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on 9 November 1998
If you are not an experienced 3D modeler-STAY AWAY! This book (I'm only on chapter 3) is riddled with errors, as you see from the other reviews. Filenames, missing images, gaps in the tutorial steps, not enough visual references, etc.
Most of these "problems" can be overcome, but all are downright frustrating, considering the good money you have to spend for it.
I don't blame the authors, they seem to know the topic well, but the editors really need to be lashed with a rubber hose.
There is an onslaught of tough-to-master techniques from page 1 on, which is both good and bad. If you are looking for some cool, time-saving techniques that show you HOW - this IS the place (I love all the hotkey tips!), but it is at the expense of losing the WHY you are doing things. Also, too many tutorials start with a .max file loaded off CD with no background as to how to create the starting point. If you don't understand lofting very well...you will learn very little from this book, except how to follow incomplete and confusing directions.
The other books in the series are great...but this one needs to stay on the shelf at the store if you are a beginner.
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on 16 April 1999
The authors are very knowledgeable and cover lots of ground, with the emphasis more on materials than modeling. NURBS once more gets short thrift (will no one give it an in-depth treatment?), focusing on the simple creation of lofts, lathes, etc., with few insights into how to work details into these objects once created. The book is riddled with typos, missing steps, erroneous figures or files, etc. The publisher's Web site provides tech-support for this and other books, and through them I received an errata file written by one of the authors. While this is of some use, it barely scratches the surface of what is wrong with this book, and the errata itself contains many mistakes. It was reckless and unprofessional of the authors to hand in so many untested examples, ditto of the publisher in not performing a proper copy-edit, and ditto again for both to foist the mess on unsuspecting customers. If they team up again for a book on the newly-released 3D Studio MAX 3, check for reviews before buying, and it might not be a bad idea to contact the publisher and ask what steps they have taken to avoid the mistakes made here.
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on 19 September 1998
1. The book dives right into some heavy concepts much too quickly.....I feel that it would have been better to structure the projects to build the readers skills in a logical sequence (IE; 2D, then 3D, then lighting, then materials, etc.) 2. The book sometimes seems to miss a step or two in a process and can leave the reader exceptionally frustrated and/or hopelessly lost. 3. I feel that there should be more "check points"...IE; here's what you screen should look like at this point. 4. Could have given the reader better visual help. Show the reader which icon your refering to ?! I think that you need to assume the lowest common denominator here. 5. As a course text....it doesn't really address the biggest issues an architectural user faces. Planning and the thought process ?!
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on 4 August 1998
Inside 3d Studio MAX Vol. II is a book that contains a wealth of Information. Learning how to construct and map realistic materials is something all animators should be able to accomplish. With this book I was able to go far beyond the basics from the MAX Tutorials. There are many ways to construct objects but this book has some tricks and details in the construction of objects that are hard to find from other sources. The lighting techniques presented helped immensely in bringing the look of my models a "step up."
There is an enormous amount of information in many difficult areas areas presented in this book.
I recommend this book and think Boardman & Hubbel will bring many animators another step closer to the next level. It should be part of any an! imators library.
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on 8 July 1998
If you're looking for a high quality book, with excellent examples and superb accompanying CD, you've unfortunately found the wrong book! This is riddled with errors; filenames incorrectly referred to, paths within sample files referring to New Riders own servers, files missing, incorrect steps in the tutorials, etc.
The quality of the finished product in each tutorial is also poor, a sad reflection on the quality of the overall book. IF this book _has_ been quality tested, (which I HIGHLY doubt!), I can only say that the authors have some serious problems and are suffering from delusions of adequacy.
For the price you pay, certainly not worth it, unless you REALLY need to learn your materials and can't find ANY other source.
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on 5 June 1998
Sorry, but I can't recommend this book. I love Vol.1 of this series, but this one is full of errors. There are several errors in the tutorial descriptions, which make the step by step instructions for max beginners a pain. Of course if you have some more experience with max, you will spot these errors easily. The worst thing of this book is the CD. There are a lot of projects with wrong links to bitmaps. For most of the projects you can recreate the missing links, because the bitmaps are somewhere on the CD (or your harddisk). But there are also tutorials on the CD (e.g. the fender of the car) which you can't execute because of missing bitmaps. This book is not worth the money you have to pay.
...of course just my 2 cents.
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on 4 August 1998
JMC's Review! I can highly recommend Inside 3D Studio MAX 2 Volume II. This book is full of tips on practical information that we all use in our work. It is also full of tips taken from actual real-world problems that have come up in classes at VirtualPartners Training Center. It is important to note that the concepts are presented clearly and that the book has suggestions on how to use a mechanical concept to solve an architectural or game problem. Ted and Jeremy have a real winner here! Also note, the few images that are missing from the cd can be downloaded.
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on 2 March 1999
I wanted to learn in depth modelling (as the title says, no?). Well, the book has sections on higr-res, low-res, humans, ... modelling, but mostly just general blabla talk. It DOESN't explain in depth how to use NURBS, for example. You'll be able to do simple nurbs after this book, but that's it. Pretty dissapointing I say, for a book that's supposed to be the best modeling book around. Materials: I haven't looked in to that part yet, but the examples in the middle of the book are crappy.
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on 10 December 1999
This book claims to specialise in teaching modeling....it doesn't. It skips over different techniques very quickly. If you already have an in-depth knowldege of modeling and want to learn a few tips and tricks for different industries (i.e. gaming, architecture, industrial etc.) then this is the book for you. Otherwise, don't bother. I found much more in-depth teaching in Volume I.
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on 16 September 1998
I liked the book overally, but it doesn't include enough technicues for modeling and too much of the book is on materials, anybody can make good looking materials, but the modeling is different. Because the name is advanced modeling and materials, it should have little more about modeling than it has!
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