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12 of 12 people found the following review helpful
4.0 out of 5 stars Make sure the articles are of interest for you before buying
This is a collection of articles, covering several fields related to game programming. They are the same articles you could find in a good game programming magazine but -supposely- of greater interest and better edited.
The articles are:
MATHEMATICS:
Algebraic Techniques, Trigonometry and Geometry, Linear Algebra, Matrix and Vector Operations, Advanced...
Published on 14 July 2002 by juancho_spain

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6 of 17 people found the following review helpful
2.0 out of 5 stars Just a collection of articles
This book is just set of articles that you can even find around the net, and without spending money. Some subject is just obsolete, others just an introduction to the solution of misc problems like c++ programming, artificial intelligence and audio. 3D Animation is quite unexisting, to me it was a delusion. Buy this book if you have enough money and don't like search...
Published on 22 Jan 2002


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12 of 12 people found the following review helpful
4.0 out of 5 stars Make sure the articles are of interest for you before buying, 14 July 2002
This review is from: Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)) (Hardcover)
This is a collection of articles, covering several fields related to game programming. They are the same articles you could find in a good game programming magazine but -supposely- of greater interest and better edited.
The articles are:
MATHEMATICS:
Algebraic Techniques, Trigonometry and Geometry, Linear Algebra, Matrix and Vector Operations, Advanced Mathematics, Ray/ Polygon/Polyhedra Intersection Algorithms, Handling Large Amounts of Polygonal Data, Triangle Stripification and Fanning Algorithms, Using 2D and 3D Billboards
LIGHTING: Multi-texturing to Achieve Lighting Effects, Shadow Algorithms, Using Simple Radiosity, Projected Texture Lights
TEXTURING: Using Texture Matrices, Bump Mapping, Cubic Environment Mapping, Procedural Textural Mapping
DYNAMIC POLYGON CONTROL: Parametric Curves and Surfaces, Subdivision Surfaces, Multi-resolution Meshes, Spatial Partitioning Schemes ,Camera Techniques/ Movement Techniques
GRAPHIC EFFECTS: How to do Lens Flares, Weather Techniques, Sky Domes, Effective Clouds and Fog, Aliasing Effects (Anti-Aliasing, Motion Blur, Depth-of-Field),Teleport Portals, Particle Systems
ANIMATION: Inverse Kinematics, Blending Keyframed Animations, Solid Skinning vs. Hierarchical Skeletons, Using Motion Capture Data
ARTIFICIAL INTELLIGENCE: Finite State Machines, Heuristic Tree Searches, Flocking and Crowding Behavior, Path Planning and the A*Algorithm
MUSIC AND SOUND EFFECTS: Blending Phrases in Interactive Music, Dynamic Audio Generation, Simulating a 3D Sound-Effect Environment, Using Music Cues to Initiate Game Events
NETWORKED PLAY: Minimizing Latency in the Network Pipeline, Dead Reckoning Algorithms, Client/Server Design, Encryption Techniques
The good:
. The real value is that the topics covered here are hard to be found elsewhere. Most of them (but no all whatever says the publicity) came from seasoned and sucesfull professionals in the game programming scene.
. The articles are clearly written, and directly to the point.
The bad:
. Some articles can be found in the web. Moreover: they can be found in a clearer, deeper way (i.e. Skin animation, where there are excelent resources online, and even in the web page of the author !)
. The quality, while great, is somewhat less than the first book.
. Some articles are written by people with a terrible background (some articles are written by people behind the ATI OpenGL Driver R&D, and if you have worked with Ati OpenGL, well, you know how they are at it)
All in all, it's a good book, with great content where there are some articles that somewhat found their way in without reaching the overall quality level (that in some articles is *excellent*)
Even with its defects, it's a book to be in your shelf if you are into game programming.
If you are on a budget, make sure the book covers your work/learning area before buying it.
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10 of 10 people found the following review helpful
5.0 out of 5 stars Tips 4 intermediate to advanced, not tutorials for beginners, 24 Oct 2001
By A Customer
This review is from: Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)) (Hardcover)
It's a great great book, with excellent source code and well edited. Covers a great deal and has things in there to keep even the genius among you busy for months.
Code is talked through, and is well commented. Will not be much use to you though if you haven't touched OpenGL, DirectX or Windows API before - and is for the C++ developers among us.
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5.0 out of 5 stars great book, 5 Dec 2013
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This review is from: Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)) (Hardcover)
Another great gem. This contains loads of amazing gems that is useful for any level of programmer, I very recommend this book.
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5.0 out of 5 stars Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)), 13 Mar 2013
By 
Hugh C. Millar (Southampton, UK) - See all my reviews
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This review is from: Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)) (Hardcover)
My Grandson was well impressed and rated it very highly. works with it all the time. Would recomend it to any budding Games Programmer.
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6 of 8 people found the following review helpful
5.0 out of 5 stars A very good and useful resource, 10 Oct 2001
By A Customer
This review is from: Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)) (Hardcover)
Some areas of this book are given odd amounts of coverage - for instance networking - clearly a large topic in game programming - has only a couple of pages. Other than variable levels of detail this book is great.
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6 of 17 people found the following review helpful
2.0 out of 5 stars Just a collection of articles, 22 Jan 2002
By A Customer
This review is from: Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)) (Hardcover)
This book is just set of articles that you can even find around the net, and without spending money. Some subject is just obsolete, others just an introduction to the solution of misc problems like c++ programming, artificial intelligence and audio. 3D Animation is quite unexisting, to me it was a delusion. Buy this book if you have enough money and don't like search around the net for articles.
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Game Programming Gems: Vol 2 (Game Programming Gems (W/CD))
Game Programming Gems: Vol 2 (Game Programming Gems (W/CD)) by Mark DeLoura (Hardcover - 26 July 2001)
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