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2 of 2 people found the following review helpful
5.0 out of 5 stars Insightful guide on game design and possibilities with Sketchup, 13 Feb 2012
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Parka (Singapore) - See all my reviews
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This review is from: Google SketchUp for Game Design: Beginner's Guide (Paperback)
Packt Publishing has offered this an interesting book to me for review. It's about using Sketchup for game design. I like using Sketchup but I didn't know that it is good enough to be used for game design. This book shows that it can, and how you can do it.

This is a beginner's guide that's made up of step-by-step tutorials that build on one another. The goal is to construct a small town on uneven terrain at the outskirts of a city. It's the setting for a first person shooter game, and it's going to be used as demo where you can walk around the town.

To get up to speed, you need basic Sketchup knowledge like modeling and moving things around. The tutorials only cover the essential steps which focuses on finding textures, creating them, and mapping them onto the models.

Specifically for game design, it covers how textures are to be manipulated to get them looking good and still not be a drain on computing resources. The guided exercises are all easy to follow along.

In addition to Sketchup, the book introduces many free software that are to be downloaded and used for the tutorials. They are Meshlab, GIMP and Unity 3D. Unity 3D is a huge file so you'll want to download it first while reading the first few chapters.

The tutorials use GIMP, the Photoshop alternative, to edit pictures. You can still use Photoshop but you'll have to be proficient enough to understand how you can workaround, for example on how you can create seamless textures, because all the steps are written for GIMP.

There are many things new to me in this book. One of them is on creating undulating terrain inside Sketchup. I didn't know that was possible, and it's not difficult. There's also a chapter on modeling a car. The result is semi-realistic because the lesson involves building the general shape and mapping the car texture.

There are a lot of useful tips and tricks in this book. I learned a lot especially on texturing. It's a great book on prototype game design with Sketchup. Fun to read and easy to follow.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Well explained, detailed diagrams easy to learn Sketchup., 9 Dec 2013
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This review is from: Google SketchUp for Game Design: Beginner's Guide (Paperback)
I bought this book for my partner as he enjoys learning 3D animations and game designing so I am writing his view of the book.

Its an excellent quality book and paper with detailed well drawn diagrams throughout, easy to follow and understand. It has some great projects for you to complete step by step and then allows you to upload into unity 3D a free software game programming environment. Everything Robin Dejongh advocates using in the book is available for free download so you can complete every project easily.

In a few places the author assumes you know a little bit about sketchup first as he makes the odd assumption as to what to do next; and it could mean one option or another; but you can easily follow it through and is not a real problem. The step by step stages make picking up and learning this software nice and easy.
This book is perfect for those wanting to learn 3D game design and if he lost the book he said he would without doubt buy it again. You can also go to the website for extra help if needed which is a great touch.
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Google SketchUp for Game Design: Beginner's Guide
Google SketchUp for Game Design: Beginner's Guide by Robin De Jongh (Paperback - 25 Nov 2011)
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