Most helpful critical review
2 of 2 people found the following review helpful
on 16 December 2014
I read this one some 10 years or so ago when I was slowly returning to comics and, having re-read it now, I still maintain that Preludes and Nocturnes is a poor place to start with this series - though it’s a decent book.
My first time around, I read Sandman totally out of sequence starting with Vol 3, then Vol 5, then a couple more volumes (I was just grabbing whatever was on the shelves that week!) and I read Vol 1 towards the end thinking what an unimpressive first volume it was.
I’d recommend someone looking to understand the brilliance of this series to start with the standalone books, Vol 3 and Vol 6 rather than with Vol 1 - those are much more representative of why people love Sandman so much.
Alright - enough prelude! Onto the… nocturnes… ?
Set in the early 20th century, an Aleister Crowley-esque type tries to summon Death and gain immortality - except he botches the spell and gets Dream instead. Dream is imprisoned for 70 years until he escapes and begins to resume his role in the universe. But first he must gather his instruments: his helm, his dreamstone, and his bag of sand.
My biggest complaint of this book is the same criticism I have for a lot of Neil Gaiman’s work: the pacing is much too slow. But this is especially pronounced in a comic! Gaiman’s style was - and is - that of a long-winded storyteller who can spin a good yarn but will not be rushed and this can lead to a much less exciting read.
Not only that but he comes from the Alan Moore school of writing comics where each page is severely bogged down with blocks of text. Though, unlike Moore, its more clumsy in this one and feels like Gaiman is still learning to write comics by trying to make his novelistic approach fit a different genre and not quite succeeding.
That and Gaiman clearly hasn’t found his voice yet. The first volume is very horror-centric in sharp contrast to the rest of the series which leaves this hackneyed approach behind to successfully blend fantasy, the cosmic, and Gaiman’s own style into something unique. It’s a bit of a muddle to wade through which is why it’s a bit unfortunate that this is the first volume where a lot of people will start and which is bound to put some readers off from sampling the rest of this excellent series.
You can also see Gaiman relying a bit too much on the DC Universe in this first volume whereas later - though some DCU characters and locations crop up now and then - Sandman’s original cast becomes the central focus. Arkham Asylum puts in a cameo where we meet Jonathan Crane aka Scarecrow, and, as Dream sets about collecting his necessaries, he encounters John Constantine, Martian Manhunter, and Etrigan.
We also meet a lot of new characters who will go on to become quite beloved by the fans: Cain and Abel, Lucien, the Hecateae, Lucifer Morningstar (who will get his own spin-off title), and, arguably the most popular character Gaiman’s ever created, Death, Dream’s sister (who also gets a couple of standalone books).
Besides introducing characters, Gaiman’s first go at Sandman indicates the kind of series it will become. While Gaiman references earlier incarnations of the character like the 1930s Wesley Dodds Sandman (Dream’s helm looks a lot like Dodds’ gas mask), and a dream sequence drawn in a Jack Kirby style (a nod to the 1970s Kirby Sandman), Gaiman’s Sandman is decidedly more modern and set in a richly imaginative world.
Beginning to distance itself from the DCU, Gaiman’s Sandman goes to Hell, he battles an evil magician across space and time, and, more importantly, he begins to explore the potential of dreams. This is the reason behind the series’ success: dreams. Because ANYTHING can happen in a dream meaning anything can happen in this series and you can see Gaiman beginning to realise that potential in this book. In one particular dream sequence the art switches to pure Kirby so we suddenly get a three-page Fourth World-esque strip out of nowhere!
I know some people don’t like Sam Kieth’s art in this book and, to be honest, when I first read this I didn’t much care for it either. But I’ve since read Kieth’s The Maxx and come to a new appreciation of his style. His art in this book is more restrained than in The Maxx but he brings the fantastic when he needs to and the kind of bizarre comics he creates is a good fit for the type of comic Sandman is aiming for. Mike Dringenberg and Malcolm Jones III’s art is also very good though, going back to the horror theme, there’s far too much black on the pages.
There’s a lot to like about this first volume: a lot of ideas and imagination swirling together, some great episodes like Dream going to Hell and meeting Lucifer, or John Dee’s 24 hour nightmare issue in the diner, and Dream and Death’s first scene together. But there’s a lot of chaff here too and it’s less like reading a comic and feels too often like reading an illustrated book.
Sandman Vol 1 might not be a great comic but it leads into a great series and, if you weren’t that impressed after reading this and was wondering what all the fuss is about, keep going because it gets a lot better very quickly. Better yet, skip Vol 1 entirely and come back to it later!