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9 of 9 people found the following review helpful
4.0 out of 5 stars Another triumph from Jon Green
I've been a fan of fighting fantasy now for decades (being a 30 year old fantasy buff) and remember when the series came to a saddening end in the mid 90's. luckily, in part thanks to jonathan green, the series has been ressurected (twice), and as a result, new gamebooks are on the go. Stormslayer is the third newie from green, after the excellent bloodbones and even...
Published on 1 Oct 2009 by Mr. A. M. Redfern

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2 of 2 people found the following review helpful
3.0 out of 5 stars A battle against the elements
This isn't the best of Jonathan Green's contributions to the Fighting Fantasy series but, as usual for him, it is a fabulously detailed, well written and constructed adventure which creates a viable world capable of immersing the reader.

It possesses all the traits of his other books - the imaginatively concieved monsters and villains, the heavy investigative...
Published on 21 Oct 2012 by Alaran


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9 of 9 people found the following review helpful
4.0 out of 5 stars Another triumph from Jon Green, 1 Oct 2009
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This review is from: Stormslayer (Fighting Fantasy) (Paperback)
I've been a fan of fighting fantasy now for decades (being a 30 year old fantasy buff) and remember when the series came to a saddening end in the mid 90's. luckily, in part thanks to jonathan green, the series has been ressurected (twice), and as a result, new gamebooks are on the go. Stormslayer is the third newie from green, after the excellent bloodbones and even better howl of the werewolf, and it's another triumph of storytelling and design. I love how the series has progressed, especially the detail of paragraphs which used to be just a few words in the old days, now their far fuller and really help immerse you in the story. I'm probably in the minority but i didnt think the illustrations were quite up to the previous two's quality, but they were still good, and on a personal note, i absolutely loved the challenging enemies of past, i thought the final opponent here was a little too easy to defeat (i'd just personally love a return to a final baddie with skill 13 plus but thats just a personal gripe) but on the whole, it's a great book, with an absorbing quest and cant wait for the next one! Keep it up and hope to read many more in the future!
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2 of 2 people found the following review helpful
3.0 out of 5 stars A battle against the elements, 21 Oct 2012
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This review is from: Stormslayer (Fighting Fantasy) (Paperback)
This isn't the best of Jonathan Green's contributions to the Fighting Fantasy series but, as usual for him, it is a fabulously detailed, well written and constructed adventure which creates a viable world capable of immersing the reader.

It possesses all the traits of his other books - the imaginatively concieved monsters and villains, the heavy investigative element, the variety of areas that can be vivisted in numerous orders for different effects and a main villain heavily defended by powerful minions. Although these things are intelligently constructed by Green, his style and approach are becoming more familiar and, as such, easier to predict. If you are used to Green's previous adventures you will probably be able to guess at how to act within certain scenarios.

Many of Green's adventures rely heavily upon a certain theme and this book is no exception, taking elementalism as its focus. Elementalism, which of course frequently appears in gamebooks, has previously been utilised to great affect within 'Island of the Undead' and 'Return to Firetop Mountain'. These adventures relied on linking elementalism with some form of necromency though whereas 'Stormslayer' combines it with a steampunk influence. This leads to the inclusion of 'weapons of mass desctruction' style machines. As interesting and inventive as the giant flying fish machine is it does feel a little anachronistic as it glides like a spaceship over the surface of the fantasy world of Titan. And, despite many original ideas within this book, the fish machine and your pursuit of it feels a bit like a copy of 'Tower of Destruction' at times.

Some of the steampunk fusion creatures are novel and interesting and others a little amusing (brass monkeys in a cold environment for example) but I found the main villain, elementalist Balthazar Sturm, to be a bit weak. He comes across as more of an irritating and spoilt child than as a devious and dangerous villain.

There are a lot of extra rules included that all seem to work quite well (which is not always the case within the FF series). Keeping track of the days of the week and how they effect the elements within the scenarios is fairly effective. Some of the items to be found also react very well with the various environments and show a lot of thought. However, I have never been a fan of the idea writing codewords down on you adventure sheet and this book makes this process particularly tedious and a little confusing.

This book, like many of Green's , can be a little tricky. This is mainly to do with taking the right directions and visiting the right places in the right order. This can be quite frustrating and it is entirely possible to mess up you adventure from you first choice of direction. A lot of the trials can be overcome with logic and reason but a lot of this book also relies on the trial and error approach.
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2 of 5 people found the following review helpful
5.0 out of 5 stars Great fun, 2 Oct 2009
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K. A. Riseley - See all my reviews
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This review is from: Stormslayer (Fighting Fantasy) (Paperback)
I'm pretty new to the genre but have really enjoyed this book and am keen to start looking out more in the series. It's something different to your standard novel and I love the extra challenge it presents.
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Stormslayer (Fighting Fantasy)
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