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on 4 November 2008
It is not enough just to produce an excellent text book for teaching at university level. In a fast-moving field like computer graphics, the text needs to be updated every few years and there is always a place for a brand-new text which looks at the field from a new point of view. There have been a succession of excellent texts for teaching computer graphics over the years, starting with Newman & Sproull in the 1970's (and which even now contains gems on how to design interactive systems which I wish some software writers had learned better!) This book, covering graphics and visualization, is a very commendable addition to that tradition. Authoring such a book is clearly a labour of love - as the size of the task demands - but the authors cover the material well. The book covers more than enough for a very solid undergraduate level course in computer graphics and plenty enough for an advanced course or two. This book provides a refreshing and comprehensive coverage of a subject area which seems to get ever more exciting as the hardware platforms to run these smart algorithms keeps increasing.
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