This is one of the few books in the history of literature that generated an entirely new genre (interactive novels / gamebooks): you can't miss it! It is true that there are previous books that used similar concepts, but none of them made it as widespread and popular as this: that's why it can be said that this book generated the new genre.
The book itself is sometimes a bit naive (normal, as it's the first of a new genre...) but definitely entertaining, good re-playability and a paragon set for all future interactive novels: a door open on a new world!
This particular reprint is part of a more recent revamp / relaunch of the serie and the genre and perhaps some naivety becomes retrospectively more visible (now that there are plenty of books of this kind, that can build on the experience of the Warlock of Firetop Mountain. Nevertheless, this book is very valuable and enlightening.
Compared with Puffin original edition, this Wizard reprint is slightly bigger and with bigger fonts: I quite appreciated this change.
In the days of pen and paper, when apple was nothing more than a fruit to eat, and a PC was a policeman, kids had to find other forms of entertainment. Enter the fighting fantasy series.
Firetop Mountain is where the dream began, where you had to fight the temptation not to cheat and flick ahead a few pages to see if your choice was the correct one, and where the sleeping troll always had a knack of waking up and giving you a smack off the chops!
These books were once the stuff dreams were made of, where imagination was fired, and wet bank holidays were made a little more bearable, when TV (with only 4 channels back then) was filled with rubbish.
I really enjoyed playing this gamebook that spawned the fighting fantasy phenomenon. Loved the atmosphere and the slightly quirky illustrations. The division of the dungeon into green skins/undead/maze was a good idea. Pity that the maze section was so tedious.
Throughout this book, the main problem is that its impossible to tell which way to go when it says things like do you go east or west. Go the wrong way and you'll miss out a key that is essential to complete the adventure. You not know until the end and you'll just have to find out by trial and error from repeated plays which route to take.
Overall though a fun adventure. If you have read this book then you are missing out. And if you are new to gamebooks then this is a great place to start.
I have fallen in love with the fighting fantasy books.. they are so awesome.. i havn't played to much of this one but so far its so fun. Its like playing a fantasy RPG but you only need a pencil and paper. I reccomend all fighting fantasy books to people looking for good quality gamebooks.
Really good. I used to read when I was 12 and now my son with 7 loved it. You have to decide where to go, fight mighty monsters, learn new words, it is a dynamic book, you don`t get bored by just changing one page after the other. Great book and game!
First published in 1982, THE WARLOCK OF FIRETOP MOUNTAIN started the whole gamebook craze. The first Fighting Fantasy Gamebook, it uses a simple rules system utilising three attributes (Skill, Stamina and Luck) which are determined by dice rolls at the beginning of the book. The adventure is to fight your way through Firetop Mountain at the request of villagers from nearby Anvil, to slay the Warlock tyrant who is holding them in fear.
The game system is quick to use and exciting, and the story (basically a dungeon crawl) is well written. There are plenty of dice rolling combat situations to partake in too, and at a reasonable length of 400 paragraphs (which would become the standard for the Fighting Fantasy Gamebook series) this was a worthy initial gamebook for the series.
Two dice, a pencil and an eraser as all that is needed to play with this excellent book.
finally an adventure book that's kid manly! nephew loved this he liked that was for boys not girly and although written for children the writing wasn't 'babied' but still explained well he read it in a weekend at 10 years old once he had his xbox time and loved it. he has read one or two more in the series since but I think unless he is here & I enforce the end of xbox time then he doesn't read but first time he hasn't felt 'punished' for not being able to play xbox all day!
I haven't bought this particular print but still have the originals from 20-30 yrs ago! They are still great books and my son has started to play them too....might buy the ones I don't have just for old times sake and for my son...if he can get a look in!!!