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8 of 8 people found the following review helpful
5.0 out of 5 stars Good introduction book for graphics programming in DirectX, 9 Aug 2006
By 
Li Jin - See all my reviews
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This review is from: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library) (Paperback)
The second version of this book is even better than the original one. It teaches you on how to use vertex shader and pixel shader with detailed examples, which is good as fixed-function method will be dropped in DirectX 10. It also has several chapters to describe the use of X library to animate skinned mesh, shadow map, environment reflection map and displacement map.

Only minor complain is that the source codes downloaded from the publisher website can be only opened with Visual Studio 2005 (can even not be opened by Visual Studio 2003), although it should not be a too big problem for experienced C++ coder to rebuild the solution / project.
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5.0 out of 5 stars Great book on DirectX 9, 29 Aug 2014
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This review is from: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library) (Paperback)
Great book on DirectX 9! I really like that the author uses the first few chapters as a means to introduce the reader to general 3D graphics concepts like 3D math, the 3D pipeline etc. This is in contrast to other books on the same subject which jump straight into the API without giving the user a chance to familiarize themselves to basic 3D concepts. Another good thing is that the book was written with the programmable pipeline in mind and this will help a lot when you decide to move to DirectX 11.

You will definitely gain a lot from this book, but don't forget that it is meant to be an introduction. So you will have to do some additional reading if you want to make video games or even build your own engine. Buy it!
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5.0 out of 5 stars An essential guide for games programmers, 12 Feb 2011
By 
Mr. C. Whiteside (Dundee, Scotland) - See all my reviews
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This review is from: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library) (Paperback)
Undoubtedly the best-written and most concise guide to DirectX programming available today, Luna is the defacto manual for Microsoft's PC API. Starting from first principles with an excellent primer on the mathematics of 3D game development and moving through drawing simple triangles, texture-mapping, lighting and ultimately complex techniques such as High-Level Shader Language (HLSL), it makes for a complete introduction for moderately experienced coders.

The examples are superb and clearly explained, with well-written code available on the book's website. By the time the reader has finished it, they should be quite capable of producing a basic 3D game that utilises all the graphical techniques modern videogames employ, including realtime shadows, dynamically changing water effects and effective lighting.

While this does not cover the more advanced techniques available with the latest DirectX editions, it should give such a grounding to the reader as to allow them to understand the API well and pick up additional D3D skills as needed. An indispensible reference for students, professionals and hobbiests alike.
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5.0 out of 5 stars Brilliant introductory book on DirectX Graphics Programming, 23 May 2010
This review is from: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library) (Paperback)
An excellent book. Great structure. Nice range of topics. Code on CD that builds and runs sucessfully with little set-up required using VS C++ 9.0 and DirectX SDK (Feb 2010)
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