on 31 December 2011
I'm amazed by the resilience of some fictional bad guys. Take Wile E. Coyote. He's too slow to catch the Road Runner, ACME keep ripping him off with dodgy gadgets, and basically he's just a silly starving fool. But he never gives up. He's always thinking of a crazy plan to catch the Road Runner; he's always got a blueprint by his side; and he's always prepared to run around with a knife and fork in his hands, even though he surely knows he's always gonna end up falling down a large chasm and crash into the rock hard ground. That's persistence, and that's the same level of persistence that the Nemesis shows in Resident Evil 3 on the PSone.
Resident Evil 3 was released on the PSone in September 1999 in Japan before being released in the UK in February 2000. The game's timeline is a little complex with the first half taking place a few hours before the events of Resident Evil 2, and the second half taking place a couple of days afterwards. The T-virus has spread all over Raccoon City and turned a vast majority of its civilians into zombies. The police, despite being locked and loaded, are outmanned and overpowered. In fact the situation is so desperate that Umbrella -the corporation that started this whole mess- have sent in armed soldiers to apparently save any people who have not been infected by the virus.
You play as Jill Valentine, the heroine of the first Resident Evil. Upon realizing that there's no hope left for Raccoon City, Jill grabs a handgun and hopes to make her "last escape" from this horrible nightmare...and she plans to do it whilst wearing a tight blue tube top and a black miniskirt. What is she planning to do?! Arouse the zombies to death?! Oh well, at least she sounds more mature in this game, unlike RE1 where she sounded like a whiney teen girl being refused access to a clothing store. In fact on the whole RE3's acting is far better than RE1, and arguably a little bit better than RE2.
RE3 in my opinion has more of an arcade feel to it than the previous two instalments. That's partially due to the graphics that run smoother than RE2 and make the cutscenes look more impressive, and partially due to Jill's extra moves. By pressing down and square she can make a 180° turn and make a quick getaway from her enemies. Also she can dodge zombie attacks and push them away with careful timing of the R1 button. The arcade feel might not be so obvious in the main game, but you'll definitely notice it in the Mercenaries game.
But I'm getting a little ahead of myself. Let's talk about the scenery. RE1 had the tidy but spooky mansion while RE2 had the trashed-from-top-to-bottom police station. RE3 has pretty much the whole city. There are narrow alleys, a bar, a newspaper office, and many other typical city locations. There's even time for a quick visit to the RE2 police station for old times' sake. But no matter where you go everything is completely ruined. Cars are smashed up, fires are burning away here and there, and glass shards from broken windows litter the grounds and floors...oh, and there are monsters wondering around all over the place. The scenery works for me because no matter where you go you never feel safe from zombie attacks (apart from the save rooms of course), and everywhere you visit just seems so gloomy and depressing. Perfect for a horror game.
RE3 is more challenging than the previous two games. One of the reasons for this is its partial randomness. Certain items that appeared in certain areas in one playthrough won't necessarily be in those same places in the next playthrough, meaning that you may need to slightly alter your strategy every time you play the game. Also the solutions to some of the puzzles change as well, like the 4-digit code for the police station safe. This means you have to check all nicks and crannies at all times to ensure you have the correct solutions. It'll keep veteran players satisfied and on their toes most of the time, although it may annoy those who are looking to do a fast and slick speed run.
But the biggest challenge comes in the form of the Nemesis, an 8-foot tall brute of a monster who looks like something that came out of your backside after a high-fibre lunch. He may look ugly, but his quick pace, deadly rocket launcher and celebrity stalker-styled obsession with following you everywhere -all combined with his refusal to simply drop dead- will strike fear into even the bravest of games players. Every time he shows up he'll leave you saying "For crying out loud, man! Just leave me alone!"
It's not all doom and gloom though. Once you've stopped gawping at Jill's chest (if you're a girl then just ignore that comment) you'll find a couple of things to help you get through Raccoon City in one zombie-chewing-free piece. In terms of weapons the usual suspects return: the handgun, the shotgun, the magnum and others. You'll also find gunpowder pots scattered around the place which can be used to make more ammo. By mixing and matching gun powders, not only will you feel like a mad scientist but also you'll create effective ammo that will make your life so much easier.
Help is also provided by Carlos Oliveira, a South American guy and one of the Umbrella soldiers brought in to save the day. You get to play as Carlos for a little while halfway through the game. He fancies himself as a bit of a Lothario ("Keep dreaming!" to quote Jill), but he is handy with an assault rifle and you may come to respect his ability to move clock tower bells to one side.
RE3 comes with an Easy and Hard mode. The Hard mode has no ammo in the storage box at the start of the game, and enemies need to be filled with more lead in order to be floored. But every time you complete this mode you unlock an epilogue, a brief explanation as to what happened to the main RE heroes after the PSone trilogy. It's not much of a reward; and since you can unlock the Mercenaries game and other rewards in the Easy mode as well, the Hard mode is strictly for those who are a glutton for high difficulty.
Before I draw up my RE3 conclusion I'll talk about the Mercenaries game. This is a mini game you can unlock by completing the main game. You choose one of three Umbrella soldiers, and your aim is get from the cable car to the warehouse office before the time limit expires. You can earn extra time for killing enemies and rescuing hostages along the way, and that's where you'll notice the arcade feel. One the most pleasurable moments is taking out a large group of zombies in one gunshot and earning over a minute of extra time in the process. This mini game is frantic, lots of fun, and there are decent rewards to earn by playing well.
Resident Evil 3 has a lot of extra stuff over the first two games: multi-choice scenarios that partially affect future events in the game; the option to skip cutscenes with the select button (as great as the storyline is, it can grate on the impatient after the fifth playthrough); and all of the things mentioned above. But it still manages to retain its horrifying atmosphere, and overall the game was a fitting end to the PSone trilogy. This is definitely one to have in your pile of PSone classics. (mutters to himself) Darn, Jill is smoking hot!
on 7 May 2001
The long awaited sequel to the fantastic title resident evil 2. The game is set in raccoon city and the zombie situation has become uncontrolible. You play as jill valantine, the original survivor of the first resident evil, trying too too escape from the city. The game includes new fetures such as the ability too dodge a group of enemies and make your own bullets. The game also intoduces the infamous NEMESIS, an invincable bio-weapon which stalks you through out the game. Over all the game is a fantastic mix of action, gore and survival horror. well worth a weeks pocket money
on 3 December 2000
This game is - as every game in the Resident Evil series - one of the best. Atmosphere, story (in connection to the first parts), graphics, FMV sequences, music, shock effects, even everything! In contrast to the first two episodes, it is focused on only one hunter and hunted person, and does not have two stories to solve. But it is quite intelligent structured. There are some points in the game, where the player may decide, what to do (to escape the ultimate NEMESIS). And the story varies a little bit refferring to the chosen way. So changes the starting point in a new building, some rooms become accessible or locked, etc. And after all there are two different endings. But there is, too, one negative aspect on this game: IT IS MUCH TOO SHORT. Even the uninspired Dino Crisis took me more time to complete. And after solving Resident Evil 1 and 2 (with their two different characters and ways), even the famous riddles and mechanism in Resident Evil Nemesis take no longer than two minutes to be solved. That's a pity, because I found about ten places in the game, where I think, there could have been riddles or problems be put in, but there aren't (for example the defective clock near the tram ... in one of the other games, there wouldve been more...).And because there is no real conspiracy story in it (except for the two or three appearences of Nicholai), it reduces the wonder(?)ful and colorful world of Resident Evil to a run-through beat'em up. Don't misunderstand me, it's one of the best games I ever played and I loved it (I'm a true Res-Fanatic), but with less then ten hours in solving at the first time (and I didn't hurry), IT IS MUCH TOO SHORT! In this game, you cannot get stuck. It is impossible... Well, let us remember Old Eldon Tyrell (Bladerunner) then, who said something like this: "The light that burns brighter than the others, will extinguish quicker. And you have burnt quite bright for some time, Roy..."
on 15 May 2009
Resident Evil 3: Nemesis
The thing about Resident Evil 3 is that there are effectively two different games here. When played on Hard mode it's the archetypical survival horror that you'd expect, with limited ammunition, tough enemies and fiendish puzzles. When played on Easy, it hints towards the direction that would be subsequently taken by Resident Evil 4, in that it's pretty much an all-out action fest. The starting weapon on Hard mode (a pistol) is replaced by an assault rifle, and within five minutes you stumble across a stash of pretty much every weapon you'll need. Two different ways to play, and both have incredible merit.
The major new innovation in this third installment is the titular Nemesis; a giant monstrosity hellbent on killing your character (the returning Jill Valentine). He can follow you from room-to-room, use weapons, and is generally a complete nightmare to face. Luckily, there is usually an escape route, and some of the best setpieces in the game are based around evading the Nemesis.
For those who've played previous games in the series, but were put off by Resi 4/5's rather gung-ho approach, rest assured that the classic gameplay is present and correct. Also, those who enjoyed the newer titles and are looking for a good place to start in the 'classic' trilogy, Resident Evil 3 is probably the best place to start. You needn't worry about jumping into the plot at the third game either. Whilst there is a narrative that continues through the series, I've found that each game works equally well as a standalone story.
on 17 July 2002
Following on from the heroics of the first two games - and set in a scenario taking place a matter of hours before that of the events of Resident Evil 2 - Nemesis takes the flesh eating zombie battle to a whole new level.
The game looks beautiful, with the 3D environment having much more visual clarity than the earlier 2, and the characters looking as good as ever.
The gameplay has gathered depth here too, with much more interaction with environment and greater possibilites for weapons and ammunition.
As expected there's a whole array of flesch eating zombies and skinless dogs ready to chew away at your jugular given the first chance. On the minus side it pretty much stops there in the way of bad guys.
Of course we can't finish this review without a mention of the Nemesis. It fullfills everything you'd expect and pretty much makes the game. At first you may think it's overly difficult to incapacitate him, but once you get the hang of it knocking him out becomes simple enough - for a while anyway!
Perhaps the best thing about Resident Evil 3 is that you never know what's going to happen next. The game has an infinite number of surprizes and being able to choose what descisions to make in the game makes it impossible to guess.
And perhaps the worst thing is the game can be extremely difficult in places, which in turn also adds depth to the game - you never know what's around the corner.
I only just bought this game today and I'm already pleased with the results, no regrets with the £10 spendeture here, well worth its money.
on 17 May 2001
I have only just finished playing through for the first time, and it has been an amazing time playing this game. Resident Evil 2 was good, excellent, in fact, but this is so much better. They've made improvements throughout. The graphics are superb, the sound and music is genius, gameplay is smoothe and exciting, the puzzles are perfectly weighted. The Nemesis character is an excellent foe and puts you on the edge of your seat... when he appears you can't help but jump. Their is a constant feeling of unease and tenseness to the very end. An truly excellent game, unforgetable.
on 18 March 2009
The Resident Evil series and I have a long and largely happy history. Ever since the heady days of 1997, when I was a spotty, socially inept school kid, I've been battling my way through hordes of zombies, solving fiendish puzzles and listening to appalling voice acting. Now I'm a twenty-something university graduate - a little older, a little less spotty and perhaps a little more socially aware, but I still enjoy nothing better than blasting zombies apart with high powered shotguns.
Before the Resident Evil series became an over-the-shoulder Gears of War wannabe, it relied on tension, atmosphere and subtle suggestion to provide the bulk of its scares. The original Resident Evil was a masterstroke of brooding menace, where a silent room was often more threatening than an entire alley full of zombies, and a single box of shotgun rounds could often mean the difference between life and death. Resident Evil 2 expanded the story of its predecessor, introducing new characters, featuring improved graphics and a more complex plot.
And so we come to Resident Evil Nemesis - the third entry to the main series, and the last of the big Resi titles on the PlayStation. You play as Jill Valentine, a member of STARS Alpha Team from the first game. Disgraced after the Mansion Incident, she has quit the police force but continues her efforts to expose the ill deeds of the evil Umbrella Corporation. Unfortunately for her, she gets caught up in the T-Virus outbreak in Raccoon City before she can act. Trapped in the zombie infested town, she soon finds herself allied with Carlos Olivera, an Umbrella mercenary brought in to help combat the outbreak, while at the same time being hunted by a seemingly unstoppable bioweapon - the eponymous Nemesis of the title. Nemesis thus serves as both a prequel and a sequel to Resi 2, being based heavily around the events of that game.
Anyone who played Resi 2 will pretty much know what to expect here. You fight your way through zombie infested streets, collect ammo and heath, solve the odd puzzle and occasionally meet other characters who may or may not wish to help you. Nemesis uses the same game engine as its predecessor, so the graphics are reasonable enough. The backgrounds are generally high quality, and the zombie count has been upped, meaning that it sometimes feels as if you're facing overwhelming odds.
On the gameplay mechanics front, zombies can now climb stairs. This might sound perfectly reasonable these days, but back then it was quite a shock when it first happened. An ammunition creation tool allows you to mix and match different ammo types to create new weapons, providing a chance to tailor your attacks to suit your style. A quick-dodge function has also been added to the controls, allowing you to... yup, you guessed it - quickly dodge an enemy's attacks.
Those fond of behind the scenes info will know that Nemesis was originally planned as a side story to Resi 2 rather than a full game in its own right. And although its plot has clearly been beefed up since then, one can't get over the feeling that it's never escaped its humble roots. Nemesis reuses a lot of scenes and backgrounds from Resi 2, to the point where it actually becomes quite irritating at times.
Still, for the most part it's a decent, solid survival horror. The plot expands on Jill's character, allowing her more depth and resourcefulness, and even a hint of romance with Carlos. Although there isn't a great deal of chemistry between the two leads, their interactions are entertaining enough to make you care about them. And the Nemesis itself is a welcome addition - a hulking, menacing figure capable of breaking through walls and wielding a rocket launcher. Its appearance usually gives rise to an Active Time Event, meaning you have the choice to fight it, run away or do nothing - either choice will have an impact on the game's plot.
Overall then, I give Nemesis five stars. It's not as engaging as Resi 2, but it brings in enough new features to keep things lively and entertaining.
on 9 March 2006
RE3 is a great game both in the history of Resident Evil and in its own right, and I also view it as a concluding high watermark of sorts for Capcom's horror efforts on the Playstation. There's huge accessibility here to appeal to new fans for the series (though the challenge of Nemesis himself could admittedly put you off), but at the same time the reverence for the first two games is as solid as it could possibly be. The myriad in-jokes, references, and story connections to old characters and situations are guaranteed to reward fans (with a 'secret Jill's diary' mode and multiple epilogues to boot), and you'll even revisit a significant stretch of the RE2 police station at one point. What better way to cheekily drive home the technical mastery of this episode than by taking a great favoured slab of the second game and reproducing it as just one area of the city, as if to say, 'We can do this and still have room for everything else.'
That 'everything else' is glossier, shinier, faster, more numerous, and better controlled than its predecessors, but at the cost of a little darkness and depth of feeling. Everything's a little more assured, less dangerous. It is precipitated by action rather than character, with Nemesis driving you desperately towards your goal of escape. You will feel the psychological pressure that's bearing down on Jill Valentine; it's there in the brooding musical score, in the sights of a decaying city all around you and in the dehumanising experience of the mercenaries she meets - and that's the inner life of this episode. The Mercenaries missions themselves, however, finally exploit the massive gaming potential of the ever-improving RE engine to its fullest.
Jill's Last Escape? Somehow I doubt it. My own critical edge senses a degree of hollowness in RE3, but this is mostly an organic symptom of a more straightforward story and the fact that Capcom almost self-consciously pushed the Playstation RE engine to breaking point on this one; dazzling, and yet you can begin to see through it. The game remains a graphic, sonic and atmospheric masterpiece of massive replayability that dwarfs a thousand lesser action-adventures, and a thrilling entry in the Resident Evil mythology which happily explores a few new avenues.
on 29 December 2001
Resident Evil 3 is a game that had to be amazing for it to be a success next to Resident Evil 2 (a game that many still consider to be the best in the series).
The graphics are amazing and their use is excellent. While this was one of the last of the huge PSone releases (next to Final Fantasy IX) it in no way makes it anything less than the newer incarnations of the series on the next-gen consoles such as the PS2, Dreamcast and even the GameCube.
Resident Evil 3 is being ported to the Nintendo GameCube some time in 2002/2003 which is great news, this is a game that is visually beautiful. The soundtrack is excellent and the extras in the game keep you playing it for months.
There are Epilogue Files to see if you're a fan of the series (meaning you HAVE to complete the game a numerous number of times) - but don't worry, the makers have thought VERY hard about not making this game boring at all.
The interactive narrative branches are amazing, letting you choose your fate at certain points in the game. This game has everything that "Silent Hill" should have had - action, a working plot and above all, acting that ISN'T completly terrible.
It is a genuinly frightening game which (as someone else wrote here) does feature a constant sense of unease. You won't be satisfied until you KNOW "The Nemesis" won't be lurking around another corner waiting to scare the crap out of you. You'll be aching to blow it's brains out by the end of the game.
If you have a Playstation, or have bought as PSone, or even if you want a cheap thrill for your PS2, buy this now.
But don't forget, it's nearly over two years old, so it's not what it used to be, but it's still a damn fine game.
on 19 March 2014
I cant tell you how many times I have played this game through. The replay ability is insane. There are neat little things you can get after you complete the game like new wardrobes and unlimited Gatlin gun and rocket launcher, though you have to play challenges for these. These guns make the game super easy and super fun. you can just go around blasting everything in the face.
But before you get the handy weapons with unlimited ammo this game is crazy scary, there is nothing worse then having Nemeses running after you when you have no ammo left, plus he can come through walls and doors its bloody terrifying. If he catches you he will pick you up and throw you around the place. Do NOT try and kill him with a pistol, you will die very quickly. Thankfully many times you come across him you will get a chance to flee and this will change the course of the game path.
There are plenty of other bad guys here including the dogs and lickers. My favourite will always be the zombies though, which don't take it lying down really in this game, as usual they can crawl towards you on the ground or try and grab you when you run past them. The best way to get them down is to blow their heads off...woo hoo.
I love this game and I will see if I can track it down where its not 50 quid. That's stupid money to spend on an old game. I love it but not that much. id happily pay under 20 for it and would recommend people grab this game. its a lot of fun.