Most helpful positive review
1 of 1 people found the following review helpful
on 14 June 2015
I enjoyed this walk down memory lane. The format is simple, and works well. Each game is represented by a short essay. These are collected as chapters with different themes:
- The Classics (Manic Miner, Jet Set Willy, Jetpac, Atic Atac, Ant Attack, Horace Goes Skiing, Wheelie, Alchemist, Chaos, Everyone's a Wally, Deathchase, Head Over Heels. You'll have played them all).
- The Pioneers (Games that were groundbreaking at the time: Skool Daze, Feud, The Hobbit, All or Nothing, Dark Sceptre, Redhawks, The Wild Bunch, Deus Ex Machina, iD, Slaine Driller).
- The Greats (Games that are still worth playing to this day: Where Time Stood Still, Cybernoid, Nodes of Yesod, Knight Tyme, Jack the Nipper, Zoids, Firefly, Thanatos, Turbo Esprit, Daley Thompson's Decathalon, They Stole A Million)
- The Dark Horses (Games I had never heard of, but which sound intriguing: Flunky, Survival, Agent X, Friday the 13th, Alien, Death Wish 3, How to be a complete B*stard)
- Never Again (Games that would never be made today: Trashman, Mrs Mopp, Mad Nurse, Death Star Interceptor, Starring Charlie Chaplin, Cannibal Island, The Rocky Horror Show, Frankie Goes to Hollywood, Give my regards to Broad Street)
The writing is witty, breezy and fun to read. The selection of games is smart, and I am grateful to the authors for introducing me to some brilliant games that I'd never heard of before. If you enjoyed reading Crash and Your Sinclair all those years ago, then you simply must read this book.