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6 of 6 people found the following review helpful
5.0 out of 5 stars Justifiably famous reference book ..., 22 Jan 2012
This review is from: Mathematics for 3D Game Programming and Computer Graphics (Hardcover)
Everyone needs a copy, if you're a professional or a half-serious hobbyist, you probably already have a copy - so there's not a lot of point in reviewing!

It's definitely a dense book.

Often I wish they had more "direct, look-up-the-answer immediately" solutions to problems.

To some extent, it reads a little like a novel. That's great and it's an admirable book, but sometimes you just want a solution, "bam," encapsulated in one place.

It would also be fantastic if it was available in a digital format. (Apple's books or whatever? ... kindle format is useless here since kindle is monochrome only).

The text is VERY SMALL and if you're over 16 years old it's quite hard to read! I'd love to be able to expand the fount size and the size of the diagrams .. I'll happily pay for the book again when it comes out on digital.

Obviously one of the great classics along with ...

Real-Time Collision Detection
Christer Ericson

Real-Time Rendering
Tomas Akenine-Moller

I guess everyone in the field has a copy of all of these, so there is not much else you can say!

Again, it would be great if the authors created almost a "Lite" or "E-Z" or "Condensed" version of the book ... kind of a "just the fast facts" version.

But for now, enjoy!
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3 of 3 people found the following review helpful
5.0 out of 5 stars Excellent mathematics book that covers almost everything!, 5 April 2013
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J. Lind - See all my reviews
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This review is from: Mathematics for 3D Game Programming and Computer Graphics (Hardcover)
This book is heavy, sturdy and feels like a premium book. The content is also premium. The layout and structure are clear and it's easy to find what you're looking for. The best thing is that this book covers almost everything you ever want to know about game-related mathematics and graphics algorithms. I was positively surprised when I got this book.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Just what I needed to understand, 23 May 2013
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This review is from: Mathematics for 3D Game Programming and Computer Graphics (Hardcover)
Just what I needed to understand. Clear and succinct explanations. The 3D maths all makes sense when you have this book at hand.
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1 of 1 people found the following review helpful
5.0 out of 5 stars All you need in one book, 17 Mar 2013
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This review is from: Mathematics for 3D Game Programming and Computer Graphics (Hardcover)
Base mathematics which is mandatory for every game or computer graphics developer in one book. Definitely 'should buy' for every one from beginner to profesional.
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5.0 out of 5 stars Highly recommended book, 5 Sep 2014
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This review is from: Mathematics for 3D Game Programming and Computer Graphics (Hardcover)
I haven't read such a good book for ages.

The layout of the book is very clear and intuitive. You can easily find subjects you are looking for. Good graphics, examples and mathematical techniques make this book very useful for everyone who would like to learn more about 3D graphics and game programming.

Highly recommended.
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5.0 out of 5 stars I really recommend it, 7 Sep 2014
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This review is from: Mathematics for 3D Game Programming and Computer Graphics (Hardcover)
I'm loving the book, but be warned, this is as geeky as it gets xD
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5.0 out of 5 stars Brand new book, 12 Dec 2014
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This review is from: Mathematics for 3D Game Programming and Computer Graphics (Hardcover)
Book brand new, arrived within expected delivery date
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Mathematics for 3D Game Programming and Computer Graphics
Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel (Hardcover - 22 Jun 2011)
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