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20 of 20 people found the following review helpful
5.0 out of 5 stars Grab your lasgun, the galaxy needs saving.
The 40k universe contains super humans who can tear open tanks, alien creatures the size of a house and technology advanced beyond the imagination. You are none of this. When the hordes of the enemy come down you hold your ground with faith as your shield and numbers as your sword. You are Imperial Guard.

Only War is a combination of Black Crusade (BC) and...
Published 18 months ago by Pieboy

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0 of 3 people found the following review helpful
3.0 out of 5 stars present
Bought this as a gift, he seemed to think was good! I have no idea! Buts he's added it to his collection.
Published 12 months ago by kayla


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20 of 20 people found the following review helpful
5.0 out of 5 stars Grab your lasgun, the galaxy needs saving., 5 Jan 2013
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
The 40k universe contains super humans who can tear open tanks, alien creatures the size of a house and technology advanced beyond the imagination. You are none of this. When the hordes of the enemy come down you hold your ground with faith as your shield and numbers as your sword. You are Imperial Guard.

Only War is a combination of Black Crusade (BC) and Deathwatch (DW). The game mechanics are similar to BC for actions, righteous fury and an 'open' advance scheme allowing to take your character in any direction. The squad rules are dramatically improved over DW as marines don't really need to work together, as guardsmen alone you don't stand a chance. Each player gets a comrade (a.k.a. Red Shirt) and with your comrade you work as 2-man teams, such as Heavy and Loader, Sniper and Spotter, etc. Comrades have the life expectancy of a Spinal Tap drummer emphasized by the Squad sheet the group gets that gives you many rows for 'Name' and 'Cause of death' in the squad.

The Players all come from the same Regiment selected from mechanised Cadians, deathworld Catachans, selfless Death Korps of Krieg, Elysian Drop Troops, Calixis sector's own Maccabian Janissaries, Mordian Iron Guard, guerrilla fighting Tallarn Desert Raiders or Voystroyan Firstborn. There is also rules to make your own and no doubt there will be supplementary books with many more regiments in. Each regiment has rules that will effect all the PCs in stats, roleplaying and equiptment (Catachans are all strength but Mordians come with a Leman Russ Battle Tank as starting gear!).

Each player then selects their duty in the squad from; Heavy Gunner, Medic, Operator (vehicles), Sergeant, Weapons Specialist, Commisar, Ministorum Priest, Ogryn(!), Ratling, Santioned Psyker, Storm Trooper and Tech-priest Enginseer. Each specialisation comes with unique skills or abilities making a character defined and yes, a Commisar can execute people (if you need some motivation the Commisar shoots your comrade - punishing your friends for your failings).

Don't expect to see Power Armour in the armoury, its more about supporting equipment to improve your character so don't forget about your comrade when tooling up. Equipment is done on requesting from the Munitorium based on Logistics which is effected by how well the guard are winning in your region, how many guard are stationed on your planet and the success of your squad. Be careful though, the Imperium is an organisation of beauracracy and requesting gear can go wrong with the helpful servitors suppling you with a crate of helmets rather than the ammo you desperately need.

Vehicle rules are updated and improved. Vehicles now have hit locations so you can just strike at a weapon or tracks if you don't want to blow the whole thing up. There are also new vehicles and it is possible to have access from the start.

Only War is about a tight nit group working together, problems can't be solved by one person and to be caught on your own outside the group is certain death. After all you only were given a glorified torch, pointy stick and cardboard armour. Join the Imperial Guard and be the first line of defense against the terrors of the galaxy.
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5.0 out of 5 stars The Emperor needs you!, 26 April 2013
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
The book is all I expected for. The book in itself is good quality, strong and solid.
As for the content, everything you need to play is inside, clear rules with no surprise (I already own Dark Heresy and have been playing Warhammer 40.000 since 1988). Many regiments to choose from, and you can even create your own (Tanith First and Only or Valhalan Ice Warriors, if you cannot wait for the next game-expansion). Many different classes (Commissar!!!!!!!!!) to choose from (even though you cannot play a sniper... That might be the only reproach I would make, but that is to come in the next expansion as well).
Everything is well explained, with lots of clear examples.
In my opinion, even though the Game Master's Kit is useful, you won't need it for your first gaming sessions.
Great product!
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5.0 out of 5 stars best one yet, 6 April 2013
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
The continuously evolving rules are now levelling out. I just wish it was pitched more at the dark heresy level.
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5.0 out of 5 stars For the Emporer!, 20 Jan 2013
By 
S. J. Lean "Tzatziki3301" (Guernsey, UK) - See all my reviews
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
Been waiting to play as the 'lowly' Imperial Guard for a long while now, I always think the element of risk helps add to role playing games more than being near-immortal heroes, and even though the guard you play are elite, you are nowhere near as invulnerable and things nowhere near as easy as when you play as a hulking space marine or inquisitor lord. Looking forward to some great sessions!
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0 of 1 people found the following review helpful
5.0 out of 5 stars perfect, 20 Mar 2014
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
Again brought as a gift for the OH and like all the others he loves it. Cannot fault, would recommend
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0 of 1 people found the following review helpful
5.0 out of 5 stars Excellent example of a role playing game, 8 Feb 2013
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
Only War is perfect for anyone who enjoys the Warhammer 40K universe. Subsequently it is also ideal and highly adaptable as a rule system for a more realistic game if that is more to your taste.
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0 of 3 people found the following review helpful
3.0 out of 5 stars present, 7 July 2013
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
Bought this as a gift, he seemed to think was good! I have no idea! Buts he's added it to his collection.
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0 of 4 people found the following review helpful
2.0 out of 5 stars Just what my grasndson wanted, 27 May 2013
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Mary Rennie - See all my reviews
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
even though he had not seen this book I am now Super Nanna He was 11 years old on his birthday and a huge Warhammer fan attending a club at school as well as playing with his brother an friends This book has lots to read and look at and klearn about Warhammer his first Hard back book on the subject I expect he will want more !!!!
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0 of 4 people found the following review helpful
4.0 out of 5 stars One more in the series, 18 Jan 2013
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
This is another game in the warhammer 40k rpg series. It shares almost all the mechanichs of Black Crusaders, and has little of Dark Heresy's.
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1 of 10 people found the following review helpful
2.0 out of 5 stars Get some! Get some!!! Or Retreat?, 4 Feb 2013
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This review is from: Only War Core Rulebook (Warhammer 40,000 Roleplay) (Hardcover)
FFG have produced some excellent coverage of the Warhammer 40K RPG environment, but in `Only War' I am pretty disappointed with this release.

The Introduction isn't bad and quite interesting when you examine the chain of command of the Imperial Guard and the complexities with support and supply.

The role of you in the Imperial Guard is focused at the very bottom of the military hierarchy structure. In Chapter IX - The Game Master, sub title Running Massive Battles (pg. 301) ... "the Battle Event System......Full Scale Campaigns ..... rules for that level of battlefield command will be presented in future Only War supplements....the massive battle rules in basic Only War campaign focus on the valour and heroism of a single squad".

You may think that this input from FFG is not bad; but have we not overlooked the fact that the Imperial Guard is billions-strong and the fighting should be voluminous like some of the teasing minor artwork suggests. Only War should not be afraid of taking on such epic proportions. After all, in this starting rulebook we should be moving away from the stealth/ finesse of previous Warhammer 40K role-plays. Perhaps rules for fighting within the bastions of Titans, (or around their feet), when advancing and pursuing the enemy will be covered at some point.

The regiment/character creation is all pretty straight forward i.e. you can recruit from 8 different worlds. You won't be an interpreter to deal with the Bloodaxe Ork clan, speeder pilot, or a classic Rough Rider. But you can be other things. I am reminded in the artwork that women of the 41st millennium are involved in the fighting too. Abhumans such as Orgyns (for brute force and Ratlings for snipping/tracking) was a smart move. But what about the horned, hoofed Beastmen used as assault troops? Where also are the cool Squats too? After all, they got integrated into the Imperial Army.

It would have been nice to have appeared in this rulebook the famous Necromund as well as the Armageddon Steel Legion. FFG opted for Elysian Drop Troops whom are a rare, unorthodox Imperial Guard regiment `Dubbed Hell Divers' using Grav-chutes. Maybe they should have been called `terrors from the skies' and leave the real hell diving to regiments whom use actual Jet Packs to `dive' but this equipment seems forgotten. In fact, do not expect to find anything really new in the equipment/weapons. Dark Heresy and Rogue Trader core rulebooks are good supporting material to lean on.

Rough Riders aren't covered in this book, despite the talk of Lance weapons and brief artwork of what appears to be an Attilian rough rider. Only War Hammer of the Emperor supplement will include them, I think.

The Armoury section is very minimal in everything and does not include the Imperial Land Speeder, Hydra, Manitcore, Colossus, Whirlwind, or Gorgan Close Assault Vehicle. Drilling/Tunnelling vehicles to carry imperial troops, such as the Imperial Mole/termite weren't in the book either. Looking at the Super heavies; the Shadow Sword tank should have spearheaded the list, but didn't even get a mention. Still you get more text than anything on some vehicles, which should give you a decent enough start. Flying support such as Valkyrie Assault Carriers/Furries will probably show up in an Imperial Navy Book.

At Squad level you will be battling Hulking Chaos mutants, very large chaos vehicles and alot of Dark Eldar (no pictures sorry). Looking at our Ork adversary, we are regurgitating previous RPG 40K material. Still no sign of Ork Stompers, which the Imperial Guard fight in the thousands. The huge beastly hide of the Squiggoth bristling with Ork castles is not mentioned, or even the simple Ork Dreadnought.

There are indeed issues I have with this book, but perhaps I expected too much, which is likely the problem.
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Only War Core Rulebook (Warhammer 40,000 Roleplay)
Only War Core Rulebook (Warhammer 40,000 Roleplay) by Fantasy Flight Games (Hardcover - 4 Jan 2013)
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