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4 of 4 people found the following review helpful
4.0 out of 5 stars Ideal for intermediate game programmers
This book contains a large set of useful skills to create your very own video games in Python. It uses the pygame game library throughout and is a progressive study book (meaning the exercises get more difficult as you read on...).

The upside of the book is that it manages to cover a lot of different gaming material in such a small book (This one is about 1/3rd...
Published 15 months ago by Joe

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2 of 4 people found the following review helpful
1.0 out of 5 stars Can't use this with a Mac
This book is fine if you are using Windows, but Pygame 1.9 is not available for Python 3.3 on Mac yet (November 2013) so the code in this book will not work on a Mac. There is no warning to this effect on the product description.
Published 9 months ago by Nick


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4 of 4 people found the following review helpful
4.0 out of 5 stars Ideal for intermediate game programmers, 16 May 2013
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This review is from: More Python Programming for the Absolute Beginner (Paperback)
This book contains a large set of useful skills to create your very own video games in Python. It uses the pygame game library throughout and is a progressive study book (meaning the exercises get more difficult as you read on...).

The upside of the book is that it manages to cover a lot of different gaming material in such a small book (This one is about 1/3rd smaller than the previous volume), I wouldn't treat this as a continuation of the previous book because this focuses ENTIRELY on gaming. No networking/internet protocols or any mention of string formatting etc...

That said there are some useful things spoken about, not much is 'taught' in the book, it assumes prior knowledge for the majority of the time. The teaching style is a big downer however, the author doesn't go out of his way to cover how things work to their full effect, if you are someone that grasps concepts quickly, then this is not a problem for you. But, it left me skimming the internet to learn more about what the auhor intended to teach.

Topics covered (in no particular order)

Random room generation
Random terrain generation
Trigonometry
Mouse and keyboard events
Creating and editing sprites
Small coverage of 'for' loops and arrays

I consider these to be the most interesting parts of the book, and also the most useful.

Like I said, not for (complete) beginners and anyone not interested in gaming.
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2 of 2 people found the following review helpful
4.0 out of 5 stars What it says on the tin, 8 July 2013
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C. Herbert (Manchester, UK) - See all my reviews
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This review is from: More Python Programming for the Absolute Beginner (Paperback)
Not for the absolute beginner (clue in the book title), and carries on reasonably well from the similar book "Python Programming for the Absolute Beginner". There is some repetition (chapter on lists and tuples for instance), though the aspiring programmer may well be pleased to have the topics reinforced.

The explanation of Object-Oriented-Programming, and the "class" based nature of Python is introduced very quickly, with a limited example of it (and inheritance). Greater detail, and more examples of this would make Python easier for relatives noobs like myself.

On the whole though, heartily recommended IF you have the basics of Python, OR as in addition to a book/resource aimed at complete beginners (such as the one above, of which I have an the 1st edition).

FYI - this book only covers Python 3.2, so if you've learnt Python 2.x, like I had, prepare to alter your code a bit.
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6 of 7 people found the following review helpful
4.0 out of 5 stars More game library than Python, 23 Sep 2012
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Mr. James D. Westoby (Exeter UK) - See all my reviews
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This review is from: More Python Programming for the Absolute Beginner (Paperback)
The first book was more Python oriented, whereas this concentrates almost totally on the PyGame library. Not in itself a bad thing but 'caveat emptor' if you actually want more Python depths. At this rate could have a book for every library out there - that'd be a cash cow!
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5.0 out of 5 stars Great intro to games programming, 5 Sep 2013
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This review is from: More Python Programming for the Absolute Beginner (Paperback)
Love the example programs showing how games can be constructed. Great excercises suggested to help build on your knowledge and consolidate the theory into practice - which, if carried out, produce robust and playable games on completion.
Next step is a compiled language - to help speed up some of the more intense graphics!
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2 of 4 people found the following review helpful
1.0 out of 5 stars Can't use this with a Mac, 9 Nov 2013
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This review is from: More Python Programming for the Absolute Beginner (Paperback)
This book is fine if you are using Windows, but Pygame 1.9 is not available for Python 3.3 on Mac yet (November 2013) so the code in this book will not work on a Mac. There is no warning to this effect on the product description.
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5.0 out of 5 stars Five Stars, 4 Aug 2014
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W. D. Adam - See all my reviews
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This review is from: More Python Programming for the Absolute Beginner (Paperback)
:-)
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More Python Programming for the Absolute Beginner
More Python Programming for the Absolute Beginner by Jonathan S. Harbour (Paperback - 7 Oct 2011)
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