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3 of 3 people found the following review helpful
5.0 out of 5 stars Superb book, lots of useful tips. Medium difficulty., 26 Oct 1998
By A Customer
This review is from: Zen of Graphics Programming (Paperback)
I'm about to buy a second copy because my old one was 'borrowed'! It's a really excellent book, Abrash is (as his work proves) an extremely skilfull programmer, and the stuff about Quake is particularly interesting for two reasons; firstly he tells you exactly how (and, more importantly, WHY) the engine works, secondly he tells you what other approaches they tried and why they were abandoned. This is *so* useful to know in the planning stage of writing your own engine. The stuff about writing rendering code on the PC is interesting but less relevent nowadays, but the info about spatial partitioning and culling is well worth the money.
A really excellent book, written by an expert who is happy to share his knowledge. It's gets fairly technical, but that's in the nature of the subject.
A classic graphics textbook like Foley & Van Dam goes well with this.
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Zen of Graphics Programming
Zen of Graphics Programming by Michael Abrash (Paperback - Jun 1996)
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