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3.5 out of 5 stars6
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on 29 August 2011
I was hoping a book like this would be published. Whilst there is a proliferation of very good Unity books at the moment, Unity 3 Game Development Hotshot is intended for intermediate to advanced users who want to move on with Unity 3. The book is based on 8 interesting and challenging projects; you need to bear in mind that they rely on coding and so you'll need to be comfortable with UnityScript (JavaScript). The 74MB supporting download is available from the publishers website ([...]) and contains all the code and assets for the respective projects. This is a real bonus as it saves you typing the code. Ideally, you will need a copy of 3ds Max if you intend completing certain projects such as the Character Control and Animation project.
For me, the great value of this particular book is that the projects are standalone. You can just select the ones you are interested in and get going with it. Other books often use one large project to carry you through the learning process. This is fine but I like this cookbook approach particularly as I often need ready made examples to show my graphics students. The book also includes useful appendices and in particular one about shaders - something I had not really considered before.
Additionally, if you have any difficulties with the scripts or anything else, the author, Jate Wittayabundit (jatewit) is available to assist you via the Unity web site forum ([...]
To sum up, for me a valuable book that is immediately useful but I also know I will be refering back to it in the future as I learn more about Unity.
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on 15 November 2012
It is clear that the author knows Unity very well but this book is so poorly written that I couldn't use it effectively as a guide. English is obviously not the author's first language. If only he had taken the time to have it properly edited it might have been saved. Serious mistakes in spelling and grammar left me with the feeling that the whole thing had been written in Google translate. I found myself re-reading passages several times to decipher the author's meaning. Thoroughly disappointing.
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on 30 August 2011
I got this in the RAW edition from packt publishing and was more than pleasantly surprised. One of the better Unity 3D books out there, useful in many ways. Most other books are for beginners only really, well I am still a beginner when it comes to Unity but I wanted information on how to do a few more advanced things.

This book has some excellent hints, one thing that never occurred to me was using 2 cameras for 2D, one pointed at the background one at the characters, of course after reading this book it seems so obvious now. Every chapter is crammed with useful advanced topics and the code to go with it.

One especially good aspect was the explanation of shaders, now this is something which can earn money as a number of people are selling shaders on the asset store and this book certainly puts one on the right track for creating one's own set of shaders.

The chapter on creating an inventory was another surprise, the inventory when it runs would not look out of place in a AAA game and it is something else I will make use of in the coming weeks, even preferable to the inventory system I bought on the asset store.

The customised character controllers and FPS scripts are another highlight as are the saving and loading routines. When I was first learning how to program games for the iPhone I wish I'd had this book then because it would allow fairly rapid development in so many game types.

An excellent book all round in my opinion.
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on 26 August 2013
The book has a ridiculous amount of spelling errors and it is horrendously written and designed. The author has no real sense of how to structure a book - he often uses headlines for single sentences for example - and he has no sense of how readers learn from reading. The examples used are confusing and badly explained, the author often tells the user what is being done, but not WHY it is being done, which is the important part.
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on 1 May 2013
This book looked very interesting having read some reviews on-line about it and based on the chapter titles. It started really well with a 2D platformer project that introduced some neat concepts. After completing that first project I thought this would be a really good book. However the following projects were all based on basically the same game that was built upon chapter by chapter. So really all you are doing by following along with the book is making 2 games. The third-person shooter game that makes up the bulk of the book does cover a lot of information but I think a game development book needs to cover a broader range of games than this one does.

Full review at [...]
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on 31 October 2013
Bought this book for my son.
He followed every page and enjoyed it every step of the way.
Example projects were fantastic and covered all key aspects.
Very happy.
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