on 27 June 2012
This is an adventure for all different types of roleplayers.
During gamenights, I enjoy the roleplay-part of an adventure the most where you try to talk your way out of a situation.
In my opinion 4th edition adventures are often reduced to a number of encounters and skill challenges (dice throwing). This adventure can be played in that way but many of the encounters come with plot-hooks that give the players the possibility to really shine, to really outwit the enemies. Adventures where there's more to it than dice-throwing can take more time to prepare but, in my opinion, that time is well spent.
The treasure to be found in undermountain is awesome as well. As a player I'd really be happy with some of the artifacts that can be found.
This adventure is a great step forward. I'm really looking forward to the next installment
on 19 April 2013
This is a lovely, well constructed book, it has 3 stories inside that you can weave together or not use at all. I have to say as a new DM playing with new players it is a tad overwhelming i would definitely not choose this as a first adventure if your inexpirenced like myself but if you have the expirence definately pick this up as its a really fun, really large dungeon that has a surprise around every corner.