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Introduction to 3D Game Programming with Directx 11
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2 of 2 people found the following review helpful
on 18 February 2013
I'm fairly new to C++ but still found this book great; a no nonsense guide to getting started with 3D graphics. It assumes no prior knowledge of gpu programming and takes the reader from the basics of device initialization up to more fancy Directx 11 features such as tessellation and direct compute. A basic knowledge of C++ is essential - though I've never worked with COM objects I got along just fine. It helps if your linear and vector algebra is up to scratch, but there are a couple of refresh chapters if you are rusty. There are nicely illustrated diagrams throughout the book to help visualize the effects of some of the algorithms. All the example code is well commented, clean and compiles successfully under the free version of Visual studio 2010 (Remember to get the microsoft windows sdk, it is not included in the free version).
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1 of 1 people found the following review helpful
on 2 June 2014
This is a very good book on Direct3D 11. I have used Direct3D 9 in the past and have been struggling for a while to understand how Direct3D 11 works. The 2 APIs are quite different and this book helped a lot. The author does a great job at explaining 3D concepts in a very clear manner. You should definitely buy it if you are new to Direct3D or if you have used another version of the API in the past!

Great job!
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1 of 1 people found the following review helpful
on 23 February 2013
Guides through all new features of D3D11 with an emphasis on the most commonly used parts of the graphics pipeline.
Maintains an excellent balance of depth and completeness of explanation.
Highly recommended for programmers new to D3D11 and especially for amateurs in graphics who want to use the latest version of DirectX.
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on 25 June 2015
50% of the book covers much of the material in the author's book for Direct 3D9. However, Direct3D11 is so completely different to Direct3D9 that you really need the book. (For example, you have to use programmable shaders with Direct3D11 which was optional with Direct3D9.)
The reason I didn't give the book 5 stars is that the source code for the book uses the Microsoft D3DX library that is not available for Windows 8 and some tweaking is required to get the examples working. At the time the book was written, using D3DX was a reasonable approach so it's not really the author's fault.
However, there is still a lot in the book that does not require D3DX and the book explains the material really well. There's lots of exercises and the book comes with a CD. Bear in mind that it's not a simple subject.
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on 16 February 2013
I wanted a book specific on DX11 and I found the Mr Luna had a long history in DX books, reading the comment on the previous editions of his books I bought it and I reccomend it as well organized manual about DX11. It also covers some basic concepts related with Computer Graphic. It requires a basic knowledge of C++ but if you are familiar with COM, it's better.
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3 of 4 people found the following review helpful
on 31 January 2015
Avoid the kindle version, buy the paperback. Content is great, easy to follow; uses the effects library that has been sidelined by Microsoft, but most of the content is relevant and all is well presented. However, the kindle version suffers from _severe_ formating issues ranging from overlapping lines and characters to typos in the code sections, poor spacing, and poor margin alignment (bullet points wandering all over the page...?!).
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1 of 3 people found the following review helpful
on 8 August 2014
All images printed in B/W, lot of code but not to many high level explanation. Really teach more the programming API instead of the ideas behind that API.
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0 of 1 people found the following review helpful
on 15 February 2015
Good book, but haven't finished it yet. Thank you Frank.
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0 of 2 people found the following review helpful
on 24 December 2013
A pressie for my son studying computing at uni. It arrived on time well packaged and my son said it was as it was described. x
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0 of 23 people found the following review helpful
on 24 July 2013
I bought this book hoping to learn about how to use DirectX in game programming, however the book failed to warn me that my PC need's to be able to support DirectX 11 and all of the example coding strictly requires this and will not run unless you go into the source code yourself to make allowances for systems that only support DX10 or 9.

I strongly urge potential buyers to check their systems and make sure their graphics cards support DX11 because otherwise, this is pretty much a waste of money. The book boasts about having an online community with a forum to ask Frank Luna himself some questions about coding, however I asked him for help 4 or 5 weeks ago and nobody's replied to my post as of yet.

Very unsatisfied with this product at the moment, I will probably have to try again once I have a PC with a more powerful graphics card and by then I bet DX11 will be outdated.
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