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9 of 10 people found the following review helpful
5.0 out of 5 stars It just keeps getting better!
I have to say, as soon as I found out Nintendo were releasing Super Mario Bros. 2 onto the Game Boy Advance I was excited. When I heard they were going to release the Arcade classic Mario Bros. (but with nicer graphics) I was so happy, I could have died! The two games, of course, falls neatly under the title Super Mario Advance, and boy, is it advanced! Not just satisfied...
Published on 2 Jun. 2001 by MRS LINDA J TURNER (linda.turn...

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8 of 9 people found the following review helpful
3.0 out of 5 stars Good, but not good enough
Mario Advance. Looks nice, infact a mario on the gameboy advance should be perfect, however nintendo have chosen to release 'Mario 2' which is the odd one out of the entire mario series.
It's basically your typical platformer, no classic mario jumping on baddies heads, no mushrooms, no stars. It gets very repetative very soon. If your a mario fan, obviously it's a...
Published on 28 Sept. 2001


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9 of 10 people found the following review helpful
5.0 out of 5 stars It just keeps getting better!, 2 Jun. 2001
This review is from: Super Mario Advance (GBA) (Video Game)
I have to say, as soon as I found out Nintendo were releasing Super Mario Bros. 2 onto the Game Boy Advance I was excited. When I heard they were going to release the Arcade classic Mario Bros. (but with nicer graphics) I was so happy, I could have died! The two games, of course, falls neatly under the title Super Mario Advance, and boy, is it advanced! Not just satisfied with Super Mario Bros. the way it was, Nintendo have expanded it into something with laughs in the puny face of the original. These extras include better graphics- they are even better than the ones on the Super Nintendo entertainment system! The sound is more crisp and clear, and even better- you get to relive the moment you heard Mario say "Its-a me, Mario" on the Nintendo64 home console, as speech, yes speech as been included into the game! The extra capabilities of the Game Boy Advance has been used to good effect too; such as enemies which scale in and out of the screen when defeated. Extra enemies, items and areas have also been included, but for maximum lifespan, when you complete the game you get to take part in Yoshi's Challenge where you, as Mario, Luigi, Peach or Toad have to find 40 Yoshi eggs hidden throughout the 20+ levels. Class. Mario Bros. has also been given a complete facelift. Instead of the basic 2-player game featured in the original, you can either play by yourself against the computer OR play with up to 3 other people using a new link cable using ONLY THE ONE GAME CARTRIDGE! From the early screenshots as well, it looks like you can pick up and throw the other competitors around! Once again, Mario shows he is head and shoulders above the rest.
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7 of 8 people found the following review helpful
5.0 out of 5 stars But we can't wait for Super Mario Brothers three on the GBA., 22 Mar. 2002
This review is from: Super Mario Advance (GBA) (Video Game)
Here it is, the Advance game many people have been waiting for. Nintendo have a habit of releasing a Mario game with every console they launch. Super Mario Advance is an enhanced, portable version of the Nintendo Entertainment System's Super Mario 2.
What's interesting is that the American and European versions of Super Mario 2, and the Advance version, are the only Mario games that are not true pedigrees. In Japan the sequel was called the Lost Levels, which can be seen on the SNES Mario compilation All-Stars. Super Mario Advance is a conversion and adaptation of the quirky Japanese game The Dream Factory.
History aside, Mario Advance is a highly playable game. It features four characters, Mario, Luigi, Toad and Princess. Each character has their own attributes that make the gameplay slightly different for each of them. Princess, for example, has the ability to hover after a jump and that allows her to reach places in the game the others can't.
The graphics have been enhanced over the original game. If you enter the massive pots, you can witness the Advance demonstrating its sprite rotation abilities with revolving platforms. Some of the game's baddies have been increased in size and Mario Advance features a surprising amount of speech.
To top that, they have added a new Yoshi mode after you complete Super Mario Bros where you colect 40 yoshi eggs.
Super Mario Advance features a four-player multi-player game based on the very first Mario Bros game. Not only is this cool to play but you only need one cartridge and the link-up lead.
Overall, a classy presentation and worth the wait, but we can't wait for Super Mario Bros 3 on the Advance.
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8 of 9 people found the following review helpful
3.0 out of 5 stars Good, but not good enough, 28 Sept. 2001
By A Customer
This review is from: Super Mario Advance (GBA) (Video Game)
Mario Advance. Looks nice, infact a mario on the gameboy advance should be perfect, however nintendo have chosen to release 'Mario 2' which is the odd one out of the entire mario series.
It's basically your typical platformer, no classic mario jumping on baddies heads, no mushrooms, no stars. It gets very repetative very soon. If your a mario fan, obviously it's a must have game, but I give this 3 stars, at it really is nothing special. I recomend waiting a short time for Mario Advance 2, which is a remake of the classic Super Mario World on the snes! Now that will be good enough!
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1 of 1 people found the following review helpful
5.0 out of 5 stars Very good 5/5, 2 Jun. 2001
By 
This review is from: Super Mario Advance (GBA) (Video Game)
I have had the Japanese version of this game for a while now, and would recommend it to anyone who enjoys playing mario games. The graphics are vrey similar (and in some cases identical) to those used in Mario 2 in Mario AllStars on the SNES. There are also example of Mode7 graphics within the game (look at the cogs in the background when you go into a pot) which weren't in the SNES version.
The sound is also very good, and even features small voice sound clips that also weren't present on the SNES. The levels are nearly identical to the SNES version, with some differences which normally mean the level is actually bigger.
It's easier to get more energy to stop you from losing lives in the game which in my opinion also makes it easier to play.
Overall the game is an improvement on the SNES and is great fun to play. A must buy for anyone getting the GBA.
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1 of 1 people found the following review helpful
3.0 out of 5 stars Good, but can do better, 26 Jun. 2001
By A Customer
This review is from: Super Mario Advance (GBA) (Video Game)
Everyone knows that a Nintendo console almost always launches with a Mario game, and the Game Boy Advance is no different.
Usually, in a standard Mario platform game, you (i.e. Mario) have to jump on the bad guys to kill 'em, however in Mario Advance you have to, er, pull up giant vegetables (let's call them turnips from here on in) and throw them at the enemies. This takes some getting used to, and the temptation to simply jump on their heads is overwhelming at first - fear not! - you can still do this, but then you have to pick up the enemy and throw him (her?) in place of the giant turnip.
If this all sounds a bit strange, then yes, perhaps you're right. For all this strangeness, this is still a quality Mario game for the new GBA to launch with, but I'm sure most Nintendo fans are waiting for a 'proper' Mario game for their new handheld.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Yeah, Peachy's Got It, 16 July 2001
By 
This review is from: Super Mario Advance (GBA) (Video Game)
This game is cool, throwing vegetables instead of jumping on enemies heads, such a good idea. Apart from the Nes to SNES to GBA thing that goes with this game, it is good and looks very nice at its new home. It feels strange playing a Mario game, but not jumping on enemies to kill them. But you get used to it very quickly and it feels natural. The best parts of this game are being able to play as Princess Peach and the funky pink, green and red, pink hairband, egg breathing, dinosaur things at the end of most levels. Another weird thing that makes this game good is that Peachy hasn't been kidnapped and can actually fight for herself, although personally I miss Bowser and the Koopa Troopas. From what I've seen this is the best platform game available for the GBA at the moment. Not the best, but far from the worst Mario game. Get it, you'll like it.
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1 of 1 people found the following review helpful
3.0 out of 5 stars Mario Advanced...sort off (beyond the hype), 30 Jun. 2001
By A Customer
This review is from: Super Mario Advance (GBA) (Video Game)
A new Nintendo console brings us a new Mario game....that's called tradition. Where 12 years ago I was utterly crazed by Super marioland, I must confess this version left me somewhat disappointed: The game itself is fluid, has all Mario characteristics and has a great playability. But - maybe I'm too spoiled by the giant leap PSX brought- for a 32-bit system it is fairly disappointing. Throughout the game I haven't found any surprises or real innovations. It's more like a micro wave dish you just have to warm up again... For those who have never played a Mario game before, it is a must have, nevertheless, because it is fun an has great playability. For the older Gameboy batch, buy the game, but out of nostalgic reasons, and know that you'll play it in automatic mode..kinda routine. Greetz.
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4.0 out of 5 stars Perhaps a strange choice for a launch title, but fantastic nonetheless, 1 Dec. 2012
= Fun:4.0 out of 5 stars 
This review is from: Super Mario Advance (GBA) (Video Game)
The Gameboy Advance is unique in the Nintendo catalogue as being a system without an original Mario title. Barring the abysmal failure of the Virtual Boy, the lack of a Mario title has never occurred before or since. Much like a person without a country, a Nintendo without a Mario just feels adrift and cut off from the rest of the gaming universe and real time gamer economy.

Of course, one could argue that Mario IS Nintendo. To remedy the lack of Mario, instead of developing an original game, instead Nintendo elected to issue the "Super Mario Advance" series, which are simply remakes of pre-existing Mario side scrollers. There were four total. Although disappointing that we never got a real Mario game for the Gameboy Advance, the Advance series holds its own as great portable Mario fun, although this strength is primaly found in the original games themselves.

Although probably not a concern now, years after the fact, if you have a Gameboy Advance and you are looking to purchase one of the Mario Advance titles, you may be better served with one of the other, longer games. If you are not familiar with "Super Mario Bros. 2", the game is twenty levels long, and can easily be beaten within an hour if you are speed-running or even if you are taking your time. If you want longer play time then I would probably go with "Super Mario Advance 2: Super Mario World".

However, for those who love the Mario series and "Super Mario Bros. 2" in particular, this is a fine remake, even with all the changes from the original game. Given the age of this remake, unless you want to experiences the changes for yourself, you may be better served picking "Super Mario Bros. 2" up in some other regard, such as a digital form or the 2010 "Super Mario All-Stars" remake for the Wii.

Beware of one change. The voices. Oh God, the voices. They are horrendous. All four have been given voice acting. These sayings get grating, to say the least. Almost to the point where you want to play the game without audio, it's that bad.

"Super Mario Bros. 2", for those unfamiliar with the game, is the most drastically different of the four 8-bit Mario titles. Mario defeats enemies by picking either them or vegetables up and throwing said enemy/random vegetable at other enemies. The story is that an big green final boss named Wart has taken over the World of Dreams (called Sub Con), kidnapped the citizens of Sub-con, and has taken over and styled himself as king. It is up to Mario, Luigi, Toad, and Princess Toadstool to overthrow Wart and restore order. There are seven worlds total, with three levels per piece and the final world having two levels, for a total of twenty.

The enemy roster for "Super Mario Bros. 2" were almost exclusively limited to this game in the first few years after its release, with only Bob-Ombs appearing in the follow-up, "Super Mario Bros. 3", and Ninjis appearing in one level of the SNES "Super Mario World". However, in subsequent years, enemies from "Super Mario Bros. 2" have become main-stays in the Mario universe and also appear in numerous spin-off titles. Notably, however, the four bosses, Mouser, Tryclyde, Fryguy, Clawgrip, and the big baddie Wart have never been seen or heard from since. Unlike Fawful from the RPG series, Wart is not very distinguishable from Bowser - they're both big, green reptiles. Still, I would love to see a return of Wart and the other bosses!

Strangely enough to some (Gamespot in particular), Nintendo's ingaural release in the "Advance" series is a remake of "Super Mario Bros 2" from 1988. Yes, pretty much everyone who is a fan of Mario and Nintendo know SMB2 was originally released in Japan as a Famicom Disk System title called "Yume Kojo: Doki Doki Panic" and originally featured non-Mario characters; it has since been revealed by Nintendo that "Doki Doki Panic" actually began development explicitly as a sequel to the original "Super Mario Bros.", even before "The Lost Levels", but they were having issues with the prototype and ultimately released "The Lost Levels" as the followup. However, Miyamoto and company always intended "Doki Doki Panic" as a Mario title. Miyamoto has even stated in E3 2012 that, next to the original, "Super Mario Bros. 2" is his favorite Mario game. High praise indeed.

That being said, how does "Super Mario Advance" stack up as a remake? Well, those looking for a straight port will be disappointed - "Super Mario Advance" contains the most changes to the original game of all four "Advance" games. We will get into the changes momentarily.

First off, you should know the game is based heavily off the version of "Super Mario Bros. 2" found on "Super Mario All-Stars". Although gameplay was untouched in "Super Mario All-stars", all four games ("SMB", "Lost Levels", "SMB2", and "SMB3) were given extensive graphical and audio upgrades, with "SMB2" being the most drastic. Nintendo has taken these upgrades several steps further, touching gameplay in addition to the cosmetics.

Like "Super Mario All-Stars", the original NES title is not included. I wish they had included the original as an unlockable, like they did with "Metroid - Zero Mission" and the original "Metroid". Although now available on the Wii and Wii U Virtual Console, at the time of this game's release that was still several years away. The only way to play the original NES title in 2001 was either an emulator or a working NES.

Here are the following changes:
-In a precursor to Comet and Star Coins found in all "Super Mario" titles between 2006-2012, there are five Ace Coins hidden throughout each level, which, when collected, put a star on the level map and yield a 1-up
-Player begins with only one heart, as opposed to the original two hearts. An extra mushroom appears in every level, taking the total heart count from four to five.
-Hearts (which restore health) appear much more often than in the original. Hearts can also be pulled up from the earth and are called Heart-Radishes.
-The intro to World 1-1 has been redesigned, including a giant Shyguy and a hill that bounces the player when stood upon
-The jar interiors feature new music tracks and have been completely redesigned, featuring Shyguys riding Ferris Wheels.
-Some 1-Ups have been moved from their original locations. Others are encased in bubbles sitting on the ground, which the player must throw three items to break the bubble and obtain the 1-up.
-The game now strangely features points like the original "Super Mario Bros.". If you get enough points by hitting multiple enemies with a single vegetable you are awarded an additional 1-up.
-Giant vegetables, enemies, and POW blocks are now present. Carrots have also been added as a new vegetable platform, but only appear in two levels, and the Red Shells are much larger.
-After defeating Wart, two Yoshi eggs appear in Sub-Con in all twenty levels. Just like Pokemon, you gotta catch `em all!

There are also numerous aesthetic changes as well.

The biggest change of them all (at least in my estimation) is a brand new boss called "Robobirdo". A robotic version of Birdo, this boss is a giant machine that now acts as the final guardian of World 3, replacing Mouser. As of 2012, "Super Mario Advance" is the only appearance Robirdo has made in a Mario game.

This new boss is easily the best addition/deviation from the original game. Notably, the original second Mouser Battle that originally ended World 3 has been shuffled to World Six, replacing Tryclyde. As a result, Mouser still appears twice (just like the original NES "Super Mario Bros 2") and Tryclyde has been reduced to only one boss battle, which occurs in World 2.

In retrospect, "Super Mario Bros. 2" does feel as a somewhat strange choice as a launch Mario title for the Gameboy Advance in 2001; however, the game proved to be a best seller and a Player's Choice as well. If you love Mario then I highly recommend you get this. You will greatly enjoy yourself. For those few gamers who are considering investing in the Advance series and HAVE NOT PLAYED "Super Mario Bros. 2" in any of its vast incarnations, most likely you will find the game entertaining as well, if a tad different from the "traditional Mario formula".
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4.0 out of 5 stars Aberrational--but engrossing, nonetheless., 28 Oct. 2010
By 
Ladder (Northern Ireland) - See all my reviews
= Fun:4.0 out of 5 stars 
This review is from: Super Mario Advance (GBA) (Video Game)
Though not fundamentally flawed, Super Mario Advance runs the risk of not being everything you expect it to be. Old series expectancies--goombas, koopas, fire flowers--do not feature here, and expected conventions--despatching enemies by way of jumping, for example--are abandoned. Uprooting vegetables and deploying them now fells your antagonists, many of whom are unfamiliar. Consequence of a downplaying of power-ups, defeating the colourful melange of creatures could be said to risk becoming stale. This does not transpire: the reason is a change of focus.

The approach to defeating enemies rarely shifts, but circumstances are constantly changing. Super Mario Advance is stuffed with all manner of environmental hazards and gimmicks: sinking sand will suck in your character, limiting your trajectory, influencing your ability to hit your target; slippery ice platforms rob your hero of traction while the enemy carries on towards you, undermining your ability to gauge distance; flying through the sky on a magic carpet seemingly offers you control, but then a flock of vultures approaches, forcing you to reassess the situation. Super Mario Advance is inundated with astute design ideas, ranging from the vibrant array of lands you can traverse to the different approaches you can adopt. Crucially, being unfamiliar, this new style of play feels fresh. Super Mario Advance distances itself from many Mario clichés. Princess Peach, the old damsel in distress, now co-stars as a playable character. She is joined by Toad, her mushroom man subordinate, and Luigi--and each of these characters, replete with their own quirks and habits to diversify play, can be optionally selected for all of the 30-odd levels. Super Mario Advance deviates, but its direction is compelling.

For all that Mario Advance does differently, however, there is much familiarity in this new world. Levels remain left-to-right race-to-the finish affairs; jumping is still important in traversing the landscapes; and new-comers will have little difficulty in grasping the controls. Further in keeping with Mario's pedigree is the uplifting soundtrack--remarkably crisp and rich in sound thanks to the Game Boy Advance speakers--complemented by character speech. Mario and his array of taunts will enrapture youngsters, but no doubt grate with older players--yet they add colour to Mario's vivacious world, whose sharp graphical finesse is realised expertly in the GBA system. Never is Super Mario Advance difficult to grasp. Those concerned of a lack of difficulty may be well advised to elude Mario Advance, but those who do complete the game are treated to a hidden challenge feature--a nice addition to the Mario Bros. mini-game, which can be enjoyed alone or with a friend by way of link-cable.

Enjoyment of Mario's plat forming legacy is no guarantee of similar amusement here, for its discrepancies with Mario conventions number too many. Super Mario Advance runs the risk of not being everything you expect it to be--but for many, this revelation will be a very pleasant surprise indeed.
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1 of 1 people found the following review helpful
5.0 out of 5 stars the must-buy launch title, 6 July 2001
By A Customer
This review is from: Super Mario Advance (GBA) (Video Game)
As you'll read everywhere, this is considered the worst mario game ever made. All this means is that the other Mario titles are amazing and in comparison this title is only very good. It takes a while to getr used to as the game plays very differently to other mario games, but its great all the same. If you can only afford one GBA title, buy this one (if you can get two, buy F-Zero also :) )
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