Top positive review
One person found this helpful
Great Guide but room for improvement !!!
on 24 April 2013
So let me start with my background - im quite a keen fighting game player, love MK9 and Street Fighter etc, and everytime i buy one of these games i also purchase the Brady and Prima Guides, so i would say i have quite a good knowledge of what makes a good guide. So il break down this guide into pro's and con's:
Great looking book, well made if you can say that, and nice finish on the pages. It is especially nice with the images at the end, and the use if images for the specials and basic moves.
The breakdown of the game is also great for new players, explaining 50/50s, wager, mix ups and all that general terminiology. You do tend to get this in most guides, but for new players, this is great.
Also there is a great breakdown of story mode, giving you an understand how best to approach the matches. I dont know how effective it is as i dont think you necessarily need a guide to complete story, but still a nice addition.
Also there is a nice section for each character explaining how to best approach playing that character, but this is no where near as good as the breakdown on playstyles that was in the MK9 guide, there is no explanation on how to best approach opponents and general gameplay styles. There is also a section they mention helping you choose a character to fit your style that doesnt seem to be there, it is basically a case of you reading all the chars and deciding yourself.
Now to me this is a big let down, but so many chars have been negelected in terms of depth. It is quite clear alot of depth have gone into certain chars, i.e. aquaman, batman, superman etc - and very little in my opinion for people like green arrow, bane etc. Now from my understanding, several people wrote for different chars, so you might find a different person may have done the Aquaman section to the Bane one, and if it is the case, it is quite clear. Its a shame some of the possible lesser played characters do not have the same depth. For example, some chars have combos for meterless, corner, 1 bar, 1 bar corner etc - wheres some, have basically 3 or 4 basic combos, and thats about it, nothing for corners etc. To me, this is a shame, i tend to play the lesser known chars, and it seems i have lost out a bit here. This is the main reason i cannot give the game guide a 5 star rating.