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8 of 9 people found the following review helpful
4.0 out of 5 stars Great Explanation and help in the development
When i got this book i had the impression it would teach me networking and howto program directplay, however this book is something i didnt expect to find .
Its a book about how to design a MMPORG (Mass Online Multiplayer Game) It is well written, by different known authors in this bussiness explaining the need of good design but also a good foreward knowledge of...
Published on 7 July 2003 by W. Dalmijn

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11 of 12 people found the following review helpful
1.0 out of 5 stars Worthless and random
What would you expect in a boook with this title? Probably a thorough discussion of the core engineering and design problems unique to MOGs, followed by a comparison of the main techniques for solving them (eg TCP/IP vs UDP, clock synch algorithms, use of IOCP, etc), followed by detailed articles on the best of these techniques. Yes, that would have been a great...
Published on 10 Mar. 2004


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11 of 12 people found the following review helpful
1.0 out of 5 stars Worthless and random, 10 Mar. 2004
By A Customer
This review is from: Massively Multiplayer Game Development (Charles River Media Game Development) (Hardcover)
What would you expect in a boook with this title? Probably a thorough discussion of the core engineering and design problems unique to MOGs, followed by a comparison of the main techniques for solving them (eg TCP/IP vs UDP, clock synch algorithms, use of IOCP, etc), followed by detailed articles on the best of these techniques. Yes, that would have been a great book.
Instead what you get is a collection of light weight articles on minor topics that you could easily gather information on from the web (eg an intro to SQL programming) and optimistic hype for some Python libraries.
A few articles (notably from authors at Maxis and Microsoft) are relevant and competent, but you could easily have googled the same info for free.
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8 of 9 people found the following review helpful
4.0 out of 5 stars Great Explanation and help in the development, 7 July 2003
By 
W. Dalmijn - See all my reviews
(REAL NAME)   
This review is from: Massively Multiplayer Game Development (Charles River Media Game Development) (Hardcover)
When i got this book i had the impression it would teach me networking and howto program directplay, however this book is something i didnt expect to find .
Its a book about how to design a MMPORG (Mass Online Multiplayer Game) It is well written, by different known authors in this bussiness explaining the need of good design but also a good foreward knowledge of what you need to make a product succesfull.
I gave it 4 stars cause its a design book, and i expect a programming book so the title maybe misleading, in my first read it looked like an design book explaining techniques on how to improve the code but also howto envision the server/client software.
Great book for people who know UML and C++
a definitive must for any aspiting MMPORG programmer
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