on 22 January 2012
Everyone needs a copy, if you're a professional or a half-serious hobbyist, you probably already have a copy - so there's not a lot of point in reviewing!
It's definitely a dense book.
Often I wish they had more "direct, look-up-the-answer immediately" solutions to problems.
To some extent, it reads a little like a novel. That's great and it's an admirable book, but sometimes you just want a solution, "bam," encapsulated in one place.
It would also be fantastic if it was available in a digital format. (Apple's books or whatever? ... kindle format is useless here since kindle is monochrome only).
The text is VERY SMALL and if you're over 16 years old it's quite hard to read! I'd love to be able to expand the fount size and the size of the diagrams .. I'll happily pay for the book again when it comes out on digital.
Obviously one of the great classics along with ...
Real-Time Collision Detection
I guess everyone in the field has a copy of all of these, so there is not much else you can say!
Again, it would be great if the authors created almost a "Lite" or "E-Z" or "Condensed" version of the book ... kind of a "just the fast facts" version.
But for now, enjoy!
on 9 April 2016
I'm not a professional programmer rather an enthusiastic amateur. This is not a book for beginners.
Although there is a good review of linear algebra in the first part, some previous experience with linear algebra is essential to get the most out of this book in my opinion,
That said, I love this book. If you're looking for a good grounding in 3D graphics you cant go far wrong.