday, but you wouldn't want to live there, 11 April 2003
This review is from: Super Mario Sunshine (Video Game)
Ah, 'Super Mario Sunshine', one of the little gaming gems that Nintendo promised for years, and the game considered to be the sequel to the Nintendo 64 game 'Super Mario 64'. I was there on the launch day of the Nintendo64, the geek that I am, and bought 'Super Mario 64' there and then. And I loved it. 'Super Mario Sunshine', then, had a lot to live up to. I bought it, played it from start to finish, and felt, to put it bluntly, disappointed.
Don't get me wrong, 'Super Mario Sunshine' has a lot to offer; it looks pretty, very pretty (the water-effects, heat-haze, and paint on Mario's clothes, in particular, are great), the controls are just as responsive as they were in 'Super Mario 64', the gameplay is addictive (in a frustrating, 'No I don't want to come outside; I'm not going anywhere until I finish this *%$@#! level!' kind of way), and it's all presented in the typically shiny, Nintendo-spending-years-over-it kind of way.
Where 'Super Mario Sunshine' fails, for me at least, is it's depth. The game just feels a little bit superficial from start to finish. The holiday-island setting, while obviously an effort to put some variety into the Super Mario games and take the action away from the mushroom kingdom (see? told you I was a geek), just never really grows on you. As you play the game you never feel like you're immersed in the environment as much as in 'Super Mario 64', and, while some of the levels are fun the first time around, most leave you thinking that you must be missing something. The inhabitants of the island that you meet along the way (big soft of lumps, with grass skirts and shirts) suffer from a horrible lack of imagination on the part of the designers, and as you play you sometimes find yourself wishing you'd get dragged away from the sandy beaches and blue skies, and thrown back into Bowser's damp old castle.
I don't like giving Nintendo a hard time either, so any Mario fans, please don't hate me, but 'Super Mario Sunshine' just feels a little shallow to play. The game isn't anywhere near as vast as 'Super Mario 64', and the levels are sometimes repetitive. Admittedly, the exceptions, and there are exceptions, are absolutely brilliant; the rollercoaster battle with mecha-Bowser, cleaning a sea-monster's teeth with Mario's back-mounted water-cannon, and fighting a shadow manta-ray that splits in hundreds of little ones when you attack it. But for every one great level you get three or four so-so ones that'll take you five minutes to finish. 'Super Mario Sunshine's a funny sort of game.
My advice, should you want it after I've probably dashed most of what you've already read about this game, is to get hold of a copy cheap, pre-owned even; it's a nice little game, but in their efforts to add something new to the genre, it seems Nintendo have left the gameplay a little bit shallow at times. But then maybe I'm just being picky...
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9 of 12 people found the following review helpful
5.0 out of 5 stars Great!, 30 Nov 2003
This review is from: Super Mario Sunshine (Video Game)
Has it really been 6yrs since Mario 64, Arguably the greatest platformer ever, Blessed our little old N64's ? Thats a Tradgety to the gaming world. Mario Has always prided himself on having fun, Addictive games....Heck nothing's changed!
The Story --
Mario, Peach and her followers go on Holiday to Isle Delfino. When the plane touches down theres a mysterious figure that looks strangely like Mario who is Spreading "Goop" all around the city. The "Goop" Takes all of the Isle's Shine Sprites - the things that make the sun shine, so the city is in total darkness. Mario is then wrongfully arrested amd his punishment is to clean up all the "Goop", ofcourse Mario also plans on finding the real criminal. And a few plot twists later Bowser comes into the game (Didn't see that coming).
The GamePlay --
The biggest Obvious difference from Mario 64 is the inclusion of the FLUDD. This is a type of water pack that has 4 different uses. You can use it to shoot water foward, Backwards to push you foward faster, Down Like a rocket to make you jusp super high, and the hover nozel to help make those jumps last abit longer! This makes this game very different from the previous Marios. You have four different options on how to get from A to B. you very rarely come across a jump that you dont need the FLUDD for. This FLUDD can be very confusing and annoying at first but once you get used to it you'll love it! You'll find yourself feeling quite naked without in on certain bonus levels, it really does add to the gameplay! The swimming tho is quite bad, it was a joy in Mario 64 to jump into the water but in SMS swimming underwater is hard and frustrating - probally the reason you hardly do any! As always Mario has numerous types of jumps, although the FLUDD prevents him from bending down which means not backwards summersault! But with the loss of one comes 3 new moves, the spin jump, Sideways jump, And wall kick (yes it was in Mario 64 but its much, much better now). You can also Squirt water infront of you the slide on it for quicker travel (although i didn't use this once!).
The Graphics --
If you think Mario 64 was bright think again, this game occastionally dazels you! That said the water is absoulutely beautiful and you wont find effects like this anywhere else, not even on that big black box! Mario, the towns people, and enemies are as detailed as ever and are very imaginitive.
LifeSpan --
This game is really massive, Each level has 8 missions, 2 secret missions, and a collect 100coins challenges. in all theres 120shine sprites to collect. you need a minimum of 80 to complete the game and to get all 120 you have to do all missions, and collect every single coin....thats tough. To complete the game with the minimal number of shines it will take you 2 - 3 weeks.
Overall --
Ok so it isn't the classic that Mario 64, so what! This is the Best Platforming game that you will get on Gamecube, it's also heaps better than any other consoles platformers! This game shows you that Mario still has it unlike his Blue Spikey Freind, and is a great challenge! Just please Ninty - Make another Mario game before the Gamecube dies, or within the next six years for that matter! 96%
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5.0 out of 5 stars Yaaaaaay, 17 Mar 2013
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This review is from: Super Mario Sunshine (Video Game)
been looking for the game since I found my gamecube back out and my origional copy wasn't working! Playing it all day now!
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