Top critical review
5 people found this helpful
Good initially, but fatally flawed
on 19 March 2003
This is a unique game, and as such is difficult to describe. You play a newly-born god, born when two villagers appeal to the heavens for someone to save their baby. They invite you to their village, where you become their new patron god. The genius behind Black & White is that is totally up to you what kind of god you become. If you choose to be kind and beneficial, the village will change to mirror your good & pure-hearted stance. Conversely, if you choose you be an evil god, your village will change to suit, becoming a dark and forbiding land.
The object of the game is to get your villagers to generate as much mana as possible for you. The more they believe in you, the more mana they generate. Note, they don't have to like, they just need to believe in you. So plucking a few villagers and dropping them in the ocean will cause them to believe mroe in you, as will helping to build a house, giving them some food, or throwing rocks at them!
That all sounds well and good, but we now get to the big let down in the game: the Ccreature. Your creature is your beast-servant on earth. Villagers seeing you creature will believe in you more, and generate more mana. However, when you first choose your creature, the game rapidly degenerates into mindless tamagotchi-style pet training, and I rapidly lost interest in the game.