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6 of 6 people found the following review helpful
4.0 out of 5 stars A must have
The book is an absolute must have for any Game Developer in the industry or as a hobbiest. The book gives a detailed design and implementation of game devlopment aspects, techniques and tricks around 10 pages which is enough to keep you thinking and coding for days.
The novice game developer might be a little overwelmed of some of the topics discussed but from the...
Published on 27 Jun 2002 by gmnexus2

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5 of 16 people found the following review helpful
3.0 out of 5 stars Great if you understand it.
Don't think about buying this book if you have not done A-level or degree maths. It has a lot of matrices and intergration formulae. Also, you need a medium to strong grasp of C++/C. That is not to say this is a bad book, if you understand it then it is probably a very good book.
Published on 20 Jun 2001


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6 of 6 people found the following review helpful
4.0 out of 5 stars A must have, 27 Jun 2002
This review is from: Game Programming Gems (Game Programming Gems (W/CD)) (Hardcover)
The book is an absolute must have for any Game Developer in the industry or as a hobbiest. The book gives a detailed design and implementation of game devlopment aspects, techniques and tricks around 10 pages which is enough to keep you thinking and coding for days.
The novice game developer might be a little overwelmed of some of the topics discussed but from the amount of knowledge contained in the book im positive everyone will benifit from the book and well worth their money.
For the professionals and experienced coders, you'll make your way to the top quickly from taking in and implementing the discussed topics in the book and find theres a few things that you wont probably find on the web.
This book is one of the highlights of my references and book collection. You wont be dissapointed!
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4 of 4 people found the following review helpful
5.0 out of 5 stars Superb reference, and a good read, 22 Aug 2000
By A Customer
This review is from: Game Programming Gems (Game Programming Gems (W/CD)) (Hardcover)
Compiled by the industry's leading game programmers, this book contains a multitude of handy routines, game-related algorithms, mathematical tutorials, and ideas.
The book has been excellently layed out for accessibility: you can browse the table of contents to spot a useful "gem," then read all about it, play with the source code (printed & on the CD) and if you're still interested, follow up references. Alternatively, you can sit down with the book and just read it, learning and being inspired! The list of topics is remarkable, and you can expect to find coverage of most of the tricks behind the complex games of the present day.
Limitations have been imposed on the contributions, such as the graphics API they use, in the interest of compatibility. Obviously, OpenGL (the 3D graphics API used) is not the only choice for game graphics, and so the reader may wish to convert to their chosen system. This will not be difficult, as the focus of the book is on the algorithms and techniques, not on the details of APIs or operating systems.
Don't expect to find a step-by-step guide to making your own 3D engine, or a detailed tutorial on setting up OpenGL for a particular OS. This book may well be a little tough going for the beginner, despite an introductory section. Nevertheless, providing you have already acheived a degree of familiarity with game programming, I am sure that you will find it one of the best advanced books on the subject. I thouroughly recommend it.
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5.0 out of 5 stars great book, 5 Dec 2013
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This review is from: Game Programming Gems (Game Programming Gems (W/CD)) (Hardcover)
This book is my fav gem book, so much information and enlightenment. This a great for any level of programmer but I definitely recommend to those who are novices or at uni. I keep coming back to this book and still find new information that helps me.
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5 of 7 people found the following review helpful
5.0 out of 5 stars A must-have, 28 Feb 2001
By A Customer
This review is from: Game Programming Gems (Game Programming Gems (W/CD)) (Hardcover)
Whether you're a hobbyist or professional programmer, this book is invaluable. While I have problems understanding most of the advanced mathematical topics as I have still to complete Maths at GCSE level, there is still a lot of useful code in this book - the Profiler, for example. This is a MUST-HAVE!
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2 of 5 people found the following review helpful
4.0 out of 5 stars A good advanced reference, 29 May 2001
By A Customer
This review is from: Game Programming Gems (Game Programming Gems (W/CD)) (Hardcover)
A good reference for advanced game programming topics. It covers a lot of topics and indeed has quite a few gems inside. There are a few problems with it though, the first quater of the book has nothing to do with game programming and when a book has a high price tag you are paying for every page. It is also a very advanced book and you'd have to be pretty far along with your programming to gain much of note.
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5 of 16 people found the following review helpful
3.0 out of 5 stars Great if you understand it., 20 Jun 2001
By A Customer
This review is from: Game Programming Gems (Game Programming Gems (W/CD)) (Hardcover)
Don't think about buying this book if you have not done A-level or degree maths. It has a lot of matrices and intergration formulae. Also, you need a medium to strong grasp of C++/C. That is not to say this is a bad book, if you understand it then it is probably a very good book.
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Game Programming Gems (Game Programming Gems (W/CD))
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