Top positive review
11 people found this helpful
on 20 April 2004
Divine divinity is really quite a funny game. There are bits taken from all over the place, (Blackadder, and Monty Python to name two,) but they're implemented in a fresh way. One thing that I laughed at was when the members of a magical council have to say a magic word to be teleported there, and, most of the conversations in this game being voiced, you hear them say it. The word is something like "xxbtzyllxstyvszxx!!!" and they all have to shout it out really loud.
The gameplay is generally good, with a nice skill system, (rather like that of Diablo ii, but not identical,) a roughly intuitive set of controls and a novel way of handling the inventory.
There are however problems. This game has a very steep learning curve and tends to become suddenly too difficult to be fun near the middle.
The gameplay perspective is isometric, like Diablo, but with better graphics; the models of the creatures look far better, and the water on the ground has decent reflections in it.
All in all, it is worth buying this game if you are a fan of fantasy fiction, or role-playing games because you will be entertained by the references to such things as the Discworld novels. This game is not a must have, but if you have the cash, do buy it, it's involving.
Oh, and there's the obligatory undead filled dungeon at the start that you must go through. That's annoying but worthwhile in the end.
A brief, description of the plot: You find out that you, with two others, have been made into a "marked one," and must destroy the Evil God type villain. To this you must gather a council of all the major races, so must travel all over the place to convince them to go.